/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamUser_SteamUser004.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_LogOn, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_GetLogonState, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_BConnected, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_IsVACBanned, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_RequireShowVACBannedMessage, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_AcknowledgeVACBanning, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_NClientGameIDAdd, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_RemoveClientGame, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_SetClientGameServer, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_SetSteam2Ticket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_AddServerNetAddress, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_SetEmail, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_GetSteamGameConnectToken, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_SetRegistryString, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_GetRegistryString, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_SetRegistryInt, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_GetRegistryInt, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_InitiateGameConnection, 36) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_SetSelfAsPrimaryChatDestination, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_IsPrimaryChatDestination, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser004_RequestLegacyCDKey, 8) HSteamUser __thiscall winISteamUser_SteamUser004_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_GetHSteamUser(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser004_LogOn(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_LogOn(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser004_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_LogOff(_this->u_iface); } bool __thiscall winISteamUser_SteamUser004_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_BLoggedOn(_this->u_iface); return _ret; } ELogonState __thiscall winISteamUser_SteamUser004_GetLogonState(struct w_steam_iface *_this) { ELogonState _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_GetLogonState(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser004_BConnected(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_BConnected(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser004_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser004_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser004_IsVACBanned(struct w_steam_iface *_this, int nGameID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_IsVACBanned(_this->u_iface, nGameID); return _ret; } bool __thiscall winISteamUser_SteamUser004_RequireShowVACBannedMessage(struct w_steam_iface *_this, int nGameID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_RequireShowVACBannedMessage(_this->u_iface, nGameID); return _ret; } void __thiscall winISteamUser_SteamUser004_AcknowledgeVACBanning(struct w_steam_iface *_this, int nGameID) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_AcknowledgeVACBanning(_this->u_iface, nGameID); } int __thiscall winISteamUser_SteamUser004_NClientGameIDAdd(struct w_steam_iface *_this, int nGameID) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_NClientGameIDAdd(_this->u_iface, nGameID); return _ret; } void __thiscall winISteamUser_SteamUser004_RemoveClientGame(struct w_steam_iface *_this, int nClientGameID) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_RemoveClientGame(_this->u_iface, nClientGameID); } void __thiscall winISteamUser_SteamUser004_SetClientGameServer(struct w_steam_iface *_this, int nClientGameID, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_SetClientGameServer(_this->u_iface, nClientGameID, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser004_SetSteam2Ticket(struct w_steam_iface *_this, uint8 *pubTicket, int cubTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_SetSteam2Ticket(_this->u_iface, pubTicket, cubTicket); } void __thiscall winISteamUser_SteamUser004_AddServerNetAddress(struct w_steam_iface *_this, uint32 unIP, uint16 unPort) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_AddServerNetAddress(_this->u_iface, unIP, unPort); } bool __thiscall winISteamUser_SteamUser004_SetEmail(struct w_steam_iface *_this, const char *pchEmail) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_SetEmail(_this->u_iface, pchEmail); return _ret; } int __thiscall winISteamUser_SteamUser004_GetSteamGameConnectToken(struct w_steam_iface *_this, void *pBlob, int cbMaxBlob) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_GetSteamGameConnectToken(_this->u_iface, pBlob, cbMaxBlob); return _ret; } bool __thiscall winISteamUser_SteamUser004_SetRegistryString(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_SetRegistryString(_this->u_iface, eRegistrySubTree, pchKey, pchValue); return _ret; } bool __thiscall winISteamUser_SteamUser004_GetRegistryString(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_GetRegistryString(_this->u_iface, eRegistrySubTree, pchKey, pchValue, cbValue); return _ret; } bool __thiscall winISteamUser_SteamUser004_SetRegistryInt(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_SetRegistryInt(_this->u_iface, eRegistrySubTree, pchKey, iValue); return _ret; } bool __thiscall winISteamUser_SteamUser004_GetRegistryInt(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_GetRegistryInt(_this->u_iface, eRegistrySubTree, pchKey, piValue); return _ret; } int __thiscall winISteamUser_SteamUser004_InitiateGameConnection(struct w_steam_iface *_this, void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_InitiateGameConnection(_this->u_iface, pBlob, cbMaxBlob, steamID, nGameAppID, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser004_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser004_SetSelfAsPrimaryChatDestination(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_SetSelfAsPrimaryChatDestination(_this->u_iface); } bool __thiscall winISteamUser_SteamUser004_IsPrimaryChatDestination(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser004_IsPrimaryChatDestination(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser004_RequestLegacyCDKey(struct w_steam_iface *_this, uint32 iAppID) { TRACE("%p\n", _this); cppISteamUser_SteamUser004_RequestLegacyCDKey(_this->u_iface, iAppID); } extern vtable_ptr winISteamUser_SteamUser004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser004, VTABLE_ADD_FUNC(winISteamUser_SteamUser004_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_LogOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_LogOff) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_GetLogonState) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_BConnected) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_IsVACBanned) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_RequireShowVACBannedMessage) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_AcknowledgeVACBanning) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_NClientGameIDAdd) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_RemoveClientGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_SetClientGameServer) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_SetSteam2Ticket) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_AddServerNetAddress) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_SetEmail) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_GetSteamGameConnectToken) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_SetRegistryString) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_GetRegistryString) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_SetRegistryInt) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_GetRegistryInt) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_SetSelfAsPrimaryChatDestination) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_IsPrimaryChatDestination) VTABLE_ADD_FUNC(winISteamUser_SteamUser004_RequestLegacyCDKey) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser004(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser004"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser004_vtable, 26, "SteamUser004"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser005.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_LogOn, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetLogonState, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_BConnected, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_IsVACBanned, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_RequireShowVACBannedMessage, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_AcknowledgeVACBanning, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetSteam2Ticket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_AddServerNetAddress, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetEmail, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetRegistryString, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetRegistryString, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetRegistryInt, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetRegistryInt, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_InitiateGameConnection, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetSelfAsPrimaryChatDestination, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_IsPrimaryChatDestination, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_RequestLegacyCDKey, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SendGuestPassByEmail, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SendGuestPassByAccountID, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_AckGuestPass, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_RedeemGuestPass, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetGuestPassToGiveCount, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetGuestPassToRedeemCount, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetGuestPassLastUpdateTime, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetGuestPassToGiveInfo, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetGuestPassToRedeemInfo, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetGuestPassToRedeemSenderAddress, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_GetGuestPassToRedeemSenderName, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_AcknowledgeMessageByGID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetLanguage, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetAccountName, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetPassword, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser005_SetAccountCreationTime, 8) HSteamUser __thiscall winISteamUser_SteamUser005_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetHSteamUser(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser005_LogOn(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_LogOn(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser005_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_LogOff(_this->u_iface); } bool __thiscall winISteamUser_SteamUser005_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_BLoggedOn(_this->u_iface); return _ret; } ELogonState __thiscall winISteamUser_SteamUser005_GetLogonState(struct w_steam_iface *_this) { ELogonState _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetLogonState(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser005_BConnected(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_BConnected(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser005_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser005_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser005_IsVACBanned(struct