#include "steam_defs.h" #include "steamworks_sdk_112/steam_api.h" #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_112 #include "struct_converters.h" #include "cppISteamNetworking_SteamNetworking004.h" bool cppISteamNetworking_SteamNetworking004_SendP2PPacket(void *linux_side, CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nVirtualPort) { return ((ISteamNetworking*)linux_side)->SendP2PPacket((CSteamID)steamIDRemote, (const void *)pubData, (uint32)cubData, (EP2PSend)eP2PSendType, (int)nVirtualPort); } bool cppISteamNetworking_SteamNetworking004_IsP2PPacketAvailable(void *linux_side, uint32 * pcubMsgSize, int nVirtualPort) { return ((ISteamNetworking*)linux_side)->IsP2PPacketAvailable((uint32 *)pcubMsgSize, (int)nVirtualPort); } bool cppISteamNetworking_SteamNetworking004_ReadP2PPacket(void *linux_side, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, CSteamID * psteamIDRemote, int nVirtualPort) { return ((ISteamNetworking*)linux_side)->ReadP2PPacket((void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize, (CSteamID *)psteamIDRemote, (int)nVirtualPort); } bool cppISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser(void *linux_side, CSteamID steamIDRemote) { return ((ISteamNetworking*)linux_side)->AcceptP2PSessionWithUser((CSteamID)steamIDRemote); } bool cppISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser(void *linux_side, CSteamID steamIDRemote) { return ((ISteamNetworking*)linux_side)->CloseP2PSessionWithUser((CSteamID)steamIDRemote); } bool cppISteamNetworking_SteamNetworking004_GetP2PSessionState(void *linux_side, CSteamID steamIDRemote, P2PSessionState_t * pConnectionState) { return ((ISteamNetworking*)linux_side)->GetP2PSessionState((CSteamID)steamIDRemote, (P2PSessionState_t *)pConnectionState); } SNetListenSocket_t cppISteamNetworking_SteamNetworking004_CreateListenSocket(void *linux_side, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay) { return ((ISteamNetworking*)linux_side)->CreateListenSocket((int)nVirtualP2PPort, (uint32)nIP, (uint16)nPort, (bool)bAllowUseOfPacketRelay); } SNetSocket_t cppISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket(void *linux_side, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) { return ((ISteamNetworking*)linux_side)->CreateP2PConnectionSocket((CSteamID)steamIDTarget, (int)nVirtualPort, (int)nTimeoutSec, (bool)bAllowUseOfPacketRelay); } SNetSocket_t cppISteamNetworking_SteamNetworking004_CreateConnectionSocket(void *linux_side, uint32 nIP, uint16 nPort, int nTimeoutSec) { return ((ISteamNetworking*)linux_side)->CreateConnectionSocket((uint32)nIP, (uint16)nPort, (int)nTimeoutSec); } bool cppISteamNetworking_SteamNetworking004_DestroySocket(void *linux_side, SNetSocket_t hSocket, bool bNotifyRemoteEnd) { return ((ISteamNetworking*)linux_side)->DestroySocket((SNetSocket_t)hSocket, (bool)bNotifyRemoteEnd); } bool cppISteamNetworking_SteamNetworking004_DestroyListenSocket(void *linux_side, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) { return ((ISteamNetworking*)linux_side)->DestroyListenSocket((SNetListenSocket_t)hSocket, (bool)bNotifyRemoteEnd); } bool cppISteamNetworking_SteamNetworking004_SendDataOnSocket(void *linux_side, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable) { return ((ISteamNetworking*)linux_side)->SendDataOnSocket((SNetSocket_t)hSocket, (void *)pubData, (uint32)cubData, (bool)bReliable); } bool cppISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket(void *linux_side, SNetSocket_t hSocket, uint32 * pcubMsgSize) { return ((ISteamNetworking*)linux_side)->IsDataAvailableOnSocket((SNetSocket_t)hSocket, (uint32 *)pcubMsgSize); } bool cppISteamNetworking_SteamNetworking004_RetrieveDataFromSocket(void *linux_side, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize) { return ((ISteamNetworking*)linux_side)->RetrieveDataFromSocket((SNetSocket_t)hSocket, (void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize); } bool cppISteamNetworking_SteamNetworking004_IsDataAvailable(void *linux_side, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { return ((ISteamNetworking*)linux_side)->IsDataAvailable((SNetListenSocket_t)hListenSocket, (uint32 *)pcubMsgSize, (SNetSocket_t *)phSocket); } bool cppISteamNetworking_SteamNetworking004_RetrieveData(void *linux_side, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { return ((ISteamNetworking*)linux_side)->RetrieveData((SNetListenSocket_t)hListenSocket, (void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize, (SNetSocket_t *)phSocket); } bool cppISteamNetworking_SteamNetworking004_GetSocketInfo(void *linux_side, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote) { return ((ISteamNetworking*)linux_side)->GetSocketInfo((SNetSocket_t)hSocket, (CSteamID *)pSteamIDRemote, (int *)peSocketStatus, (uint32 *)punIPRemote, (uint16 *)punPortRemote); } bool cppISteamNetworking_SteamNetworking004_GetListenSocketInfo(void *linux_side, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort) { return ((ISteamNetworking*)linux_side)->GetListenSocketInfo((SNetListenSocket_t)hListenSocket, (uint32 *)pnIP, (uint16 *)pnPort); } ESNetSocketConnectionType cppISteamNetworking_SteamNetworking004_GetSocketConnectionType(void *linux_side, SNetSocket_t hSocket) { return ((ISteamNetworking*)linux_side)->GetSocketConnectionType((SNetSocket_t)hSocket); } int cppISteamNetworking_SteamNetworking004_GetMaxPacketSize(void *linux_side, SNetSocket_t hSocket) { return ((ISteamNetworking*)linux_side)->GetMaxPacketSize((SNetSocket_t)hSocket); } #ifdef __cplusplus } #endif