/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamInput_SteamInput001.h" DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetDeviceBindingRevision, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput001_GetRemotePlaySessionID, 12) bool __thiscall winISteamInput_SteamInput001_Init(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_Init(_this->u_iface); return _ret; } bool __thiscall winISteamInput_SteamInput001_Shutdown(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_Shutdown(_this->u_iface); return _ret; } void __thiscall winISteamInput_SteamInput001_RunFrame(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_RunFrame(_this->u_iface); } int __thiscall winISteamInput_SteamInput001_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetConnectedControllers(_this->u_iface, handlesOut); return _ret; } InputActionSetHandle_t __thiscall winISteamInput_SteamInput001_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { InputActionSetHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetActionSetHandle(_this->u_iface, pszActionSetName); return _ret; } void __thiscall winISteamInput_SteamInput001_ActivateActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_ActivateActionSet(_this->u_iface, inputHandle, actionSetHandle); } InputActionSetHandle_t __thiscall winISteamInput_SteamInput001_GetCurrentActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle) { InputActionSetHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetCurrentActionSet(_this->u_iface, inputHandle); return _ret; } void __thiscall winISteamInput_SteamInput001_ActivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_ActivateActionSetLayer(_this->u_iface, inputHandle, actionSetLayerHandle); } void __thiscall winISteamInput_SteamInput001_DeactivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_DeactivateActionSetLayer(_this->u_iface, inputHandle, actionSetLayerHandle); } void __thiscall winISteamInput_SteamInput001_DeactivateAllActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_DeactivateAllActionSetLayers(_this->u_iface, inputHandle); } int __thiscall winISteamInput_SteamInput001_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetActiveActionSetLayers(_this->u_iface, inputHandle, handlesOut); return _ret; } InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput001_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { InputDigitalActionHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetDigitalActionHandle(_this->u_iface, pszActionName); return _ret; } InputDigitalActionData_t * __thiscall winISteamInput_SteamInput001_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput001_GetDigitalActionData(_this->u_iface, inputHandle, digitalActionHandle); return _ret; } int __thiscall winISteamInput_SteamInput001_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetDigitalActionOrigins(_this->u_iface, inputHandle, actionSetHandle, digitalActionHandle, originsOut); return _ret; } InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput001_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { InputAnalogActionHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetAnalogActionHandle(_this->u_iface, pszActionName); return _ret; } InputAnalogActionData_t * __thiscall winISteamInput_SteamInput001_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput001_GetAnalogActionData(_this->u_iface, inputHandle, analogActionHandle); return _ret; } int __thiscall winISteamInput_SteamInput001_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetAnalogActionOrigins(_this->u_iface, inputHandle, actionSetHandle, analogActionHandle, originsOut); return _ret; } const char * __thiscall winISteamInput_SteamInput001_GetGlyphForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetGlyphForActionOrigin(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput001_GetStringForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetStringForActionOrigin(_this->u_iface, eOrigin); return _ret; } void __thiscall winISteamInput_SteamInput001_StopAnalogActionMomentum(struct w_steam_iface *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_StopAnalogActionMomentum(_this->u_iface, inputHandle, eAction); } InputMotionData_t * __thiscall winISteamInput_SteamInput001_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, InputHandle_t inputHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput001_GetMotionData(_this->u_iface, inputHandle); return _ret; } void __thiscall winISteamInput_SteamInput001_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerVibration(_this->u_iface, inputHandle, usLeftSpeed, usRightSpeed); } void __thiscall winISteamInput_SteamInput001_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_SetLEDColor(_this->u_iface, inputHandle, nColorR, nColorG, nColorB, nFlags); } void __thiscall winISteamInput_SteamInput001_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerHapticPulse(_this->u_iface, inputHandle, eTargetPad, usDurationMicroSec); } void __thiscall winISteamInput_SteamInput001_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse(_this->u_iface, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } bool __thiscall winISteamInput_SteamInput001_ShowBindingPanel(struct w_steam_iface *_this, InputHandle_t