#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_099x/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099x #include "struct_converters.h" #include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001.h" uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumStats(void *linux_side, CGameID nGameID) { uint32 _ret; _ret = ((ISteamUserStats*)linux_side)->GetNumStats((CGameID)nGameID); return (_ret); } const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatName(void *linux_side, CGameID nGameID, uint32 iStat) { const char *_ret; _ret = ((ISteamUserStats*)linux_side)->GetStatName((CGameID)nGameID, (uint32)iStat); return (_ret); } ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatType(void *linux_side, CGameID nGameID, const char *pchName) { ESteamUserStatType _ret; _ret = ((ISteamUserStats*)linux_side)->GetStatType((CGameID)nGameID, (const char *)pchName); return (_ret); } uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumAchievements(void *linux_side, CGameID nGameID) { uint32 _ret; _ret = ((ISteamUserStats*)linux_side)->GetNumAchievements((CGameID)nGameID); return (_ret); } const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement) { const char *_ret; _ret = ((ISteamUserStats*)linux_side)->GetAchievementName((CGameID)nGameID, (uint32)iAchievement); return (_ret); } uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumGroupAchievements(void *linux_side, CGameID nGameID) { uint32 _ret; _ret = ((ISteamUserStats*)linux_side)->GetNumGroupAchievements((CGameID)nGameID); return (_ret); } const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetGroupAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement) { const char *_ret; _ret = ((ISteamUserStats*)linux_side)->GetGroupAchievementName((CGameID)nGameID, (uint32)iAchievement); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_RequestCurrentStats(void *linux_side, CGameID nGameID) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->RequestCurrentStats((CGameID)nGameID); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat(void *linux_side, CGameID nGameID, const char *pchName, int32 *pData) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (int32 *)pData); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat_2(void *linux_side, CGameID nGameID, const char *pchName, float *pData) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (float *)pData); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat(void *linux_side, CGameID nGameID, const char *pchName, int32 nData) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (int32)nData); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat_2(void *linux_side, CGameID nGameID, const char *pchName, float fData) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (float)fData); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_UpdateAvgRateStat(void *linux_side, CGameID nGameID, const char *pchName, float flCountThisSession, double dSessionLength) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((CGameID)nGameID, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievement(void *linux_side, CGameID nGameID, const char *pchName, bool *pbAchieved) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->GetAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName, bool *pbAchieved) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->GetGroupAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetAchievement(void *linux_side, CGameID nGameID, const char *pchName) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->SetAchievement((CGameID)nGameID, (const char *)pchName); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->SetGroupAchievement((CGameID)nGameID, (const char *)pchName); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_StoreStats(void *linux_side, CGameID nGameID) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->StoreStats((CGameID)nGameID); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearAchievement(void *linux_side, CGameID nGameID, const char *pchName) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->ClearAchievement((CGameID)nGameID, (const char *)pchName); return (_ret); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName) { bool _ret; _ret = ((ISteamUserStats*)linux_side)->ClearGroupAchievement((CGameID)nGameID, (const char *)pchName); return (_ret); } int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementIcon(void *linux_side, CGameID nGameID, const char *pchName) { int _ret; _ret = ((ISteamUserStats*)linux_side)->GetAchievementIcon((CGameID)nGameID, (const char *)pchName); return (_ret); } const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementDisplayAttribute(void *linux_side, CGameID nGameID, const char *pchName, const char *pchKey) { const char *_ret; _ret = ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((CGameID)nGameID, (const char *)pchName, (const char *)pchKey); return (_ret); } #ifdef __cplusplus } #endif