w_steam_iface *_this, int nGameID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_IsVACBanned(_this->u_iface, nGameID); return _ret; } bool __thiscall winISteamUser_SteamUser005_RequireShowVACBannedMessage(struct w_steam_iface *_this, int nAppID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_RequireShowVACBannedMessage(_this->u_iface, nAppID); return _ret; } void __thiscall winISteamUser_SteamUser005_AcknowledgeVACBanning(struct w_steam_iface *_this, int nAppID) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_AcknowledgeVACBanning(_this->u_iface, nAppID); } void __thiscall winISteamUser_SteamUser005_SetSteam2Ticket(struct w_steam_iface *_this, uint8 *pubTicket, int cubTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_SetSteam2Ticket(_this->u_iface, pubTicket, cubTicket); } void __thiscall winISteamUser_SteamUser005_AddServerNetAddress(struct w_steam_iface *_this, uint32 unIP, uint16 unPort) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_AddServerNetAddress(_this->u_iface, unIP, unPort); } bool __thiscall winISteamUser_SteamUser005_SetEmail(struct w_steam_iface *_this, const char *pchEmail) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_SetEmail(_this->u_iface, pchEmail); return _ret; } bool __thiscall winISteamUser_SteamUser005_SetRegistryString(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_SetRegistryString(_this->u_iface, eRegistrySubTree, pchKey, pchValue); return _ret; } bool __thiscall winISteamUser_SteamUser005_GetRegistryString(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetRegistryString(_this->u_iface, eRegistrySubTree, pchKey, pchValue, cbValue); return _ret; } bool __thiscall winISteamUser_SteamUser005_SetRegistryInt(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_SetRegistryInt(_this->u_iface, eRegistrySubTree, pchKey, iValue); return _ret; } bool __thiscall winISteamUser_SteamUser005_GetRegistryInt(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetRegistryInt(_this->u_iface, eRegistrySubTree, pchKey, piValue); return _ret; } int __thiscall winISteamUser_SteamUser005_InitiateGameConnection(struct w_steam_iface *_this, void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_InitiateGameConnection(_this->u_iface, pBlob, cbMaxBlob, steamID, gameID, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser005_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser005_SetSelfAsPrimaryChatDestination(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_SetSelfAsPrimaryChatDestination(_this->u_iface); } bool __thiscall winISteamUser_SteamUser005_IsPrimaryChatDestination(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_IsPrimaryChatDestination(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser005_RequestLegacyCDKey(struct w_steam_iface *_this, uint32 nAppID) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_RequestLegacyCDKey(_this->u_iface, nAppID); } bool __thiscall winISteamUser_SteamUser005_SendGuestPassByEmail(struct w_steam_iface *_this, const char *pchEmailAccount, GID_t gidGuestPassID, bool bResending) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_SendGuestPassByEmail(_this->u_iface, pchEmailAccount, gidGuestPassID, bResending); return _ret; } bool __thiscall winISteamUser_SteamUser005_SendGuestPassByAccountID(struct w_steam_iface *_this, uint32 uAccountID, GID_t gidGuestPassID, bool bResending) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_SendGuestPassByAccountID(_this->u_iface, uAccountID, gidGuestPassID, bResending); return _ret; } bool __thiscall winISteamUser_SteamUser005_AckGuestPass(struct w_steam_iface *_this, const char *pchGuestPassCode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_AckGuestPass(_this->u_iface, pchGuestPassCode); return _ret; } bool __thiscall winISteamUser_SteamUser005_RedeemGuestPass(struct w_steam_iface *_this, const char *pchGuestPassCode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_RedeemGuestPass(_this->u_iface, pchGuestPassCode); return _ret; } uint32 __thiscall winISteamUser_SteamUser005_GetGuestPassToGiveCount(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetGuestPassToGiveCount(_this->u_iface); return _ret; } uint32 __thiscall winISteamUser_SteamUser005_GetGuestPassToRedeemCount(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetGuestPassToRedeemCount(_this->u_iface); return _ret; } RTime32 __thiscall winISteamUser_SteamUser005_GetGuestPassLastUpdateTime(struct w_steam_iface *_this) { RTime32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetGuestPassLastUpdateTime(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser005_GetGuestPassToGiveInfo(struct w_steam_iface *_this, uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed, char *pchRecipientAddress, int cRecipientAddressSize) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetGuestPassToGiveInfo(_this->u_iface, nPassIndex, pgidGuestPassID, pnPackageID, pRTime32Created, pRTime32Expiration, pRTime32Sent, pRTime32Redeemed, pchRecipientAddress, cRecipientAddressSize); return _ret; } bool __thiscall winISteamUser_SteamUser005_GetGuestPassToRedeemInfo(struct w_steam_iface *_this, uint32 nPassIndex, GID_t *pgidGuestPassID, PackageId_t *pnPackageID, RTime32 *pRTime32Created, RTime32 *pRTime32Expiration, RTime32 *pRTime32Sent, RTime32 *pRTime32Redeemed) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetGuestPassToRedeemInfo(_this->u_iface, nPassIndex, pgidGuestPassID, pnPackageID, pRTime32Created, pRTime32Expiration, pRTime32Sent, pRTime32Redeemed); return _ret; } bool __thiscall winISteamUser_SteamUser005_GetGuestPassToRedeemSenderAddress(struct w_steam_iface *_this, uint32 nPassIndex, char *pchSenderAddress, int cSenderAddressSize) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetGuestPassToRedeemSenderAddress(_this->u_iface, nPassIndex, pchSenderAddress, cSenderAddressSize); return _ret; } bool __thiscall winISteamUser_SteamUser005_GetGuestPassToRedeemSenderName(struct w_steam_iface *_this, uint32 nPassIndex, char *pchSenderName, int cSenderNameSize) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_GetGuestPassToRedeemSenderName(_this->u_iface, nPassIndex, pchSenderName, cSenderNameSize); return _ret; } void __thiscall winISteamUser_SteamUser005_AcknowledgeMessageByGID(struct w_steam_iface *_this, const char *pchMessageGID) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_AcknowledgeMessageByGID(_this->u_iface, pchMessageGID); } bool __thiscall winISteamUser_SteamUser005_SetLanguage(struct w_steam_iface *_this, const char *pchLanguage) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser005_SetLanguage(_this->u_iface, pchLanguage); return _ret; } void __thiscall winISteamUser_SteamUser005_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } void __thiscall winISteamUser_SteamUser005_SetAccountName(struct w_steam_iface *_this, const char *pchAccountName) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_SetAccountName(_this->u_iface, pchAccountName); } void __thiscall winISteamUser_SteamUser005_SetPassword(struct w_steam_iface *_this, const char *pchPassword) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_SetPassword(_this->u_iface, pchPassword); } void __thiscall winISteamUser_SteamUser005_SetAccountCreationTime(struct w_steam_iface *_this, RTime32 rt) { TRACE("%p\n", _this); cppISteamUser_SteamUser005_SetAccountCreationTime(_this->u_iface, rt); } extern vtable_ptr winISteamUser_SteamUser005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser005, VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_LogOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_LogOff) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetLogonState) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_BConnected) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_IsVACBanned) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_RequireShowVACBannedMessage) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_AcknowledgeVACBanning) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetSteam2Ticket) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_AddServerNetAddress) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetEmail) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetRegistryString) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetRegistryString) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetRegistryInt) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetRegistryInt) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetSelfAsPrimaryChatDestination) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_IsPrimaryChatDestination) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_RequestLegacyCDKey) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SendGuestPassByEmail) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SendGuestPassByAccountID) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_AckGuestPass) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_RedeemGuestPass) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetGuestPassToGiveCount) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetGuestPassToRedeemCount) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetGuestPassLastUpdateTime) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetGuestPassToGiveInfo) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetGuestPassToRedeemInfo) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetGuestPassToRedeemSenderAddress) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_GetGuestPassToRedeemSenderName) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_AcknowledgeMessageByGID) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetLanguage) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetAccountName) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetPassword) VTABLE_ADD_FUNC(winISteamUser_SteamUser005_SetAccountCreationTime) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser005(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser005"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser005_vtable, 39, "SteamUser005"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser006.