#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_138/steam_api.h" #include "steamworks_sdk_138/isteamgameserver.h" #include "steamworks_sdk_138/isteamgameserverstats.h" #include "steamworks_sdk_138/isteamgamecoordinator.h" extern "C" { #pragma pack( push, 8 ) struct winCallbackMsg_t_138 { HSteamUser m_hSteamUser; int m_iCallback; uint8 * m_pubParam; int m_cubParam; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_CallbackMsg_t_138(const void *w, void *l) { CallbackMsg_t *lin = (CallbackMsg_t *)l; struct winCallbackMsg_t_138 *win = (struct winCallbackMsg_t_138 *)w; lin->m_hSteamUser = win->m_hSteamUser; lin->m_iCallback = win->m_iCallback; lin->m_pubParam = win->m_pubParam; lin->m_cubParam = win->m_cubParam; } void lin_to_win_struct_CallbackMsg_t_138(const void *l, void *w) { CallbackMsg_t *lin = (CallbackMsg_t *)l; struct winCallbackMsg_t_138 *win = (struct winCallbackMsg_t_138 *)w; win->m_hSteamUser = lin->m_hSteamUser; win->m_iCallback = lin->m_iCallback; win->m_pubParam = lin->m_pubParam; win->m_cubParam = lin->m_cubParam; } #pragma pack( push, 8 ) struct winFriendGameInfo_t_138 { CGameID m_gameID; uint32 m_unGameIP; uint16 m_usGamePort; uint16 m_usQueryPort; CSteamID m_steamIDLobby; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_FriendGameInfo_t_138(const void *w, void *l) { FriendGameInfo_t *lin = (FriendGameInfo_t *)l; struct winFriendGameInfo_t_138 *win = (struct winFriendGameInfo_t_138 *)w; lin->m_gameID = win->m_gameID; lin->m_unGameIP = win->m_unGameIP; lin->m_usGamePort = win->m_usGamePort; lin->m_usQueryPort = win->m_usQueryPort; lin->m_steamIDLobby = win->m_steamIDLobby; } void lin_to_win_struct_FriendGameInfo_t_138(const void *l, void *w) { FriendGameInfo_t *lin = (FriendGameInfo_t *)l; struct winFriendGameInfo_t_138 *win = (struct winFriendGameInfo_t_138 *)w; win->m_gameID = lin->m_gameID; win->m_unGameIP = lin->m_unGameIP; win->m_usGamePort = lin->m_usGamePort; win->m_usQueryPort = lin->m_usQueryPort; win->m_steamIDLobby = lin->m_steamIDLobby; } #pragma pack( push, 8 ) struct winFriendSessionStateInfo_t_138 { uint32 m_uiOnlineSessionInstances; uint8 m_uiPublishedToFriendsSessionInstance; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_FriendSessionStateInfo_t_138(const void *w, void *l) { FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l; struct winFriendSessionStateInfo_t_138 *win = (struct winFriendSessionStateInfo_t_138 *)w; lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances; lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance; } void lin_to_win_struct_FriendSessionStateInfo_t_138(const void *l, void *w) { FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l; struct winFriendSessionStateInfo_t_138 *win = (struct winFriendSessionStateInfo_t_138 *)w; win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances; win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance; } #pragma pack( push, 8 ) struct winservernetadr_t_138 { uint16 m_usConnectionPort; uint16 m_usQueryPort; uint32 m_unIP; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_servernetadr_t_138(const void *w, void *l) { servernetadr_t *lin = (servernetadr_t *)l; struct winservernetadr_t_138 *win = (struct winservernetadr_t_138 *)w; lin->m_usConnectionPort = win->m_usConnectionPort; lin->m_usQueryPort = win->m_usQueryPort; lin->m_unIP = win->m_unIP; } void lin_to_win_struct_servernetadr_t_138(const void *l, void *w) { servernetadr_t *lin = (servernetadr_t *)l; struct winservernetadr_t_138 *win = (struct winservernetadr_t_138 *)w; win->m_usConnectionPort = lin->m_usConnectionPort; win->m_usQueryPort = lin->m_usQueryPort; win->m_unIP = lin->m_unIP; } #pragma pack( push, 8 ) struct wingameserveritem_t_138 { servernetadr_t m_NetAdr; int m_nPing; bool m_bHadSuccessfulResponse; bool m_bDoNotRefresh; char m_szGameDir[32]; char m_szMap[32]; char m_szGameDescription[64]; uint32 m_nAppID; int m_nPlayers; int m_nMaxPlayers; int m_nBotPlayers; bool m_bPassword; bool m_bSecure; uint32 m_ulTimeLastPlayed; int