inputHandle) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_ShowBindingPanel(_this->u_iface, inputHandle); return _ret; } ESteamInputType __thiscall winISteamInput_SteamInput001_GetInputTypeForHandle(struct w_steam_iface *_this, InputHandle_t inputHandle) { ESteamInputType _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetInputTypeForHandle(_this->u_iface, inputHandle); return _ret; } InputHandle_t __thiscall winISteamInput_SteamInput001_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex) { InputHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetControllerForGamepadIndex(_this->u_iface, nIndex); return _ret; } int __thiscall winISteamInput_SteamInput001_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetGamepadIndexForController(_this->u_iface, ulinputHandle); return _ret; } const char * __thiscall winISteamInput_SteamInput001_GetStringForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetStringForXboxOrigin(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput001_GetGlyphForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(_this->u_iface, eOrigin); return _ret; } EInputActionOrigin __thiscall winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin) { EInputActionOrigin _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(_this->u_iface, inputHandle, eOrigin); return _ret; } EInputActionOrigin __thiscall winISteamInput_SteamInput001_TranslateActionOrigin(struct w_steam_iface *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin) { EInputActionOrigin _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_TranslateActionOrigin(_this->u_iface, eDestinationInputType, eSourceOrigin); return _ret; } bool __thiscall winISteamInput_SteamInput001_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetDeviceBindingRevision(_this->u_iface, inputHandle, pMajor, pMinor); return _ret; } uint32 __thiscall winISteamInput_SteamInput001_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput001_GetRemotePlaySessionID(_this->u_iface, inputHandle); return _ret; } extern vtable_ptr winISteamInput_SteamInput001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamInput_SteamInput001, VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput001_GetRemotePlaySessionID) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamInput_SteamInput001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInput_SteamInput001_vtable, 35, "SteamInput001"); r->u_iface = u_iface; return r; } #include "cppISteamInput_SteamInput002.h" DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGlyphForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetDeviceBindingRevision, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput002_GetRemotePlaySessionID, 12) bool __thiscall winISteamInput_SteamInput002_Init(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_Init(_this->u_iface); return _ret; } bool __thiscall winISteamInput_SteamInput002_Shutdown(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_Shutdown(_this->u_iface); return _ret; } void __thiscall winISteamInput_SteamInput002_RunFrame(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_RunFrame(_this->u_iface); } int __thiscall winISteamInput_SteamInput002_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetConnectedControllers(_this->u_iface, handlesOut); return _ret; } InputActionSetHandle_t __thiscall winISteamInput_SteamInput002_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { InputActionSetHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetActionSetHandle(_this->u_iface, pszActionSetName); return _ret; } void __thiscall winISteamInput_SteamInput002_ActivateActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_ActivateActionSet(_this->u_iface, inputHandle, actionSetHandle); } InputActionSetHandle_t __thiscall winISteamInput_SteamInput002_GetCurrentActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle) { InputActionSetHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetCurrentActionSet(_this->u_iface, inputHandle); return _ret; } void __thiscall winISteamInput_SteamInput002_ActivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_ActivateActionSetLayer(_this->u_iface, inputHandle, actionSetLayerHandle); } void __thiscall winISteamInput_SteamInput002_DeactivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_DeactivateActionSetLayer(_this->u_iface, inputHandle, actionSetLayerHandle); } void __thiscall winISteamInput_SteamInput002_DeactivateAllActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(_this->u_iface, inputHandle); } int __thiscall winISteamInput_SteamInput002_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetActiveActionSetLayers(_this->u_iface, inputHandle, handlesOut); return _ret; } InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput002_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { InputDigitalActionHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetDigitalActionHandle(_this->u_iface, pszActionName); return _ret; } InputDigitalActionData_t * __thiscall winISteamInput_SteamInput002_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput002_GetDigitalActionData(_this->u_iface, inputHandle, digitalActionHandle); return _ret; } int __thiscall