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_LogOn, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_SetRegistryString, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_GetRegistryString, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_SetRegistryInt, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_GetRegistryInt, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_InitiateGameConnection, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser006_TrackAppUsageEvent, 20) HSteamUser __thiscall winISteamUser_SteamUser006_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser006_GetHSteamUser(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser006_LogOn(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser006_LogOn(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser006_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser006_LogOff(_this->u_iface); } bool __thiscall winISteamUser_SteamUser006_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser006_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser006_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser006_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser006_SetRegistryString(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser006_SetRegistryString(_this->u_iface, eRegistrySubTree, pchKey, pchValue); return _ret; } bool __thiscall winISteamUser_SteamUser006_GetRegistryString(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser006_GetRegistryString(_this->u_iface, eRegistrySubTree, pchKey, pchValue, cbValue); return _ret; } bool __thiscall winISteamUser_SteamUser006_SetRegistryInt(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser006_SetRegistryInt(_this->u_iface, eRegistrySubTree, pchKey, iValue); return _ret; } bool __thiscall winISteamUser_SteamUser006_GetRegistryInt(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser006_GetRegistryInt(_this->u_iface, eRegistrySubTree, pchKey, piValue); return _ret; } int __thiscall winISteamUser_SteamUser006_InitiateGameConnection(struct w_steam_iface *_this, void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser006_InitiateGameConnection(_this->u_iface, pBlob, cbMaxBlob, steamID, gameID, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser006_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser006_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser006_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser006_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } extern vtable_ptr winISteamUser_SteamUser006_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser006, VTABLE_ADD_FUNC(winISteamUser_SteamUser006_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_LogOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_LogOff) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_SetRegistryString) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_GetRegistryString) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_SetRegistryInt) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_GetRegistryInt) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser006_TrackAppUsageEvent) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser006(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser006"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser006_vtable, 12, "SteamUser006"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser007.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_LogOn, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_SetRegistryString, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_GetRegistryString, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_SetRegistryInt, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_GetRegistryInt, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_InitiateGameConnection, 48) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser007_RefreshSteam2Login, 4) HSteamUser __thiscall winISteamUser_SteamUser007_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser007_GetHSteamUser(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser007_LogOn(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser007_LogOn(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser007_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser007_LogOff(_this->u_iface); } bool __thiscall winISteamUser_SteamUser007_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser007_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser007_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser007_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser007_SetRegistryString(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser007_SetRegistryString(_this->u_iface, eRegistrySubTree, pchKey, pchValue); return _ret; } bool __thiscall winISteamUser_SteamUser007_GetRegistryString(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser007_GetRegistryString(_this->u_iface, eRegistrySubTree, pchKey, pchValue, cbValue); return _ret; } bool __thiscall winISteamUser_SteamUser007_SetRegistryInt(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser007_SetRegistryInt(_this->u_iface, eRegistrySubTree, pchKey, iValue); return _ret; } bool __thiscall winISteamUser_SteamUser007_GetRegistryInt(struct w_steam_iface *_this, EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser007_GetRegistryInt(_this->u_iface, eRegistrySubTree, pchKey, piValue); return _ret; } int __thiscall winISteamUser_SteamUser007_InitiateGameConnection(struct w_steam_iface *_this, void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser007_InitiateGameConnection(_this->u_iface, pBlob, cbMaxBlob, steamID, gameID, unIPServer, usPortServer, bSecure, pvSteam2GetEncryptionKey, cbSteam2GetEncryptionKey); return _ret; } void __thiscall winISteamUser_SteamUser007_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser007_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser007_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser007_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } void __thiscall winISteamUser_SteamUser007_RefreshSteam2Login(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser007_RefreshSteam2Login(_this->u_iface); } extern vtable_ptr winISteamUser_SteamUser007_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser007, VTABLE_ADD_FUNC(winISteamUser_SteamUser007_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_LogOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_LogOff) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_SetRegistryString) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_GetRegistryString) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_SetRegistryInt) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_GetRegistryInt) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser007_RefreshSteam2Login) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser007(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser007"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser007_vtable, 13, "SteamUser007"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser008.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser008_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser008_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser008_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser008_InitiateGameConnection, 48) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser008_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser008_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser008_RefreshSteam2Login, 4) HSteamUser __thiscall winISteamUser_SteamUser008_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser008_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser008_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser008_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser008_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser008_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser008_InitiateGameConnection(struct w_steam_iface *_this, void *pBlob, int cbMaxBlob, CSteamID steamID, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure, void *pvSteam2GetEncryptionKey, int cbSteam2GetEncryptionKey) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser008_InitiateGameConnection(_this->u_iface, pBlob, cbMaxBlob, steamID, gameID, unIPServer, usPortServer, bSecure, pvSteam2GetEncryptionKey, cbSteam2GetEncryptionKey); return _ret; } void __thiscall winISteamUser_SteamUser008_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser008_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser008_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser008_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } void __thiscall winISteamUser_SteamUser008_RefreshSteam2Login(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser008_RefreshSteam2Login(_this->u_iface); } extern vtable_ptr winISteamUser_SteamUser008_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser008, VTABLE_ADD_FUNC(winISteamUser_SteamUser008_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser008_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser008_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser008_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser008_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser008_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser008_RefreshSteam2Login) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser008(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser008"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser008_vtable, 7, "SteamUser008"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser009.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser009_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser009_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser009_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser009_InitiateGameConnection, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser009_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser009_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser009_RefreshSteam2Login, 4) HSteamUser __thiscall winISteamUser_SteamUser009_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser009_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser009_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser009_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser009_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser009_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser009_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser009_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, gameID, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser009_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser009_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser009_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser009_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } void __thiscall winISteamUser_SteamUser009_RefreshSteam2Login(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser009_RefreshSteam2Login(_this->u_iface); } extern vtable_ptr winISteamUser_SteamUser009_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser009, VTABLE_ADD_FUNC(winISteamUser_SteamUser009_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser009_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser009_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser009_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser009_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser009_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser009_RefreshSteam2Login) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser009(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser009"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser009_vtable, 7, "SteamUser009"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser010.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser010_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser010_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser010_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser010_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser010_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser010_TrackAppUsageEvent, 20) HSteamUser __thiscall winISteamUser_SteamUser010_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser010_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser010_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser010_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser010_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser010_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser010_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser010_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser010_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser010_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser010_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser010_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } extern vtable_ptr winISteamUser_SteamUser010_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser010, VTABLE_ADD_FUNC(winISteamUser_SteamUser010_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser010_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser010_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser010_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser010_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser010_TrackAppUsageEvent) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser010(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser010"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser010_vtable, 6, "SteamUser010"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser011.