m_nServerVersion; char m_szServerName[64]; char m_szGameTags[128]; CSteamID m_steamID; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_gameserveritem_t_138(const void *w, void *l) { gameserveritem_t *lin = (gameserveritem_t *)l; struct wingameserveritem_t_138 *win = (struct wingameserveritem_t_138 *)w; win_to_lin_struct_servernetadr_t_138(&win->m_NetAdr, &lin->m_NetAdr); lin->m_nPing = win->m_nPing; lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse; lin->m_bDoNotRefresh = win->m_bDoNotRefresh; memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir)); memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap)); memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription)); lin->m_nAppID = win->m_nAppID; lin->m_nPlayers = win->m_nPlayers; lin->m_nMaxPlayers = win->m_nMaxPlayers; lin->m_nBotPlayers = win->m_nBotPlayers; lin->m_bPassword = win->m_bPassword; lin->m_bSecure = win->m_bSecure; lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed; lin->m_nServerVersion = win->m_nServerVersion; memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName)); memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags)); lin->m_steamID = win->m_steamID; } void lin_to_win_struct_gameserveritem_t_138(const void *l, void *w) { gameserveritem_t *lin = (gameserveritem_t *)l; struct wingameserveritem_t_138 *win = (struct wingameserveritem_t_138 *)w; lin_to_win_struct_servernetadr_t_138(&lin->m_NetAdr, &win->m_NetAdr); win->m_nPing = lin->m_nPing; win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse; win->m_bDoNotRefresh = lin->m_bDoNotRefresh; memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir)); memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap)); memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription)); win->m_nAppID = lin->m_nAppID; win->m_nPlayers = lin->m_nPlayers; win->m_nMaxPlayers = lin->m_nMaxPlayers; win->m_nBotPlayers = lin->m_nBotPlayers; win->m_bPassword = lin->m_bPassword; win->m_bSecure = lin->m_bSecure; win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed; win->m_nServerVersion = lin->m_nServerVersion; memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName)); memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags)); win->m_steamID = lin->m_steamID; } #pragma pack( push, 8 ) struct winSteamParamStringArray_t_138 { const char ** m_ppStrings; int32 m_nNumStrings; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_SteamParamStringArray_t_138(const void *w, void *l) { SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l; struct winSteamParamStringArray_t_138 *win = (struct winSteamParamStringArray_t_138 *)w; lin->m_ppStrings = win->m_ppStrings; lin->m_nNumStrings = win->m_nNumStrings; } void lin_to_win_struct_SteamParamStringArray_t_138(const void *l, void *w) { SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l; struct winSteamParamStringArray_t_138 *win = (struct winSteamParamStringArray_t_138 *)w; win->m_ppStrings = lin->m_ppStrings; win->m_nNumStrings = lin->m_nNumStrings; } #pragma pack( push, 8 ) struct winLeaderboardEntry_t_138 { CSteamID m_steamIDUser; int32 m_nGlobalRank; int32 m_nScore; int32 m_cDetails; UGCHandle_t m_hUGC; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_LeaderboardEntry_t_138(const void *w, void *l) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_138 *win = (struct winLeaderboardEntry_t_138 *)w; lin->m_steamIDUser = win->m_steamIDUser; lin->m_nGlobalRank = win->m_nGlobalRank; lin->m_nScore = win->m_nScore; lin->m_cDetails = win->m_cDetails; lin->m_hUGC = win->m_hUGC; } void lin_to_win_struct_LeaderboardEntry_t_138(const void *l, void *w) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_138 *win = (struct winLeaderboardEntry_t_138 *)w; win->m_steamIDUser = lin->m_steamIDUser; win->m_nGlobalRank = lin->m_nGlobalRank; win->m_nScore = lin->m_nScore; win->m_cDetails = lin->m_cDetails; win->m_hUGC = lin->m_hUGC; } #pragma pack( push, 8 ) struct winP2PSessionState_t_138 { uint8 m_bConnectionActive; uint8 m_bConnecting; uint8 