winISteamInput_SteamInput002_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetDigitalActionOrigins(_this->u_iface, inputHandle, actionSetHandle, digitalActionHandle, originsOut); return _ret; } InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput002_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { InputAnalogActionHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetAnalogActionHandle(_this->u_iface, pszActionName); return _ret; } InputAnalogActionData_t * __thiscall winISteamInput_SteamInput002_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput002_GetAnalogActionData(_this->u_iface, inputHandle, analogActionHandle); return _ret; } int __thiscall winISteamInput_SteamInput002_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetAnalogActionOrigins(_this->u_iface, inputHandle, actionSetHandle, analogActionHandle, originsOut); return _ret; } const char * __thiscall winISteamInput_SteamInput002_GetGlyphForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetGlyphForActionOrigin(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput002_GetStringForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetStringForActionOrigin(_this->u_iface, eOrigin); return _ret; } void __thiscall winISteamInput_SteamInput002_StopAnalogActionMomentum(struct w_steam_iface *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_StopAnalogActionMomentum(_this->u_iface, inputHandle, eAction); } InputMotionData_t * __thiscall winISteamInput_SteamInput002_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, InputHandle_t inputHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput002_GetMotionData(_this->u_iface, inputHandle); return _ret; } void __thiscall winISteamInput_SteamInput002_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_TriggerVibration(_this->u_iface, inputHandle, usLeftSpeed, usRightSpeed); } void __thiscall winISteamInput_SteamInput002_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_SetLEDColor(_this->u_iface, inputHandle, nColorR, nColorG, nColorB, nFlags); } void __thiscall winISteamInput_SteamInput002_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_TriggerHapticPulse(_this->u_iface, inputHandle, eTargetPad, usDurationMicroSec); } void __thiscall winISteamInput_SteamInput002_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(_this->u_iface, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } bool __thiscall winISteamInput_SteamInput002_ShowBindingPanel(struct w_steam_iface *_this, InputHandle_t inputHandle) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_ShowBindingPanel(_this->u_iface, inputHandle); return _ret; } ESteamInputType __thiscall winISteamInput_SteamInput002_GetInputTypeForHandle(struct w_steam_iface *_this, InputHandle_t inputHandle) { ESteamInputType _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetInputTypeForHandle(_this->u_iface, inputHandle); return _ret; } InputHandle_t __thiscall winISteamInput_SteamInput002_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex) { InputHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetControllerForGamepadIndex(_this->u_iface, nIndex); return _ret; } int __thiscall winISteamInput_SteamInput002_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetGamepadIndexForController(_this->u_iface, ulinputHandle); return _ret; } const char * __thiscall winISteamInput_SteamInput002_GetStringForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetStringForXboxOrigin(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput002_GetGlyphForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetGlyphForXboxOrigin(_this->u_iface, eOrigin); return _ret; } EInputActionOrigin __thiscall winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin) { EInputActionOrigin _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(_this->u_iface, inputHandle, eOrigin); return _ret; } EInputActionOrigin __thiscall winISteamInput_SteamInput002_TranslateActionOrigin(struct w_steam_iface *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin) { EInputActionOrigin _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_TranslateActionOrigin(_this->u_iface, eDestinationInputType, eSourceOrigin); return _ret; } bool __thiscall winISteamInput_SteamInput002_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetDeviceBindingRevision(_this->u_iface, inputHandle, pMajor, pMinor); return _ret; } uint32 __thiscall winISteamInput_SteamInput002_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput002_GetRemotePlaySessionID(_this->u_iface, inputHandle); return _ret; } extern vtable_ptr winISteamInput_SteamInput002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamInput_SteamInput002, VTABLE_ADD_FUNC(winISteamInput_SteamInput002_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput002_GetRemotePlaySessionID) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamInput_SteamInput002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInput_SteamInput002_vtable, 35, "SteamInput002"); r->u_iface = u_iface; return r; } #include "cppISteamInput_SteamInput005.h" DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Init, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_SetInputActionManifestFilePath, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_RunFrame, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_BWaitForData, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_BNewDataAvailable, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_EnableDeviceCallbacks, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_EnableActionEventCallbacks, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForDigitalActionName, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForAnalogActionName, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerVibrationExtended, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TriggerSimpleHapticEvent, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Legacy_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetDeviceBindingRevision, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetRemotePlaySessionID, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput005_GetSessionInputConfigurationSettings, 4) bool __thiscall winISteamInput_SteamInput005_Init(struct w_steam_iface *_this, bool bExplicitlyCallRunFrame) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_Init(_this->u_iface, bExplicitlyCallRunFrame); return _ret; } bool __thiscall winISteamInput_SteamInput005_Shutdown(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_Shutdown(_this->u_iface); return _ret; } bool __thiscall winISteamInput_SteamInput005_SetInputActionManifestFilePath(struct w_steam_iface *_this, const char *pchInputActionManifestAbsolutePath) { bool _ret; char lin_pchInputActionManifestAbsolutePath[PATH_MAX]; steamclient_dos_path_to_unix_path(pchInputActionManifestAbsolutePath, lin_pchInputActionManifestAbsolutePath, 0); TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_SetInputActionManifestFilePath(_this->u_iface, pchInputActionManifestAbsolutePath ? lin_pchInputActionManifestAbsolutePath : NULL); return _ret; } void __thiscall winISteamInput_SteamInput005_RunFrame(struct w_steam_iface *_this, bool bReservedValue) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_RunFrame(_this->u_iface, bReservedValue); } bool __thiscall winISteamInput_SteamInput005_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32 unTimeout) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_BWaitForData(_this->u_iface, bWaitForever, unTimeout); return _ret; } bool __thiscall winISteamInput_SteamInput005_BNewDataAvailable(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_BNewDataAvailable(_this->u_iface); return _ret; } int __thiscall winISteamInput_SteamInput005_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetConnectedControllers(_this->u_iface, handlesOut); return _ret; } void __thiscall winISteamInput_SteamInput005_EnableDeviceCallbacks(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_EnableDeviceCallbacks(_this->u_iface); } void __thiscall winISteamInput_SteamInput005_EnableActionEventCallbacks(struct w_steam_iface *_this, SteamInputActionEventCallbackPointer pCallback) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_EnableActionEventCallbacks(_this->u_iface, pCallback); } InputActionSetHandle_t __thiscall winISteamInput_SteamInput005_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { InputActionSetHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetActionSetHandle(_this->u_iface, pszActionSetName); return _ret; } void __thiscall winISteamInput_SteamInput005_ActivateActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_ActivateActionSet(_this->u_iface, inputHandle, actionSetHandle); } InputActionSetHandle_t __thiscall winISteamInput_SteamInput005_GetCurrentActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle) { InputActionSetHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetCurrentActionSet(_this->u_iface, inputHandle); return _ret; } void __thiscall winISteamInput_SteamInput005_ActivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_ActivateActionSetLayer(_this->u_iface, inputHandle, actionSetLayerHandle); } void __thiscall winISteamInput_SteamInput005_DeactivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_DeactivateActionSetLayer(_this->u_iface, inputHandle, actionSetLayerHandle); } void __thiscall winISteamInput_SteamInput005_DeactivateAllActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_DeactivateAllActionSetLayers(_this->u_iface, inputHandle); } int __thiscall winISteamInput_SteamInput005_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetActiveActionSetLayers(_this->u_iface, inputHandle, handlesOut); return _ret; } InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput005_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { InputDigitalActionHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetDigitalActionHandle(_this->u_iface, pszActionName); return _ret; } InputDigitalActionData_t * __thiscall winISteamInput_SteamInput005_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput005_GetDigitalActionData(_this->u_iface, inputHandle, digitalActionHandle); return _ret; } int __thiscall winISteamInput_SteamInput005_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetDigitalActionOrigins(_this->u_iface, inputHandle, actionSetHandle, digitalActionHandle, originsOut); return _ret; } const char * __thiscall winISteamInput_SteamInput005_GetStringForDigitalActionName(struct w_steam_iface *_this, InputDigitalActionHandle_t