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_GetCompressedVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser011_DecompressVoice, 24) HSteamUser __thiscall winISteamUser_SteamUser011_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser011_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser011_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser011_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser011_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser011_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser011_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser011_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser011_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser011_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser011_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser011_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser011_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser011_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser011_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser011_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser011_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser011_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser011_GetCompressedVoice(struct w_steam_iface *_this, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser011_GetCompressedVoice(_this->u_iface, pDestBuffer, cbDestBufferSize, nBytesWritten); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser011_DecompressVoice(struct w_steam_iface *_this, void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser011_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten); return _ret; } extern vtable_ptr winISteamUser_SteamUser011_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser011, VTABLE_ADD_FUNC(winISteamUser_SteamUser011_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_GetCompressedVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser011_DecompressVoice) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser011(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser011"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser011_vtable, 11, "SteamUser011"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser012.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_GetCompressedVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_DecompressVoice, 24) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser012_UserHasLicenseForApp, 16) HSteamUser __thiscall winISteamUser_SteamUser012_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser012_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser012_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser012_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser012_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser012_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser012_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser012_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser012_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser012_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser012_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser012_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser012_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser012_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser012_GetCompressedVoice(struct w_steam_iface *_this, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_GetCompressedVoice(_this->u_iface, pDestBuffer, cbDestBufferSize, nBytesWritten); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser012_DecompressVoice(struct w_steam_iface *_this, void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser012_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser012_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser012_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser012_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser012_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser012_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser012_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser012_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } extern vtable_ptr winISteamUser_SteamUser012_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser012, VTABLE_ADD_FUNC(winISteamUser_SteamUser012_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_GetCompressedVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser012_UserHasLicenseForApp) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser012(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser012"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser012_vtable, 16, "SteamUser012"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser013.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_GetAvailableVoice, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_GetVoice, 36) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_DecompressVoice, 24) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser013_UserHasLicenseForApp, 16) HSteamUser __thiscall winISteamUser_SteamUser013_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser013_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser013_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser013_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser013_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser013_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser013_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser013_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser013_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser013_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser013_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser013_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser013_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser013_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser013_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser013_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed, pUncompressedDestBuffer, cbUncompressedDestBufferSize, nUncompressBytesWritten); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser013_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser013_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser013_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser013_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser013_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser013_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser013_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser013_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser013_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } extern vtable_ptr winISteamUser_SteamUser013_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser013, VTABLE_ADD_FUNC(winISteamUser_SteamUser013_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser013_UserHasLicenseForApp) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser013(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser013"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser013_vtable, 17, "SteamUser013"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser014.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_GetAvailableVoice, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_GetVoice, 36) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_DecompressVoice, 24) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser014_GetEncryptedAppTicket, 16) HSteamUser __thiscall winISteamUser_SteamUser014_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser014_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser014_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser014_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser014_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser014_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser014_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser014_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser014_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser014_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser014_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser014_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser014_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser014_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser014_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser014_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed, pUncompressedDestBuffer, cbUncompressedDestBufferSize, nUncompressBytesWritten); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser014_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser014_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser014_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser014_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser014_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser014_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser014_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser014_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser014_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser014_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser014_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser014_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser014_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser014_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } extern vtable_ptr winISteamUser_SteamUser014_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser014, VTABLE_ADD_FUNC(winISteamUser_SteamUser014_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser014_GetEncryptedAppTicket) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser014(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser014"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser014_vtable, 21, "SteamUser014"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser015.