/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h" struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 { #ifdef __cplusplus virtual uint32_t SendMessageToUser( const SteamNetworkingIdentity_144 *, const void *, uint32_t, int32_t, int32_t ) = 0; virtual int32_t ReceiveMessagesOnChannel( int32_t, u_SteamNetworkingMessage_t_153a **, int32_t ) = 0; virtual bool AcceptSessionWithUser( const SteamNetworkingIdentity_144 * ) = 0; virtual bool CloseSessionWithUser( const SteamNetworkingIdentity_144 * ) = 0; virtual bool CloseChannelWithUser( const SteamNetworkingIdentity_144 *, int32_t ) = 0; virtual uint32_t GetSessionConnectionInfo( const SteamNetworkingIdentity_144 *, SteamNetConnectionInfo_t_153a *, SteamNetConnectionRealTimeStatus_t * ) = 0; #endif /* __cplusplus */ }; void cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params *params ) { struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->SendMessageToUser( params->identityRemote, params->pubData, params->cubData, params->nSendFlags, params->nRemoteChannel ); } void cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params *params ) { struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->AcceptSessionWithUser( params->identityRemote ); } void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params *params ) { struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->CloseSessionWithUser( params->identityRemote ); } void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params *params ) { struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->CloseChannelWithUser( params->identityRemote, params->nLocalChannel ); } void cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params *params ) { struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; params->_ret = iface->GetSessionConnectionInfo( params->identityRemote, params->pConnectionInfo, params->pQuickStatus ); }