/* This file is auto-generated, do not edit. */ #include #include #include "vrclient_private.h" #include "flatapi.h" WINE_DEFAULT_DEBUG_CHANNEL(vrclient); DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_001_LoadRenderModel, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_001_FreeRenderModel, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_001_GetRenderModelName, 16) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_001_GetRenderModelCount, 4) int8_t __thiscall winIVRRenderModels_IVRRenderModels_001_LoadRenderModel(struct w_steam_iface *_this, const char *pchRenderModelName, w_RenderModel_t_090 *pRenderModel) { struct IVRRenderModels_IVRRenderModels_001_LoadRenderModel_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pRenderModel = pRenderModel, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_001_LoadRenderModel, ¶ms ); return params._ret; } void __thiscall winIVRRenderModels_IVRRenderModels_001_FreeRenderModel(struct w_steam_iface *_this, w_RenderModel_t_090 *pRenderModel) { struct IVRRenderModels_IVRRenderModels_001_FreeRenderModel_params params = { .linux_side = _this->u_iface, .pRenderModel = pRenderModel, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_001_FreeRenderModel, ¶ms ); } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_001_GetRenderModelName(struct w_steam_iface *_this, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_001_GetRenderModelName_params params = { .linux_side = _this->u_iface, .unRenderModelIndex = unRenderModelIndex, .pchRenderModelName = pchRenderModelName, .unRenderModelNameLen = unRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_001_GetRenderModelName, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_001_GetRenderModelCount(struct w_steam_iface *_this) { struct IVRRenderModels_IVRRenderModels_001_GetRenderModelCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_001_GetRenderModelCount, ¶ms ); return params._ret; } extern vtable_ptr winIVRRenderModels_IVRRenderModels_001_vtable; DEFINE_RTTI_DATA0(winIVRRenderModels_IVRRenderModels_001, 0, ".?AVIVRRenderModels@@") __ASM_BLOCK_BEGIN(winIVRRenderModels_IVRRenderModels_001_vtables) __ASM_VTABLE(winIVRRenderModels_IVRRenderModels_001, VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_001_LoadRenderModel) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_001_FreeRenderModel) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_001_GetRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_001_GetRenderModelCount) ); __ASM_BLOCK_END struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_001(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); TRACE("-> %p\n", r); r->vtable = &winIVRRenderModels_IVRRenderModels_001_vtable; r->u_iface = u_iface; return r; } void destroy_winIVRRenderModels_IVRRenderModels_001(struct w_steam_iface *object) { TRACE("%p\n", object); HeapFree(GetProcessHeap(), 0, object); } struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_001_FnTable(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); struct thunk *thunks = alloc_thunks(4); struct thunk **vtable = HeapAlloc(GetProcessHeap(), 0, 4 * sizeof(*vtable)); int i; TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks); init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_001_LoadRenderModel, 2, FALSE, FALSE); init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_001_FreeRenderModel, 1, FALSE, FALSE); init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_001_GetRenderModelName, 3, FALSE, FALSE); init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_001_GetRenderModelCount, 0, FALSE, FALSE); for (i = 0; i < 4; i++) vtable[i] = &thunks[i]; r->u_iface = u_iface; r->vtable = (void *)vtable; return r; } void destroy_winIVRRenderModels_IVRRenderModels_001_FnTable(struct w_steam_iface *object) { TRACE("%p\n", object); VirtualFree(object->vtable[0], 0, MEM_RELEASE); HeapFree(GetProcessHeap(), 0, object->vtable); HeapFree(GetProcessHeap(), 0, object); } DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_LoadRenderModel, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_FreeRenderModel, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_LoadTexture, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_FreeTexture, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_GetRenderModelName, 16) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_GetRenderModelCount, 4) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_GetComponentCount, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_GetComponentName, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_GetComponentState, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent, 12) extern int8_t __thiscall winIVRRenderModels_IVRRenderModels_002_LoadRenderModel(struct w_steam_iface *_this, const char *pchRenderModelName, w_RenderModel_t_0912 **ppRenderModel); extern void __thiscall winIVRRenderModels_IVRRenderModels_002_FreeRenderModel(struct w_steam_iface *_this, w_RenderModel_t_0912 *pRenderModel); extern int8_t __thiscall winIVRRenderModels_IVRRenderModels_002_LoadTexture(struct w_steam_iface *_this, int32_t textureId, w_RenderModel_TextureMap_t_090 **ppTexture); extern void __thiscall winIVRRenderModels_IVRRenderModels_002_FreeTexture(struct w_steam_iface *_this, w_RenderModel_TextureMap_t_090 *pTexture); uint32_t __thiscall winIVRRenderModels_IVRRenderModels_002_GetRenderModelName(struct w_steam_iface *_this, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_002_GetRenderModelName_params params = { .linux_side = _this->u_iface, .unRenderModelIndex = unRenderModelIndex, .pchRenderModelName = pchRenderModelName, .unRenderModelNameLen = unRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_GetRenderModelName, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_002_GetRenderModelCount(struct w_steam_iface *_this) { struct IVRRenderModels_IVRRenderModels_002_GetRenderModelCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_GetRenderModelCount, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_002_GetComponentCount(struct w_steam_iface *_this, const char *pchRenderModelName) { struct IVRRenderModels_IVRRenderModels_002_GetComponentCount_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_GetComponentCount, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_002_GetComponentName(struct w_steam_iface *_this, const char *pchRenderModelName, uint32_t unComponentIndex, char *pchComponentName, uint32_t unComponentNameLen) { struct IVRRenderModels_IVRRenderModels_002_GetComponentName_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .unComponentIndex = unComponentIndex, .pchComponentName = pchComponentName, .unComponentNameLen = unComponentNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_GetComponentName, ¶ms ); return params._ret; } uint64_t __thiscall winIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName) { struct IVRRenderModels_IVRRenderModels_002_GetComponentButtonMask_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_GetComponentButtonMask, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .pchComponentRenderModelName = pchComponentRenderModelName, .unComponentRenderModelNameLen = unComponentRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_002_GetComponentState(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, const w_VRControllerState001_t *pControllerState, RenderModel_ComponentState_t *pComponentState) { struct IVRRenderModels_IVRRenderModels_002_GetComponentState_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .pControllerState = pControllerState, .pComponentState = pComponentState, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_GetComponentState, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName) { struct IVRRenderModels_IVRRenderModels_002_RenderModelHasComponent_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_002_RenderModelHasComponent, ¶ms ); return params._ret; } extern vtable_ptr winIVRRenderModels_IVRRenderModels_002_vtable; DEFINE_RTTI_DATA0(winIVRRenderModels_IVRRenderModels_002, 0, ".?AVIVRRenderModels@@") __ASM_BLOCK_BEGIN(winIVRRenderModels_IVRRenderModels_002_vtables) __ASM_VTABLE(winIVRRenderModels_IVRRenderModels_002, VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_LoadRenderModel) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_FreeRenderModel) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_LoadTexture) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_FreeTexture) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_GetRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_GetRenderModelCount) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_GetComponentCount) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_GetComponentName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_GetComponentState) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent) ); __ASM_BLOCK_END struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_002(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); TRACE("-> %p\n", r); r->vtable = &winIVRRenderModels_IVRRenderModels_002_vtable; r->u_iface = u_iface; return r; } void destroy_winIVRRenderModels_IVRRenderModels_002(struct w_steam_iface *object) { TRACE("%p\n", object); HeapFree(GetProcessHeap(), 0, object); } struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_002_FnTable(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); struct thunk *thunks = alloc_thunks(12); struct thunk **vtable = HeapAlloc(GetProcessHeap(), 0, 12 * sizeof(*vtable)); int i; TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks); init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_002_LoadRenderModel, 2, FALSE, FALSE); init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_002_FreeRenderModel, 1, FALSE, FALSE); init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_002_LoadTexture, 2, FALSE, FALSE); init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_002_FreeTexture, 1, FALSE, FALSE); init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_002_GetRenderModelName, 3, FALSE, FALSE); init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_002_GetRenderModelCount, 0, FALSE, FALSE); init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_002_GetComponentCount, 1, FALSE, FALSE); init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_002_GetComponentName, 4, FALSE, FALSE); init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask, 2, FALSE, FALSE); init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName, 4, FALSE, FALSE); init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_002_GetComponentState, 4, FALSE, FALSE); init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent, 2, FALSE, FALSE); for (i = 0; i < 12; i++) vtable[i] = &thunks[i]; r->u_iface = u_iface; r->vtable = (void *)vtable; return r; } void destroy_winIVRRenderModels_IVRRenderModels_002_FnTable(struct w_steam_iface *object) { TRACE("%p\n", object); VirtualFree(object->vtable[0], 0, MEM_RELEASE); HeapFree(GetProcessHeap(), 0, object->vtable); HeapFree(GetProcessHeap(), 0, object); } DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_FreeRenderModel, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_FreeTexture, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async, 16) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_GetRenderModelName, 16) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_GetRenderModelCount, 4) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_GetComponentCount, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_GetComponentName, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_GetComponentState, 24) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent, 12) extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async(struct w_steam_iface *_this, const char *pchRenderModelName, w_RenderModel_t_0912 **ppRenderModel); extern void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeRenderModel(struct w_steam_iface *_this, w_RenderModel_t_0912 *pRenderModel); extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async(struct w_steam_iface *_this, int32_t textureId, w_RenderModel_TextureMap_t_090 **ppTexture); extern void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTexture(struct w_steam_iface *_this, w_RenderModel_TextureMap_t_090 *pTexture); extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(struct w_steam_iface *_this, int32_t textureId, void *pD3D11Device, void **ppD3D11Texture2D); extern void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D); uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_GetRenderModelName(struct w_steam_iface *_this, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_004_GetRenderModelName_params params = { .linux_side = _this->u_iface, .unRenderModelIndex = unRenderModelIndex, .pchRenderModelName = pchRenderModelName, .unRenderModelNameLen = unRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_GetRenderModelName, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_GetRenderModelCount(struct w_steam_iface *_this) { struct IVRRenderModels_IVRRenderModels_004_GetRenderModelCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_GetRenderModelCount, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_GetComponentCount(struct w_steam_iface *_this, const char *pchRenderModelName) { struct IVRRenderModels_IVRRenderModels_004_GetComponentCount_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_GetComponentCount, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_GetComponentName(struct w_steam_iface *_this, const char *pchRenderModelName, uint32_t unComponentIndex, char *pchComponentName, uint32_t unComponentNameLen) { struct IVRRenderModels_IVRRenderModels_004_GetComponentName_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .unComponentIndex = unComponentIndex, .pchComponentName = pchComponentName, .unComponentNameLen = unComponentNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_GetComponentName, ¶ms ); return params._ret; } uint64_t __thiscall winIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName) { struct IVRRenderModels_IVRRenderModels_004_GetComponentButtonMask_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_GetComponentButtonMask, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .pchComponentRenderModelName = pchComponentRenderModelName, .unComponentRenderModelNameLen = unComponentRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_004_GetComponentState(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, const w_VRControllerState001_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState) { struct IVRRenderModels_IVRRenderModels_004_GetComponentState_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .pControllerState = pControllerState, .pState = pState, .pComponentState = pComponentState, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_GetComponentState, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName) { struct IVRRenderModels_IVRRenderModels_004_RenderModelHasComponent_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_004_RenderModelHasComponent, ¶ms ); return params._ret; } extern vtable_ptr winIVRRenderModels_IVRRenderModels_004_vtable; DEFINE_RTTI_DATA0(winIVRRenderModels_IVRRenderModels_004, 0, ".?AVIVRRenderModels@@") __ASM_BLOCK_BEGIN(winIVRRenderModels_IVRRenderModels_004_vtables) __ASM_VTABLE(winIVRRenderModels_IVRRenderModels_004, VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_FreeRenderModel) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_FreeTexture) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_GetRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_GetRenderModelCount) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_GetComponentCount) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_GetComponentName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_GetComponentState) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent) ); __ASM_BLOCK_END struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_004(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); TRACE("-> %p\n", r); r->vtable = &winIVRRenderModels_IVRRenderModels_004_vtable; r->u_iface = u_iface; return r; } void destroy_winIVRRenderModels_IVRRenderModels_004(struct w_steam_iface *object) { TRACE("%p\n", object); HeapFree(GetProcessHeap(), 0, object); } struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_004_FnTable(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); struct thunk *thunks = alloc_thunks(14); struct thunk **vtable = HeapAlloc(GetProcessHeap(), 0, 14 * sizeof(*vtable)); int i; TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks); init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async, 2, FALSE, FALSE); init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_004_FreeRenderModel, 1, FALSE, FALSE); init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async, 2, FALSE, FALSE); init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_004_FreeTexture, 1, FALSE, FALSE); init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async, 3, FALSE, FALSE); init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11, 