m_eP2PSessionError; uint8 m_bUsingRelay; int32 m_nBytesQueuedForSend; int32 m_nPacketsQueuedForSend; uint32 m_nRemoteIP; uint16 m_nRemotePort; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_P2PSessionState_t_138(const void *w, void *l) { P2PSessionState_t *lin = (P2PSessionState_t *)l; struct winP2PSessionState_t_138 *win = (struct winP2PSessionState_t_138 *)w; lin->m_bConnectionActive = win->m_bConnectionActive; lin->m_bConnecting = win->m_bConnecting; lin->m_eP2PSessionError = win->m_eP2PSessionError; lin->m_bUsingRelay = win->m_bUsingRelay; lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend; lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend; lin->m_nRemoteIP = win->m_nRemoteIP; lin->m_nRemotePort = win->m_nRemotePort; } void lin_to_win_struct_P2PSessionState_t_138(const void *l, void *w) { P2PSessionState_t *lin = (P2PSessionState_t *)l; struct winP2PSessionState_t_138 *win = (struct winP2PSessionState_t_138 *)w; win->m_bConnectionActive = lin->m_bConnectionActive; win->m_bConnecting = lin->m_bConnecting; win->m_eP2PSessionError = lin->m_eP2PSessionError; win->m_bUsingRelay = lin->m_bUsingRelay; win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend; win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend; win->m_nRemoteIP = lin->m_nRemoteIP; win->m_nRemotePort = lin->m_nRemotePort; } #pragma pack( push, 8 ) struct winControllerAnalogActionData_t_138 { EControllerSourceMode eMode; float x; float y; bool bActive; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_ControllerAnalogActionData_t_138(const void *w, void *l) { ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l; struct winControllerAnalogActionData_t_138 *win = (struct winControllerAnalogActionData_t_138 *)w; lin->eMode = win->eMode; lin->x = win->x; lin->y = win->y; lin->bActive = win->bActive; } void lin_to_win_struct_ControllerAnalogActionData_t_138(const void *l, void *w) { ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l; struct winControllerAnalogActionData_t_138 *win = (struct winControllerAnalogActionData_t_138 *)w; win->eMode = lin->eMode; win->x = lin->x; win->y = lin->y; win->bActive = lin->bActive; } #pragma pack( push, 8 ) struct winControllerDigitalActionData_t_138 { bool bState; bool bActive; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_ControllerDigitalActionData_t_138(const void *w, void *l) { ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l; struct winControllerDigitalActionData_t_138 *win = (struct winControllerDigitalActionData_t_138 *)w; lin->bState = win->bState; lin->bActive = win->bActive; } void lin_to_win_struct_ControllerDigitalActionData_t_138(const void *l, void *w) { ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l; struct winControllerDigitalActionData_t_138 *win = (struct winControllerDigitalActionData_t_138 *)w; win->bState = lin->bState; win->bActive = lin->bActive; } #pragma pack( push, 8 ) struct winControllerMotionData_t_138 { float rotQuatX; float rotQuatY; float rotQuatZ; float rotQuatW; float posAccelX; float posAccelY; float posAccelZ; float rotVelX; float rotVelY; float rotVelZ; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_ControllerMotionData_t_138(const void *w, void *l) { ControllerMotionData_t *lin = (ControllerMotionData_t *)l; struct winControllerMotionData_t_138 *win = (struct winControllerMotionData_t_138 *)w; lin->rotQuatX = win->rotQuatX; lin->rotQuatY = win->rotQuatY; lin->rotQuatZ = win->rotQuatZ; lin->rotQuatW = win->rotQuatW; lin->posAccelX = win->posAccelX; lin->posAccelY = win->posAccelY; lin->posAccelZ = win->posAccelZ; lin->rotVelX = win->rotVelX; lin->rotVelY = win->rotVelY; lin->rotVelZ = win->rotVelZ; } void lin_to_win_struct_ControllerMotionData_t_138(const void *l, void *w) { ControllerMotionData_t *lin = (ControllerMotionData_t *)l; struct winControllerMotionData_t_138 *win = (struct winControllerMotionData_t_138 *)w; win->rotQuatX = lin->rotQuatX; win->rotQuatY = lin->rotQuatY; win->rotQuatZ = lin->rotQuatZ; win->rotQuatW = lin->rotQuatW; win->posAccelX = lin->posAccelX; win->posAccelY = lin->posAccelY; win->posAccelZ = lin->posAccelZ; win->rotVelX = lin->rotVelX; win->rotVelY = lin->rotVelY; win->rotVelZ = lin->rotVelZ; } #pragma pack( push, 8 ) struct winSteamUGCDetails_t_138 { PublishedFileId_t m_nPublishedFileId; EResult m_eResult; EWorkshopFileType m_eFileType; AppId_t m_nCreatorAppID; AppId_t m_nConsumerAppID; char m_rgchTitle[129]; char m_rgchDescription[8000]; uint64 m_ulSteamIDOwner; uint32 m_rtimeCreated; uint32 m_rtimeUpdated; uint32 m_rtimeAddedToUserList; ERemoteStoragePublishedFileVisibility m_eVisibility; bool m_bBanned; bool m_bAcceptedForUse; bool m_bTagsTruncated; char m_rgchTags[1025]; UGCHandle_t m_hFile; UGCHandle_t m_hPreviewFile; char m_pchFileName[260]; int32 m_nFileSize; int32 m_nPreviewFileSize; char m_rgchURL[256]; uint32 m_unVotesUp; uint32 m_unVotesDown; float m_flScore; uint32 m_unNumChildren; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_SteamUGCDetails_t_138(const void *w, void *l) { SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l; struct winSteamUGCDetails_t_138 *win = (struct winSteamUGCDetails_t_138 *)w; lin->m_nPublishedFileId = win->m_nPublishedFileId; lin->m_eResult = win->m_eResult; lin->m_eFileType = win->m_eFileType; lin->m_nCreatorAppID = win->m_nCreatorAppID; lin->m_nConsumerAppID = win->m_nConsumerAppID; memcpy(lin->m_rgchTitle, win->m_rgchTitle, sizeof(lin->m_rgchTitle)); memcpy(lin->m_rgchDescription, win->m_rgchDescription, sizeof(lin->m_rgchDescription)); lin->m_ulSteamIDOwner = win->m_ulSteamIDOwner; lin->m_rtimeCreated = win->m_rtimeCreated; lin->m_rtimeUpdated = win->m_rtimeUpdated; lin->m_rtimeAddedToUserList = win->m_rtimeAddedToUserList; lin->m_eVisibility = win->m_eVisibility; lin->m_bBanned = win->m_bBanned; lin->m_bAcceptedForUse = win->m_bAcceptedForUse; lin->m_bTagsTruncated = win->m_bTagsTruncated; memcpy(lin->m_rgchTags, win->m_rgchTags, sizeof(lin->m_rgchTags)); lin->m_hFile = win->m_hFile; lin->m_hPreviewFile = win->m_hPreviewFile; memcpy(lin->m_pchFileName, win->m_pchFileName, sizeof(lin->m_pchFileName)); lin->m_nFileSize = win->m_nFileSize; lin->m_nPreviewFileSize = win->m_nPreviewFileSize; memcpy(lin->m_rgchURL, win->m_rgchURL, sizeof(lin->m_rgchURL)); lin->m_unVotesUp = win->m_unVotesUp; lin->m_unVotesDown = win->m_unVotesDown; lin->m_flScore = win->m_flScore; lin->m_unNumChildren = win->m_unNumChildren; } void lin_to_win_struct_SteamUGCDetails_t_138(const void *l, void *w) { SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l; struct winSteamUGCDetails_t_138 *win = (struct winSteamUGCDetails_t_138 *)w; win->m_nPublishedFileId = lin->m_nPublishedFileId; win->m_eResult = lin->m_eResult; win->m_eFileType = lin->m_eFileType; win->m_nCreatorAppID = lin->m_nCreatorAppID; win->m_nConsumerAppID = lin->m_nConsumerAppID; memcpy(win->m_rgchTitle, lin->m_rgchTitle, sizeof(win->m_rgchTitle)); memcpy(win->m_rgchDescription, lin->m_rgchDescription, sizeof(win->m_rgchDescription)); win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner; win->m_rtimeCreated = lin->m_rtimeCreated; win->m_rtimeUpdated = lin->m_rtimeUpdated; win->m_rtimeAddedToUserList = lin->m_rtimeAddedToUserList; win->m_eVisibility = lin->m_eVisibility; win->m_bBanned = lin->m_bBanned; win->m_bAcceptedForUse = lin->m_bAcceptedForUse; win->m_bTagsTruncated = lin->m_bTagsTruncated; memcpy(win->m_rgchTags, lin->m_rgchTags, sizeof(win->m_rgchTags)); win->m_hFile = lin->m_hFile; win->m_hPreviewFile = lin->m_hPreviewFile; memcpy(win->m_pchFileName, lin->m_pchFileName, sizeof(win->m_pchFileName)); win->m_nFileSize = lin->m_nFileSize; win->m_nPreviewFileSize = lin->m_nPreviewFileSize; memcpy(win->m_rgchURL, lin->m_rgchURL, sizeof(win->m_rgchURL)); win->m_unVotesUp = lin->m_unVotesUp; win->m_unVotesDown = lin->m_unVotesDown; win->m_flScore = lin->m_flScore; win->m_unNumChildren = lin->m_unNumChildren; } #pragma pack( push, 8 ) struct winSteamItemDetails_t_138 { SteamItemInstanceID_t m_itemId; SteamItemDef_t m_iDefinition; uint16 