#include #include #include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v0.9.10/openvr.h" using namespace vr; extern "C" { #include "struct_converters.h" #pragma pack(push, 8) struct winRenderModel_TextureMap_t_0910 { uint16_t unWidth; uint16_t unHeight; const uint8_t * rubTextureMapData; RenderModel_TextureMap_t *linux_side; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_RenderModel_TextureMap_t_0910_lin_to_win(void *l, void *w) { struct winRenderModel_TextureMap_t_0910 *win = (struct winRenderModel_TextureMap_t_0910 *)w; RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; win->unWidth = lin->unWidth; win->unHeight = lin->unHeight; win->rubTextureMapData = lin->rubTextureMapData; } void struct_RenderModel_TextureMap_t_0910_win_to_lin(void *w, void *l) { struct winRenderModel_TextureMap_t_0910 *win = (struct winRenderModel_TextureMap_t_0910 *)w; RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; lin->unWidth = win->unWidth; lin->unHeight = win->unHeight; lin->rubTextureMapData = win->rubTextureMapData; } struct winRenderModel_TextureMap_t_0910 *struct_RenderModel_TextureMap_t_0910_wrap(void *l) { struct winRenderModel_TextureMap_t_0910 *win = (struct winRenderModel_TextureMap_t_0910 *)malloc(sizeof(*win)); RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; win->unWidth = lin->unWidth; win->unHeight = lin->unHeight; win->rubTextureMapData = lin->rubTextureMapData; win->linux_side = lin; return win; } struct RenderModel_TextureMap_t *struct_RenderModel_TextureMap_t_0910_unwrap(winRenderModel_TextureMap_t_0910 *w) { RenderModel_TextureMap_t *ret = w->linux_side; free(w); return ret; } #pragma pack(push, 8) struct winRenderModel_t_0910 { uint64_t ulInternalHandle; const vr::RenderModel_Vertex_t * rVertexData; uint32_t unVertexCount; const uint16_t * rIndexData; uint32_t unTriangleCount; winRenderModel_TextureMap_t_0910 diffuseTexture __attribute__((aligned(4))); RenderModel_t *linux_side; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_RenderModel_t_0910_lin_to_win(void *l, void *w) { struct winRenderModel_t_0910 *win = (struct winRenderModel_t_0910 *)w; RenderModel_t *lin = (RenderModel_t *)l; win->ulInternalHandle = lin->ulInternalHandle; win->rVertexData = lin->rVertexData; win->unVertexCount = lin->unVertexCount; win->rIndexData = lin->rIndexData; win->unTriangleCount = lin->unTriangleCount; struct_RenderModel_TextureMap_t_0910_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture); } void struct_RenderModel_t_0910_win_to_lin(void *w, void *l) { struct winRenderModel_t_0910 *win = (struct winRenderModel_t_0910 *)w; RenderModel_t *lin = (RenderModel_t *)l; lin->ulInternalHandle = win->ulInternalHandle; lin->rVertexData = win->rVertexData; lin->unVertexCount = win->unVertexCount; lin->rIndexData = win->rIndexData; lin->unTriangleCount = win->unTriangleCount; struct_RenderModel_TextureMap_t_0910_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture); } struct winRenderModel_t_0910 *struct_RenderModel_t_0910_wrap(void *l) { struct winRenderModel_t_0910 *win = (struct winRenderModel_t_0910 *)malloc(sizeof(*win)); RenderModel_t *lin = (RenderModel_t *)l; win->ulInternalHandle = lin->ulInternalHandle; win->rVertexData = lin->rVertexData; win->unVertexCount = lin->unVertexCount; win->rIndexData = lin->rIndexData; win->unTriangleCount = lin->unTriangleCount; struct_RenderModel_TextureMap_t_0910_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture); win->linux_side = lin; return win; } struct RenderModel_t *struct_RenderModel_t_0910_unwrap(winRenderModel_t_0910 *w) { RenderModel_t *ret = w->linux_side; free(w); return ret; } #pragma pack(push, 8) struct winVRControllerState001_t_0910 { uint32_t unPacketNum; uint64_t ulButtonPressed; uint64_t ulButtonTouched; vr::VRControllerAxis_t rAxis[5]; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_VRControllerState001_t_0910_lin_to_win(void *l, void *w, uint32_t sz) { struct winVRControllerState001_t_0910 *win = (struct winVRControllerState001_t_0910 *)w; VRControllerState001_t *lin = (VRControllerState001_t *)l; win->unPacketNum = lin->unPacketNum; win->ulButtonPressed = lin->ulButtonPressed; win->ulButtonTouched = lin->ulButtonTouched; memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis)); } void struct_VRControllerState001_t_0910_win_to_lin(void *w, void *l) { struct winVRControllerState001_t_0910 *win = (struct winVRControllerState001_t_0910 *)w; VRControllerState001_t *lin = (VRControllerState001_t *)l; lin->unPacketNum = win->unPacketNum; lin->ulButtonPressed = win->ulButtonPressed; lin->ulButtonTouched = win->ulButtonTouched; memcpy(lin->rAxis, win->rAxis, sizeof(lin->rAxis)); } #pragma pack(push, 8) struct winCompositor_FrameTiming_0910 { uint32_t size; double frameStart; float frameVSync; uint32_t droppedFrames; uint32_t frameIndex; vr::TrackedDevicePose_t pose __attribute__((aligned(4))); float prediction; float m_flFrameIntervalMs; float m_flSceneRenderCpuMs; float m_flSceneRenderGpuMs; float m_flCompositorRenderCpuMs; float m_flCompositorRenderGpuMs; float m_flPresentCallCpuMs; float m_flRunningStartMs; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_Compositor_FrameTiming_0910_lin_to_win(void *l, void *w) { struct winCompositor_FrameTiming_0910 *win = (struct winCompositor_FrameTiming_0910 *)w; Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l; win->size = sizeof(*win); win->frameStart = lin->frameStart; win->frameVSync = lin->frameVSync; win->droppedFrames = lin->droppedFrames; win->frameIndex = lin->frameIndex; win->pose = lin->pose; win->prediction = lin->prediction; win->m_flFrameIntervalMs = lin->m_flFrameIntervalMs; win->m_flSceneRenderCpuMs = lin->m_flSceneRenderCpuMs; win->m_flSceneRenderGpuMs = lin->m_flSceneRenderGpuMs; win->m_flCompositorRenderCpuMs = lin->m_flCompositorRenderCpuMs; win->m_flCompositorRenderGpuMs = lin->m_flCompositorRenderGpuMs; win->m_flPresentCallCpuMs = lin->m_flPresentCallCpuMs; win->m_flRunningStartMs = lin->m_flRunningStartMs; } void struct_Compositor_FrameTiming_0910_win_to_lin(void *w, void *l) { struct winCompositor_FrameTiming_0910 *win = (struct winCompositor_FrameTiming_0910 *)w; Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l; lin->size = sizeof(*lin); lin->frameStart = win->frameStart; lin->frameVSync = win->frameVSync; lin->droppedFrames = win->droppedFrames; lin->frameIndex = win->frameIndex; lin->pose = win->pose; lin->prediction = win->prediction; lin->m_flFrameIntervalMs = win->m_flFrameIntervalMs; lin->m_flSceneRenderCpuMs = win->m_flSceneRenderCpuMs; lin->m_flSceneRenderGpuMs = win->m_flSceneRenderGpuMs; lin->m_flCompositorRenderCpuMs = win->m_flCompositorRenderCpuMs; lin->m_flCompositorRenderGpuMs = win->m_flCompositorRenderGpuMs; lin->m_flPresentCallCpuMs = win->m_flPresentCallCpuMs; lin->m_flRunningStartMs = win->m_flRunningStartMs; } }