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_GetAvailableVoice, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_GetVoice, 36) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser015_GetEncryptedAppTicket, 16) HSteamUser __thiscall winISteamUser_SteamUser015_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser015_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser015_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser015_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser015_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser015_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser015_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser015_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser015_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser015_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser015_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser015_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser015_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser015_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser015_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser015_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed, pUncompressedDestBuffer, cbUncompressedDestBufferSize, nUncompressBytesWritten); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser015_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser015_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser015_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser015_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser015_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser015_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser015_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser015_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser015_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser015_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser015_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser015_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser015_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser015_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser015_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } extern vtable_ptr winISteamUser_SteamUser015_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser015, VTABLE_ADD_FUNC(winISteamUser_SteamUser015_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser015_GetEncryptedAppTicket) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser015(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser015"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser015_vtable, 22, "SteamUser015"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser016.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_GetAvailableVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_GetVoice, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser016_GetEncryptedAppTicket, 16) HSteamUser __thiscall winISteamUser_SteamUser016_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser016_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser016_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser016_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser016_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser016_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser016_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser016_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser016_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser016_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser016_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser016_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser016_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser016_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser016_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed, nUncompressedVoiceDesiredSampleRate); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser016_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed, pUncompressedDestBuffer, cbUncompressedDestBufferSize, nUncompressBytesWritten, nUncompressedVoiceDesiredSampleRate); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser016_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser016_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser016_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser016_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser016_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser016_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser016_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser016_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser016_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser016_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser016_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser016_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser016_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser016_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser016_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } extern vtable_ptr winISteamUser_SteamUser016_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser016, VTABLE_ADD_FUNC(winISteamUser_SteamUser016_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser016_GetEncryptedAppTicket) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser016(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser016"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser016_vtable, 22, "SteamUser016"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser017.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetAvailableVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetVoice, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetEncryptedAppTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetGameBadgeLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser017_GetPlayerSteamLevel, 4) HSteamUser __thiscall winISteamUser_SteamUser017_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser017_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser017_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser017_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser017_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser017_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser017_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser017_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser017_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser017_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser017_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser017_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser017_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser017_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser017_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed, nUncompressedVoiceDesiredSampleRate); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser017_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed, pUncompressedDestBuffer, cbUncompressedDestBufferSize, nUncompressBytesWritten, nUncompressedVoiceDesiredSampleRate); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser017_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser017_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser017_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser017_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser017_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser017_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser017_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser017_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser017_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser017_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser017_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser017_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser017_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser017_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } int __thiscall winISteamUser_SteamUser017_GetGameBadgeLevel(struct w_steam_iface *_this, int nSeries, bool bFoil) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetGameBadgeLevel(_this->u_iface, nSeries, bFoil); return _ret; } int __thiscall winISteamUser_SteamUser017_GetPlayerSteamLevel(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser017_GetPlayerSteamLevel(_this->u_iface); return _ret; } extern vtable_ptr winISteamUser_SteamUser017_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser017, VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetGameBadgeLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser017_GetPlayerSteamLevel) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser017(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser017"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser017_vtable, 24, "SteamUser017"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser018.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetAvailableVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetVoice, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetEncryptedAppTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetGameBadgeLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_GetPlayerSteamLevel, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser018_RequestStoreAuthURL, 8) HSteamUser __thiscall winISteamUser_SteamUser018_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser018_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser018_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser018_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser018_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser018_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser018_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser018_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser018_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser018_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser018_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser018_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser018_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser018_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser018_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed, nUncompressedVoiceDesiredSampleRate); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser018_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed, pUncompressedDestBuffer, cbUncompressedDestBufferSize, nUncompressBytesWritten, nUncompressedVoiceDesiredSampleRate); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser018_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser018_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser018_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser018_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser018_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser018_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser018_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser018_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser018_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser018_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser018_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser018_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser018_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser018_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } int __thiscall winISteamUser_SteamUser018_GetGameBadgeLevel(struct w_steam_iface *_this, int nSeries, bool bFoil) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetGameBadgeLevel(_this->u_iface, nSeries, bFoil); return _ret; } int __thiscall winISteamUser_SteamUser018_GetPlayerSteamLevel(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_GetPlayerSteamLevel(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser018_RequestStoreAuthURL(struct w_steam_iface *_this, const char *pchRedirectURL) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser018_RequestStoreAuthURL(_this->u_iface, pchRedirectURL); return _ret; } extern vtable_ptr winISteamUser_SteamUser018_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser018, VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetGameBadgeLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_GetPlayerSteamLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser018_RequestStoreAuthURL) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser018(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser018"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser018_vtable, 25, "SteamUser018"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser019.