m_unQuantity; uint16 m_unFlags; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_SteamItemDetails_t_138(const void *w, void *l) { SteamItemDetails_t *lin = (SteamItemDetails_t *)l; struct winSteamItemDetails_t_138 *win = (struct winSteamItemDetails_t_138 *)w; lin->m_itemId = win->m_itemId; lin->m_iDefinition = win->m_iDefinition; lin->m_unQuantity = win->m_unQuantity; lin->m_unFlags = win->m_unFlags; } void lin_to_win_struct_SteamItemDetails_t_138(const void *l, void *w) { SteamItemDetails_t *lin = (SteamItemDetails_t *)l; struct winSteamItemDetails_t_138 *win = (struct winSteamItemDetails_t_138 *)w; win->m_itemId = lin->m_itemId; win->m_iDefinition = lin->m_iDefinition; win->m_unQuantity = lin->m_unQuantity; win->m_unFlags = lin->m_unFlags; } #pragma pack( push, 8 ) struct winCSteamAPIContext_138 { ISteamClient * m_pSteamClient; ISteamUser * m_pSteamUser; ISteamFriends * m_pSteamFriends; ISteamUtils * m_pSteamUtils; ISteamMatchmaking * m_pSteamMatchmaking; ISteamUserStats * m_pSteamUserStats; ISteamApps * m_pSteamApps; ISteamMatchmakingServers * m_pSteamMatchmakingServers; ISteamNetworking * m_pSteamNetworking; ISteamRemoteStorage * m_pSteamRemoteStorage; ISteamScreenshots * m_pSteamScreenshots; ISteamHTTP * m_pSteamHTTP; ISteamUnifiedMessages * m_pSteamUnifiedMessages; ISteamController * m_pController; ISteamUGC * m_pSteamUGC; ISteamAppList * m_pSteamAppList; ISteamMusic * m_pSteamMusic; ISteamMusicRemote * m_pSteamMusicRemote; ISteamHTMLSurface * m_pSteamHTMLSurface; ISteamInventory * m_pSteamInventory; ISteamVideo * m_pSteamVideo; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_CSteamAPIContext_138(const void *w, void *l) { CSteamAPIContext *lin = (CSteamAPIContext *)l; struct winCSteamAPIContext_138 *win = (struct winCSteamAPIContext_138 *)w; lin->m_pSteamClient = win->m_pSteamClient; lin->m_pSteamUser = win->m_pSteamUser; lin->m_pSteamFriends = win->m_pSteamFriends; lin->m_pSteamUtils = win->m_pSteamUtils; lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking; lin->m_pSteamUserStats = win->m_pSteamUserStats; lin->m_pSteamApps = win->m_pSteamApps; lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers; lin->m_pSteamNetworking = win->m_pSteamNetworking; lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage; lin->m_pSteamScreenshots = win->m_pSteamScreenshots; lin->m_pSteamHTTP = win->m_pSteamHTTP; lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages; lin->m_pController = win->m_pController; lin->m_pSteamUGC = win->m_pSteamUGC; lin->m_pSteamAppList = win->m_pSteamAppList; lin->m_pSteamMusic = win->m_pSteamMusic; lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote; lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface; lin->m_pSteamInventory = win->m_pSteamInventory; lin->m_pSteamVideo = win->m_pSteamVideo; } void lin_to_win_struct_CSteamAPIContext_138(const void *l, void *w) { CSteamAPIContext *lin = (CSteamAPIContext *)l; struct winCSteamAPIContext_138 *win = (struct winCSteamAPIContext_138 *)w; win->m_pSteamClient = lin->m_pSteamClient; win->m_pSteamUser = lin->m_pSteamUser; win->m_pSteamFriends = lin->m_pSteamFriends; win->m_pSteamUtils = lin->m_pSteamUtils; win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking; win->m_pSteamUserStats = lin->m_pSteamUserStats; win->m_pSteamApps = lin->m_pSteamApps; win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers; win->m_pSteamNetworking = lin->m_pSteamNetworking; win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage; win->m_pSteamScreenshots = lin->m_pSteamScreenshots; win->m_pSteamHTTP = lin->m_pSteamHTTP; win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages; win->m_pController = lin->m_pController; win->m_pSteamUGC = lin->m_pSteamUGC; win->m_pSteamAppList = lin->m_pSteamAppList; win->m_pSteamMusic = lin->m_pSteamMusic; win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote; win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface; win->m_pSteamInventory = lin->m_pSteamInventory; win->m_pSteamVideo = lin->m_pSteamVideo; } }