eActionHandle) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetStringForDigitalActionName(_this->u_iface, eActionHandle); return _ret; } InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput005_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { InputAnalogActionHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetAnalogActionHandle(_this->u_iface, pszActionName); return _ret; } InputAnalogActionData_t * __thiscall winISteamInput_SteamInput005_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput005_GetAnalogActionData(_this->u_iface, inputHandle, analogActionHandle); return _ret; } int __thiscall winISteamInput_SteamInput005_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetAnalogActionOrigins(_this->u_iface, inputHandle, actionSetHandle, analogActionHandle, originsOut); return _ret; } const char * __thiscall winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetGlyphPNGForActionOrigin(_this->u_iface, eOrigin, eSize, unFlags); return _ret; } const char * __thiscall winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin, uint32 unFlags) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetGlyphSVGForActionOrigin(_this->u_iface, eOrigin, unFlags); return _ret; } const char * __thiscall winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(struct w_steam_iface *_this, EInputActionOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput005_GetStringForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetStringForActionOrigin(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput005_GetStringForAnalogActionName(struct w_steam_iface *_this, InputAnalogActionHandle_t eActionHandle) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetStringForAnalogActionName(_this->u_iface, eActionHandle); return _ret; } void __thiscall winISteamInput_SteamInput005_StopAnalogActionMomentum(struct w_steam_iface *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_StopAnalogActionMomentum(_this->u_iface, inputHandle, eAction); } InputMotionData_t * __thiscall winISteamInput_SteamInput005_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, InputHandle_t inputHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput005_GetMotionData(_this->u_iface, inputHandle); return _ret; } void __thiscall winISteamInput_SteamInput005_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_TriggerVibration(_this->u_iface, inputHandle, usLeftSpeed, usRightSpeed); } void __thiscall winISteamInput_SteamInput005_TriggerVibrationExtended(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_TriggerVibrationExtended(_this->u_iface, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed); } void __thiscall winISteamInput_SteamInput005_TriggerSimpleHapticEvent(struct w_steam_iface *_this, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_TriggerSimpleHapticEvent(_this->u_iface, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB); } void __thiscall winISteamInput_SteamInput005_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_SetLEDColor(_this->u_iface, inputHandle, nColorR, nColorG, nColorB, nFlags); } void __thiscall winISteamInput_SteamInput005_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_Legacy_TriggerHapticPulse(_this->u_iface, inputHandle, eTargetPad, usDurationMicroSec); } void __thiscall winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse(_this->u_iface, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } bool __thiscall winISteamInput_SteamInput005_ShowBindingPanel(struct w_steam_iface *_this, InputHandle_t inputHandle) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_ShowBindingPanel(_this->u_iface, inputHandle); return _ret; } ESteamInputType __thiscall winISteamInput_SteamInput005_GetInputTypeForHandle(struct w_steam_iface *_this, InputHandle_t inputHandle) { ESteamInputType _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetInputTypeForHandle(_this->u_iface, inputHandle); return _ret; } InputHandle_t __thiscall winISteamInput_SteamInput005_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex) { InputHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetControllerForGamepadIndex(_this->u_iface, nIndex); return _ret; } int __thiscall winISteamInput_SteamInput005_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetGamepadIndexForController(_this->u_iface, ulinputHandle); return _ret; } const char * __thiscall winISteamInput_SteamInput005_GetStringForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetStringForXboxOrigin(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput005_GetGlyphForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetGlyphForXboxOrigin(_this->u_iface, eOrigin); return _ret; } EInputActionOrigin __thiscall winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin) { EInputActionOrigin _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetActionOriginFromXboxOrigin(_this->u_iface, inputHandle, eOrigin); return _ret; } EInputActionOrigin __thiscall winISteamInput_SteamInput005_TranslateActionOrigin(struct w_steam_iface *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin) { EInputActionOrigin _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_TranslateActionOrigin(_this->u_iface, eDestinationInputType, eSourceOrigin); return _ret; } bool __thiscall