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetAvailableVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetVoice, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetEncryptedAppTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetGameBadgeLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_GetPlayerSteamLevel, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_RequestStoreAuthURL, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_BIsPhoneVerified, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_BIsTwoFactorEnabled, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_BIsPhoneIdentifying, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser019_BIsPhoneRequiringVerification, 4) HSteamUser __thiscall winISteamUser_SteamUser019_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser019_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser019_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser019_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser019_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser019_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser019_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser019_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser019_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser019_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser019_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser019_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser019_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser019_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser019_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser019_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed_Deprecated, void *pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 *nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed_Deprecated, pUncompressedDestBuffer_Deprecated, cbUncompressedDestBufferSize_Deprecated, nUncompressBytesWritten_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser019_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser019_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser019_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser019_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser019_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser019_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser019_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser019_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser019_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser019_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser019_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser019_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser019_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser019_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } int __thiscall winISteamUser_SteamUser019_GetGameBadgeLevel(struct w_steam_iface *_this, int nSeries, bool bFoil) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetGameBadgeLevel(_this->u_iface, nSeries, bFoil); return _ret; } int __thiscall winISteamUser_SteamUser019_GetPlayerSteamLevel(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_GetPlayerSteamLevel(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser019_RequestStoreAuthURL(struct w_steam_iface *_this, const char *pchRedirectURL) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_RequestStoreAuthURL(_this->u_iface, pchRedirectURL); return _ret; } bool __thiscall winISteamUser_SteamUser019_BIsPhoneVerified(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_BIsPhoneVerified(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser019_BIsTwoFactorEnabled(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_BIsTwoFactorEnabled(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser019_BIsPhoneIdentifying(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_BIsPhoneIdentifying(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser019_BIsPhoneRequiringVerification(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser019_BIsPhoneRequiringVerification(_this->u_iface); return _ret; } extern vtable_ptr winISteamUser_SteamUser019_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser019, VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetGameBadgeLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_GetPlayerSteamLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_RequestStoreAuthURL) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_BIsPhoneVerified) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_BIsTwoFactorEnabled) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_BIsPhoneIdentifying) VTABLE_ADD_FUNC(winISteamUser_SteamUser019_BIsPhoneRequiringVerification) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser019(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser019"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser019_vtable, 29, "SteamUser019"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser020.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_InitiateGameConnection, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_TerminateGameConnection, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetAvailableVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetVoice, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetEncryptedAppTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetGameBadgeLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetPlayerSteamLevel, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_RequestStoreAuthURL, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsPhoneVerified, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsTwoFactorEnabled, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsPhoneIdentifying, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsPhoneRequiringVerification, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetMarketEligibility, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetDurationControl, 4) HSteamUser __thiscall winISteamUser_SteamUser020_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser020_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser020_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser020_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser020_InitiateGameConnection(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_InitiateGameConnection(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser020_TerminateGameConnection(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser020_TerminateGameConnection(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser020_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser020_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser020_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser020_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser020_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser020_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser020_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser020_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser020_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed_Deprecated, void *pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 *nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed_Deprecated, pUncompressedDestBuffer_Deprecated, cbUncompressedDestBufferSize_Deprecated, nUncompressBytesWritten_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser020_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser020_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser020_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser020_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser020_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser020_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser020_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser020_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser020_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser020_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser020_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser020_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser020_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser020_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } int __thiscall winISteamUser_SteamUser020_GetGameBadgeLevel(struct w_steam_iface *_this, int nSeries, bool bFoil) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetGameBadgeLevel(_this->u_iface, nSeries, bFoil); return _ret; } int __thiscall winISteamUser_SteamUser020_GetPlayerSteamLevel(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetPlayerSteamLevel(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser020_RequestStoreAuthURL(struct w_steam_iface *_this, const char *pchRedirectURL) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_RequestStoreAuthURL(_this->u_iface, pchRedirectURL); return _ret; } bool __thiscall winISteamUser_SteamUser020_BIsPhoneVerified(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_BIsPhoneVerified(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser020_BIsTwoFactorEnabled(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_BIsTwoFactorEnabled(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser020_BIsPhoneIdentifying(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_BIsPhoneIdentifying(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser020_BIsPhoneRequiringVerification(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_BIsPhoneRequiringVerification(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser020_GetMarketEligibility(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetMarketEligibility(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser020_GetDurationControl(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser020_GetDurationControl(_this->u_iface); return _ret; } extern vtable_ptr winISteamUser_SteamUser020_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser020, VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_InitiateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_TerminateGameConnection) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetGameBadgeLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetPlayerSteamLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_RequestStoreAuthURL) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsPhoneVerified) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsTwoFactorEnabled) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsPhoneIdentifying) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsPhoneRequiringVerification) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetMarketEligibility) VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetDurationControl) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser020(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser020"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser020_vtable, 31, "SteamUser020"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser021.