1, FALSE, FALSE); init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_004_GetRenderModelName, 3, FALSE, FALSE); init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_004_GetRenderModelCount, 0, FALSE, FALSE); init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_004_GetComponentCount, 1, FALSE, FALSE); init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_004_GetComponentName, 4, FALSE, FALSE); init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask, 2, FALSE, FALSE); init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName, 4, FALSE, FALSE); init_thunk(&thunks[12], r, winIVRRenderModels_IVRRenderModels_004_GetComponentState, 5, FALSE, FALSE); init_thunk(&thunks[13], r, winIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent, 2, FALSE, FALSE); for (i = 0; i < 14; i++) vtable[i] = &thunks[i]; r->u_iface = u_iface; r->vtable = (void *)vtable; return r; } void destroy_winIVRRenderModels_IVRRenderModels_004_FnTable(struct w_steam_iface *object) { TRACE("%p\n", object); VirtualFree(object->vtable[0], 0, MEM_RELEASE); HeapFree(GetProcessHeap(), 0, object->vtable); HeapFree(GetProcessHeap(), 0, object); } DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_FreeRenderModel, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_FreeTexture, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async, 16) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetRenderModelName, 16) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetRenderModelCount, 4) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetComponentCount, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetComponentName, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetComponentButtonMask, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetComponentState, 24) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_RenderModelHasComponent, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum, 8) extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async(struct w_steam_iface *_this, const char *pchRenderModelName, w_RenderModel_t_0912 **ppRenderModel); extern void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeRenderModel(struct w_steam_iface *_this, w_RenderModel_t_0912 *pRenderModel); extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async(struct w_steam_iface *_this, int32_t textureId, w_RenderModel_TextureMap_t_090 **ppTexture); extern void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTexture(struct w_steam_iface *_this, w_RenderModel_TextureMap_t_090 *pTexture); extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async(struct w_steam_iface *_this, int32_t textureId, void *pD3D11Device, void **ppD3D11Texture2D); extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async(struct w_steam_iface *_this, int32_t textureId, void *pDstTexture); extern void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D); uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetRenderModelName(struct w_steam_iface *_this, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_005_GetRenderModelName_params params = { .linux_side = _this->u_iface, .unRenderModelIndex = unRenderModelIndex, .pchRenderModelName = pchRenderModelName, .unRenderModelNameLen = unRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetRenderModelName, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetRenderModelCount(struct w_steam_iface *_this) { struct IVRRenderModels_IVRRenderModels_005_GetRenderModelCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetRenderModelCount, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetComponentCount(struct w_steam_iface *_this, const char *pchRenderModelName) { struct IVRRenderModels_IVRRenderModels_005_GetComponentCount_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetComponentCount, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetComponentName(struct w_steam_iface *_this, const char *pchRenderModelName, uint32_t unComponentIndex, char *pchComponentName, uint32_t unComponentNameLen) { struct IVRRenderModels_IVRRenderModels_005_GetComponentName_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .unComponentIndex = unComponentIndex, .pchComponentName = pchComponentName, .unComponentNameLen = unComponentNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetComponentName, ¶ms ); return params._ret; } uint64_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetComponentButtonMask(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName) { struct IVRRenderModels_IVRRenderModels_005_GetComponentButtonMask_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetComponentButtonMask, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .pchComponentRenderModelName = pchComponentRenderModelName, .unComponentRenderModelNameLen = unComponentRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetComponentState(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, const w_VRControllerState001_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState) { struct IVRRenderModels_IVRRenderModels_005_GetComponentState_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .pControllerState = pControllerState, .pState = pState, .pComponentState = pComponentState, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetComponentState, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_005_RenderModelHasComponent(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName) { struct IVRRenderModels_IVRRenderModels_005_RenderModelHasComponent_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_RenderModelHasComponent, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL(struct w_steam_iface *_this, const char *pchRenderModelName, char *pchThumbnailURL, uint32_t unThumbnailURLLen, uint32_t *peError) { struct IVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchThumbnailURL = pchThumbnailURL, .unThumbnailURLLen = unThumbnailURLLen, .peError = peError, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath(struct w_steam_iface *_this, const char *pchRenderModelName, char *pchOriginalPath, uint32_t unOriginalPathLen, uint32_t *peError) { struct IVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchOriginalPath = pchOriginalPath, .unOriginalPathLen = unOriginalPathLen, .peError = peError, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath, ¶ms ); return params._ret; } const char * __thiscall winIVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum(struct w_steam_iface *_this, uint32_t error) { struct IVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum_params params = { .linux_side = _this->u_iface, .error = error, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum, ¶ms ); return params._ret; } extern vtable_ptr winIVRRenderModels_IVRRenderModels_005_vtable; DEFINE_RTTI_DATA0(winIVRRenderModels_IVRRenderModels_005, 0, ".?AVIVRRenderModels@@") __ASM_BLOCK_BEGIN(winIVRRenderModels_IVRRenderModels_005_vtables) __ASM_VTABLE(winIVRRenderModels_IVRRenderModels_005, VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_FreeRenderModel) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_FreeTexture) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetRenderModelCount) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetComponentCount) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetComponentName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetComponentButtonMask) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetComponentState) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_RenderModelHasComponent) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum) ); __ASM_BLOCK_END struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_005(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); TRACE("-> %p\n", r); r->vtable = &winIVRRenderModels_IVRRenderModels_005_vtable; r->u_iface = u_iface; return r; } void destroy_winIVRRenderModels_IVRRenderModels_005(struct w_steam_iface *object) { TRACE("%p\n", object); HeapFree(GetProcessHeap(), 0, object); } struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_005_FnTable(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); struct thunk *thunks = alloc_thunks(18); struct thunk **vtable = HeapAlloc(GetProcessHeap(), 0, 18 * sizeof(*vtable)); int i; TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks); init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async, 2, FALSE, FALSE); init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_005_FreeRenderModel, 1, FALSE, FALSE); init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async, 2, FALSE, FALSE); init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_005_FreeTexture, 1, FALSE, FALSE); init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async, 3, FALSE, FALSE); init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async, 2, FALSE, FALSE); init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11, 1, FALSE, FALSE); init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelName, 3, FALSE, FALSE); init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelCount, 0, FALSE, FALSE); init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_005_GetComponentCount, 1, FALSE, FALSE); init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_005_GetComponentName, 4, FALSE, FALSE); init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_005_GetComponentButtonMask, 2, FALSE, FALSE); init_thunk(&thunks[12], r, winIVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName, 4, FALSE, FALSE); init_thunk(&thunks[13], r, winIVRRenderModels_IVRRenderModels_005_GetComponentState, 5, FALSE, FALSE); init_thunk(&thunks[14], r, winIVRRenderModels_IVRRenderModels_005_RenderModelHasComponent, 2, FALSE, FALSE); init_thunk(&thunks[15], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL, 4, FALSE, FALSE); init_thunk(&thunks[16], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath, 4, FALSE, FALSE); init_thunk(&thunks[17], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum, 1, FALSE, FALSE); for (i = 0; i < 18; i++) vtable[i] = &thunks[i]; r->u_iface = u_iface; r->vtable = (void *)vtable; return r; } void destroy_winIVRRenderModels_IVRRenderModels_005_FnTable(struct w_steam_iface *object) { TRACE("%p\n", object); VirtualFree(object->vtable[0], 0, MEM_RELEASE); HeapFree(GetProcessHeap(), 0, object->vtable); HeapFree(GetProcessHeap(), 0, object); } DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_LoadRenderModel_Async, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_FreeRenderModel, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_LoadTexture_Async, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_FreeTexture, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async, 16) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetRenderModelName, 16) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetRenderModelCount, 4) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetComponentCount, 8) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetComponentName, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetComponentButtonMask, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetComponentRenderModelName, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetComponentStateForDevicePath, 28) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetComponentState, 24) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_RenderModelHasComponent, 12) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetRenderModelThumbnailURL, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetRenderModelOriginalPath, 20) DEFINE_THISCALL_WRAPPER(winIVRRenderModels_IVRRenderModels_006_GetRenderModelErrorNameFromEnum, 8) extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadRenderModel_Async(struct w_steam_iface *_this, const char *pchRenderModelName, w_RenderModel_t_0912 **ppRenderModel); extern void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeRenderModel(struct w_steam_iface *_this, w_RenderModel_t_0912 *pRenderModel); extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTexture_Async(struct w_steam_iface *_this, int32_t textureId, w_RenderModel_TextureMap_t_1237 **ppTexture); extern void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTexture(struct w_steam_iface *_this, w_RenderModel_TextureMap_t_1237 *pTexture); extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async(struct w_steam_iface *_this, int32_t textureId, void *pD3D11Device, void **ppD3D11Texture2D); extern uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async(struct w_steam_iface *_this, int32_t textureId, void *pDstTexture); extern void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11(struct w_steam_iface *_this, void *pD3D11Texture2D); uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetRenderModelName(struct w_steam_iface *_this, uint32_t unRenderModelIndex, char *pchRenderModelName, uint32_t unRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_006_GetRenderModelName_params params = { .linux_side = _this->u_iface, .unRenderModelIndex = unRenderModelIndex, .pchRenderModelName = pchRenderModelName, .unRenderModelNameLen = unRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetRenderModelName, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetRenderModelCount(struct w_steam_iface *_this) { struct IVRRenderModels_IVRRenderModels_006_GetRenderModelCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetRenderModelCount, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetComponentCount(struct w_steam_iface *_this, const char *pchRenderModelName) { struct IVRRenderModels_IVRRenderModels_006_GetComponentCount_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetComponentCount, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetComponentName(struct w_steam_iface *_this, const char *pchRenderModelName, uint32_t unComponentIndex, char *pchComponentName, uint32_t unComponentNameLen) { struct IVRRenderModels_IVRRenderModels_006_GetComponentName_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .unComponentIndex = unComponentIndex, .pchComponentName = pchComponentName, .unComponentNameLen = unComponentNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetComponentName, ¶ms ); return params._ret; } uint64_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetComponentButtonMask(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName) { struct IVRRenderModels_IVRRenderModels_006_GetComponentButtonMask_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetComponentButtonMask, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetComponentRenderModelName(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen) { struct IVRRenderModels_IVRRenderModels_006_GetComponentRenderModelName_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .pchComponentRenderModelName = pchComponentRenderModelName, .unComponentRenderModelNameLen = unComponentRenderModelNameLen, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetComponentRenderModelName, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetComponentStateForDevicePath(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, uint64_t devicePath, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState) { struct IVRRenderModels_IVRRenderModels_006_GetComponentStateForDevicePath_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .devicePath = devicePath, .pState = pState, .pComponentState = pComponentState, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetComponentStateForDevicePath, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetComponentState(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName, const w_VRControllerState001_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState) { struct IVRRenderModels_IVRRenderModels_006_GetComponentState_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, .pControllerState = pControllerState, .pState = pState, .pComponentState = pComponentState, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetComponentState, ¶ms ); return params._ret; } int8_t __thiscall winIVRRenderModels_IVRRenderModels_006_RenderModelHasComponent(struct w_steam_iface *_this, const char *pchRenderModelName, const char *pchComponentName) { struct IVRRenderModels_IVRRenderModels_006_RenderModelHasComponent_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchComponentName = pchComponentName, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_RenderModelHasComponent, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetRenderModelThumbnailURL(struct w_steam_iface *_this, const char *pchRenderModelName, char *pchThumbnailURL, uint32_t unThumbnailURLLen, uint32_t *peError) { struct IVRRenderModels_IVRRenderModels_006_GetRenderModelThumbnailURL_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchThumbnailURL = pchThumbnailURL, .unThumbnailURLLen = unThumbnailURLLen, .peError = peError, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetRenderModelThumbnailURL, ¶ms ); return params._ret; } uint32_t __thiscall winIVRRenderModels_IVRRenderModels_006_GetRenderModelOriginalPath(struct w_steam_iface *_this, const char *pchRenderModelName, char *pchOriginalPath, uint32_t unOriginalPathLen, uint32_t *peError) { struct IVRRenderModels_IVRRenderModels_006_GetRenderModelOriginalPath_params params = { .linux_side = _this->u_iface, .pchRenderModelName = pchRenderModelName, .pchOriginalPath = pchOriginalPath, .unOriginalPathLen = unOriginalPathLen, .peError = peError, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetRenderModelOriginalPath, ¶ms ); return params._ret; } const char * __thiscall winIVRRenderModels_IVRRenderModels_006_GetRenderModelErrorNameFromEnum(struct w_steam_iface *_this, uint32_t error) { struct IVRRenderModels_IVRRenderModels_006_GetRenderModelErrorNameFromEnum_params params = { .linux_side = _this->u_iface, .error = error, }; TRACE("%p\n", _this); VRCLIENT_CALL( IVRRenderModels_IVRRenderModels_006_GetRenderModelErrorNameFromEnum, ¶ms ); return params._ret; } extern vtable_ptr winIVRRenderModels_IVRRenderModels_006_vtable; DEFINE_RTTI_DATA0(winIVRRenderModels_IVRRenderModels_006, 0, ".?AVIVRRenderModels@@") __ASM_BLOCK_BEGIN(winIVRRenderModels_IVRRenderModels_006_vtables) __ASM_VTABLE(winIVRRenderModels_IVRRenderModels_006, VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_LoadRenderModel_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_FreeRenderModel) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_LoadTexture_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_FreeTexture) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetRenderModelCount) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetComponentCount) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetComponentName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetComponentButtonMask) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetComponentRenderModelName) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetComponentStateForDevicePath) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetComponentState) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_RenderModelHasComponent) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetRenderModelThumbnailURL) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetRenderModelOriginalPath) VTABLE_ADD_FUNC(winIVRRenderModels_IVRRenderModels_006_GetRenderModelErrorNameFromEnum) ); __ASM_BLOCK_END struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_006(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); TRACE("-> %p\n", r); r->vtable = &winIVRRenderModels_IVRRenderModels_006_vtable; r->u_iface = u_iface; return r; } void destroy_winIVRRenderModels_IVRRenderModels_006(struct w_steam_iface *object) { TRACE("%p\n", object); HeapFree(GetProcessHeap(), 0, object); } struct w_steam_iface *create_winIVRRenderModels_IVRRenderModels_006_FnTable(void *u_iface) { struct w_steam_iface *r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*r)); struct thunk *thunks = alloc_thunks(19); struct thunk **vtable = HeapAlloc(GetProcessHeap(), 0, 19 * sizeof(*vtable)); int i; TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks); init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_006_LoadRenderModel_Async, 2, FALSE, FALSE); init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_006_FreeRenderModel, 1, FALSE, FALSE); init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_006_LoadTexture_Async, 2, FALSE, FALSE); init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_006_FreeTexture, 1, FALSE, FALSE); init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async, 3, FALSE, FALSE); init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async, 2, FALSE, FALSE); init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11, 1, FALSE, FALSE); init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_006_GetRenderModelName, 3, FALSE, FALSE); init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_006_GetRenderModelCount, 0, FALSE, FALSE); init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_006_GetComponentCount, 1, FALSE, FALSE); init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_006_GetComponentName, 4, FALSE, FALSE); init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_006_GetComponentButtonMask, 2, FALSE, FALSE); init_thunk(&thunks[12], r, winIVRRenderModels_IVRRenderModels_006_GetComponentRenderModelName, 4, FALSE, FALSE); init_thunk(&thunks[13], r, winIVRRenderModels_IVRRenderModels_006_GetComponentStateForDevicePath, 5, FALSE, FALSE); init_thunk(&thunks[14], r, winIVRRenderModels_IVRRenderModels_006_GetComponentState, 5, FALSE, FALSE); init_thunk(&thunks[15], r, winIVRRenderModels_IVRRenderModels_006_RenderModelHasComponent, 2, FALSE, FALSE); init_thunk(&thunks[16], r, winIVRRenderModels_IVRRenderModels_006_GetRenderModelThumbnailURL, 4, FALSE, FALSE); init_thunk(&thunks[17], r, winIVRRenderModels_IVRRenderModels_006_GetRenderModelOriginalPath, 4, FALSE, FALSE); init_thunk(&thunks[18], r, winIVRRenderModels_IVRRenderModels_006_GetRenderModelErrorNameFromEnum, 1, FALSE, FALSE); for (i = 0; i < 19; i++) vtable[i] = &thunks[i]; r->u_iface = u_iface; r->vtable = (void *)vtable; return r; } void destroy_winIVRRenderModels_IVRRenderModels_006_FnTable(struct w_steam_iface *object) { TRACE("%p\n", object); VirtualFree(object->vtable[0], 0, MEM_RELEASE); HeapFree(GetProcessHeap(), 0, object->vtable); HeapFree(GetProcessHeap(), 0, object); } void init_winIVRRenderModels_rtti( char *base ) { #ifdef __x86_64__ init_winIVRRenderModels_IVRRenderModels_001_rtti( base ); init_winIVRRenderModels_IVRRenderModels_002_rtti( base ); init_winIVRRenderModels_IVRRenderModels_004_rtti( base ); init_winIVRRenderModels_IVRRenderModels_005_rtti( base ); init_winIVRRenderModels_IVRRenderModels_006_rtti( base ); #endif /* __x86_64__ */ }