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetAvailableVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetVoice, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetEncryptedAppTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetGameBadgeLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetPlayerSteamLevel, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_RequestStoreAuthURL, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_BIsPhoneVerified, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_BIsTwoFactorEnabled, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_BIsPhoneIdentifying, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_BIsPhoneRequiringVerification, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetMarketEligibility, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_GetDurationControl, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser021_BSetDurationControlOnlineState, 8) HSteamUser __thiscall winISteamUser_SteamUser021_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser021_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser021_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser021_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser021_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser021_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser021_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser021_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser021_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser021_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser021_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser021_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser021_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed_Deprecated, void *pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 *nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed_Deprecated, pUncompressedDestBuffer_Deprecated, cbUncompressedDestBufferSize_Deprecated, nUncompressBytesWritten_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser021_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser021_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser021_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser021_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser021_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser021_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser021_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser021_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser021_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser021_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser021_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser021_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser021_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser021_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } int __thiscall winISteamUser_SteamUser021_GetGameBadgeLevel(struct w_steam_iface *_this, int nSeries, bool bFoil) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetGameBadgeLevel(_this->u_iface, nSeries, bFoil); return _ret; } int __thiscall winISteamUser_SteamUser021_GetPlayerSteamLevel(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetPlayerSteamLevel(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser021_RequestStoreAuthURL(struct w_steam_iface *_this, const char *pchRedirectURL) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_RequestStoreAuthURL(_this->u_iface, pchRedirectURL); return _ret; } bool __thiscall winISteamUser_SteamUser021_BIsPhoneVerified(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_BIsPhoneVerified(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser021_BIsTwoFactorEnabled(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_BIsTwoFactorEnabled(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser021_BIsPhoneIdentifying(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_BIsPhoneIdentifying(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser021_BIsPhoneRequiringVerification(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_BIsPhoneRequiringVerification(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser021_GetMarketEligibility(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetMarketEligibility(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser021_GetDurationControl(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_GetDurationControl(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser021_BSetDurationControlOnlineState(struct w_steam_iface *_this, EDurationControlOnlineState eNewState) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser021_BSetDurationControlOnlineState(_this->u_iface, eNewState); return _ret; } extern vtable_ptr winISteamUser_SteamUser021_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser021, VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_InitiateGameConnection_DEPRECATED) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_TerminateGameConnection_DEPRECATED) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetGameBadgeLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetPlayerSteamLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_RequestStoreAuthURL) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BIsPhoneVerified) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BIsTwoFactorEnabled) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BIsPhoneIdentifying) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BIsPhoneRequiringVerification) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetMarketEligibility) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_GetDurationControl) VTABLE_ADD_FUNC(winISteamUser_SteamUser021_BSetDurationControlOnlineState) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser021(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser021"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser021_vtable, 32, "SteamUser021"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser022.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_InitiateGameConnection_DEPRECATED, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_TerminateGameConnection_DEPRECATED, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetAvailableVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetVoice, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetAuthSessionTicket, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetEncryptedAppTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetGameBadgeLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetPlayerSteamLevel, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_RequestStoreAuthURL, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_BIsPhoneVerified, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_BIsTwoFactorEnabled, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_BIsPhoneIdentifying, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_BIsPhoneRequiringVerification, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetMarketEligibility, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_GetDurationControl, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser022_BSetDurationControlOnlineState, 8) HSteamUser __thiscall winISteamUser_SteamUser022_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser022_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser022_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser022_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser022_InitiateGameConnection_DEPRECATED(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_InitiateGameConnection_DEPRECATED(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser022_TerminateGameConnection_DEPRECATED(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser022_TerminateGameConnection_DEPRECATED(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser022_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser022_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser022_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser022_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser022_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser022_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser022_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser022_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser022_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed_Deprecated, void *pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 *nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed_Deprecated, pUncompressedDestBuffer_Deprecated, cbUncompressedDestBufferSize_Deprecated, nUncompressBytesWritten_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser022_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser022_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser022_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSteamNetworkingIdentity) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket, pSteamNetworkingIdentity); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser022_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser022_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser022_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser022_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser022_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser022_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser022_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser022_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser022_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser022_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser022_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } int __thiscall winISteamUser_SteamUser022_GetGameBadgeLevel(struct w_steam_iface *_this, int nSeries, bool bFoil) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetGameBadgeLevel(_this->u_iface, nSeries, bFoil); return _ret; } int __thiscall winISteamUser_SteamUser022_GetPlayerSteamLevel(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetPlayerSteamLevel(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser022_RequestStoreAuthURL(struct w_steam_iface *_this, const char *pchRedirectURL) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_RequestStoreAuthURL(_this->u_iface, pchRedirectURL); return _ret; } bool __thiscall winISteamUser_SteamUser022_BIsPhoneVerified(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_BIsPhoneVerified(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser022_BIsTwoFactorEnabled(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_BIsTwoFactorEnabled(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser022_BIsPhoneIdentifying(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_BIsPhoneIdentifying(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser022_BIsPhoneRequiringVerification(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_BIsPhoneRequiringVerification(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser022_GetMarketEligibility(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetMarketEligibility(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser022_GetDurationControl(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_GetDurationControl(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser022_BSetDurationControlOnlineState(struct w_steam_iface *_this, EDurationControlOnlineState eNewState) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser022_BSetDurationControlOnlineState(_this->u_iface, eNewState); return _ret; } extern vtable_ptr winISteamUser_SteamUser022_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser022, VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_InitiateGameConnection_DEPRECATED) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_TerminateGameConnection_DEPRECATED) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetGameBadgeLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetPlayerSteamLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_RequestStoreAuthURL) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_BIsPhoneVerified) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_BIsTwoFactorEnabled) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_BIsPhoneIdentifying) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_BIsPhoneRequiringVerification) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetMarketEligibility) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_GetDurationControl) VTABLE_ADD_FUNC(winISteamUser_SteamUser022_BSetDurationControlOnlineState) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser022(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser022"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser022_vtable, 32, "SteamUser022"); r->u_iface = u_iface; return r; } #include "cppISteamUser_SteamUser023.h" DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetHSteamUser, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_InitiateGameConnection_DEPRECATED, 32) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_TerminateGameConnection_DEPRECATED, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_TrackAppUsageEvent, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetUserDataFolder, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_StartVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_StopVoiceRecording, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetAvailableVoice, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetVoice, 40) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_DecompressVoice, 28) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetVoiceOptimalSampleRate, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetAuthSessionTicket, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetAuthTicketForWebApi, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_BIsBehindNAT, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_AdvertiseGame, 20) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_RequestEncryptedAppTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetEncryptedAppTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetGameBadgeLevel, 12) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetPlayerSteamLevel, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_RequestStoreAuthURL, 8) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_BIsPhoneVerified, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_BIsTwoFactorEnabled, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_BIsPhoneIdentifying, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_BIsPhoneRequiringVerification, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetMarketEligibility, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_GetDurationControl, 4) DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser023_BSetDurationControlOnlineState, 8) HSteamUser __thiscall winISteamUser_SteamUser023_GetHSteamUser(struct w_steam_iface *_this) { HSteamUser _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetHSteamUser(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser023_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_BLoggedOn(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamUser_SteamUser023_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamUser_SteamUser023_GetSteamID(_this->u_iface); return _ret; } int __thiscall winISteamUser_SteamUser023_InitiateGameConnection_DEPRECATED(struct w_steam_iface *_this, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_InitiateGameConnection_DEPRECATED(_this->u_iface, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure); return _ret; } void __thiscall winISteamUser_SteamUser023_TerminateGameConnection_DEPRECATED(struct w_steam_iface *_this, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser023_TerminateGameConnection_DEPRECATED(_this->u_iface, unIPServer, usPortServer); } void __thiscall winISteamUser_SteamUser023_TrackAppUsageEvent(struct w_steam_iface *_this, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { TRACE("%p\n", _this); cppISteamUser_SteamUser023_TrackAppUsageEvent(_this->u_iface, gameID, eAppUsageEvent, pchExtraInfo); } bool __thiscall winISteamUser_SteamUser023_GetUserDataFolder(struct w_steam_iface *_this, char *pchBuffer, int cubBuffer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetUserDataFolder(_this->u_iface, pchBuffer, cubBuffer); steamclient_unix_path_to_dos_path(_ret, pchBuffer, pchBuffer, cubBuffer, 0); return _ret; } void __thiscall winISteamUser_SteamUser023_StartVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser023_StartVoiceRecording(_this->u_iface); } void __thiscall winISteamUser_SteamUser023_StopVoiceRecording(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamUser_SteamUser023_StopVoiceRecording(_this->u_iface); } EVoiceResult __thiscall winISteamUser_SteamUser023_GetAvailableVoice(struct w_steam_iface *_this, uint32 *pcbCompressed, uint32 *pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetAvailableVoice(_this->u_iface, pcbCompressed, pcbUncompressed_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser023_GetVoice(struct w_steam_iface *_this, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed_Deprecated, void *pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 *nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetVoice(_this->u_iface, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed_Deprecated, pUncompressedDestBuffer_Deprecated, cbUncompressedDestBufferSize_Deprecated, nUncompressBytesWritten_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated); return _ret; } EVoiceResult __thiscall winISteamUser_SteamUser023_DecompressVoice(struct w_steam_iface *_this, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_DecompressVoice(_this->u_iface, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate); return _ret; } uint32 __thiscall winISteamUser_SteamUser023_GetVoiceOptimalSampleRate(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetVoiceOptimalSampleRate(_this->u_iface); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser023_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSteamNetworkingIdentity) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket, pSteamNetworkingIdentity); return _ret; } HAuthTicket __thiscall winISteamUser_SteamUser023_GetAuthTicketForWebApi(struct w_steam_iface *_this, const char *pchIdentity) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetAuthTicketForWebApi(_this->u_iface, pchIdentity); return _ret; } EBeginAuthSessionResult __thiscall winISteamUser_SteamUser023_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamUser_SteamUser023_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamUser_SteamUser023_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamUser_SteamUser023_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamUser_SteamUser023_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser023_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamUser_SteamUser023_BIsBehindNAT(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_BIsBehindNAT(_this->u_iface); return _ret; } void __thiscall winISteamUser_SteamUser023_AdvertiseGame(struct w_steam_iface *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { TRACE("%p\n", _this); cppISteamUser_SteamUser023_AdvertiseGame(_this->u_iface, steamIDGameServer, unIPServer, usPortServer); } SteamAPICall_t __thiscall winISteamUser_SteamUser023_RequestEncryptedAppTicket(struct w_steam_iface *_this, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_RequestEncryptedAppTicket(_this->u_iface, pDataToInclude, cbDataToInclude); return _ret; } bool __thiscall winISteamUser_SteamUser023_GetEncryptedAppTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetEncryptedAppTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } int __thiscall winISteamUser_SteamUser023_GetGameBadgeLevel(struct w_steam_iface *_this, int nSeries, bool bFoil) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetGameBadgeLevel(_this->u_iface, nSeries, bFoil); return _ret; } int __thiscall winISteamUser_SteamUser023_GetPlayerSteamLevel(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetPlayerSteamLevel(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser023_RequestStoreAuthURL(struct w_steam_iface *_this, const char *pchRedirectURL) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_RequestStoreAuthURL(_this->u_iface, pchRedirectURL); return _ret; } bool __thiscall winISteamUser_SteamUser023_BIsPhoneVerified(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_BIsPhoneVerified(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser023_BIsTwoFactorEnabled(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_BIsTwoFactorEnabled(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser023_BIsPhoneIdentifying(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_BIsPhoneIdentifying(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser023_BIsPhoneRequiringVerification(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_BIsPhoneRequiringVerification(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser023_GetMarketEligibility(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetMarketEligibility(_this->u_iface); return _ret; } SteamAPICall_t __thiscall winISteamUser_SteamUser023_GetDurationControl(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_GetDurationControl(_this->u_iface); return _ret; } bool __thiscall winISteamUser_SteamUser023_BSetDurationControlOnlineState(struct w_steam_iface *_this, EDurationControlOnlineState eNewState) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamUser_SteamUser023_BSetDurationControlOnlineState(_this->u_iface, eNewState); return _ret; } extern vtable_ptr winISteamUser_SteamUser023_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamUser_SteamUser023, VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetHSteamUser) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_BLoggedOn) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetSteamID) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_InitiateGameConnection_DEPRECATED) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_TerminateGameConnection_DEPRECATED) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_TrackAppUsageEvent) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetUserDataFolder) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_StartVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_StopVoiceRecording) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetAvailableVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_DecompressVoice) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetVoiceOptimalSampleRate) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetAuthTicketForWebApi) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_BeginAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_EndAuthSession) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_BIsBehindNAT) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_AdvertiseGame) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_RequestEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetEncryptedAppTicket) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetGameBadgeLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetPlayerSteamLevel) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_RequestStoreAuthURL) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_BIsPhoneVerified) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_BIsTwoFactorEnabled) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_BIsPhoneIdentifying) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_BIsPhoneRequiringVerification) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetMarketEligibility) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_GetDurationControl) VTABLE_ADD_FUNC(winISteamUser_SteamUser023_BSetDurationControlOnlineState) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamUser_SteamUser023(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamUser023"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamUser_SteamUser023_vtable, 33, "SteamUser023"); r->u_iface = u_iface; return r; }