winISteamInput_SteamInput005_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetDeviceBindingRevision(_this->u_iface, inputHandle, pMajor, pMinor); return _ret; } uint32 __thiscall winISteamInput_SteamInput005_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetRemotePlaySessionID(_this->u_iface, inputHandle); return _ret; } uint16 __thiscall winISteamInput_SteamInput005_GetSessionInputConfigurationSettings(struct w_steam_iface *_this) { uint16 _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput005_GetSessionInputConfigurationSettings(_this->u_iface); return _ret; } extern vtable_ptr winISteamInput_SteamInput005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamInput_SteamInput005, VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_SetInputActionManifestFilePath) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_BWaitForData) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_BNewDataAvailable) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_EnableDeviceCallbacks) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_EnableActionEventCallbacks) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForDigitalActionName) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphPNGForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphSVGForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphForActionOrigin_Legacy) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForAnalogActionName) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerVibrationExtended) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TriggerSimpleHapticEvent) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Legacy_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_Legacy_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetRemotePlaySessionID) VTABLE_ADD_FUNC(winISteamInput_SteamInput005_GetSessionInputConfigurationSettings) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamInput_SteamInput005(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput005"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInput_SteamInput005_vtable, 47, "SteamInput005"); r->u_iface = u_iface; return r; } #include "cppISteamInput_SteamInput006.h" DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Init, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetInputActionManifestFilePath, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_RunFrame, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BWaitForData, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BNewDataAvailable, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableDeviceCallbacks, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableActionEventCallbacks, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForDigitalActionName, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForAnalogActionName, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibrationExtended, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerSimpleHapticEvent, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDeviceBindingRevision, 20) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetRemotePlaySessionID, 12) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings, 4) DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetDualSenseTriggerEffect, 16) bool __thiscall winISteamInput_SteamInput006_Init(struct w_steam_iface *_this, bool bExplicitlyCallRunFrame) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_Init(_this->u_iface, bExplicitlyCallRunFrame); return _ret; } bool __thiscall winISteamInput_SteamInput006_Shutdown(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_Shutdown(_this->u_iface); return _ret; } bool __thiscall winISteamInput_SteamInput006_SetInputActionManifestFilePath(struct w_steam_iface *_this, const char *pchInputActionManifestAbsolutePath) { bool _ret; char lin_pchInputActionManifestAbsolutePath[PATH_MAX]; steamclient_dos_path_to_unix_path(pchInputActionManifestAbsolutePath, lin_pchInputActionManifestAbsolutePath, 0); TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_SetInputActionManifestFilePath(_this->u_iface, pchInputActionManifestAbsolutePath ? lin_pchInputActionManifestAbsolutePath : NULL); return _ret; } void __thiscall winISteamInput_SteamInput006_RunFrame(struct w_steam_iface *_this, bool bReservedValue) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_RunFrame(_this->u_iface, bReservedValue); } bool __thiscall winISteamInput_SteamInput006_BWaitForData(struct w_steam_iface *_this, bool bWaitForever, uint32 unTimeout) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_BWaitForData(_this->u_iface, bWaitForever, unTimeout); return _ret; } bool __thiscall winISteamInput_SteamInput006_BNewDataAvailable(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_BNewDataAvailable(_this->u_iface); return _ret; } int __thiscall winISteamInput_SteamInput006_GetConnectedControllers(struct w_steam_iface *_this, InputHandle_t *handlesOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetConnectedControllers(_this->u_iface, handlesOut); return _ret; } void __thiscall winISteamInput_SteamInput006_EnableDeviceCallbacks(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_EnableDeviceCallbacks(_this->u_iface); } void __thiscall winISteamInput_SteamInput006_EnableActionEventCallbacks(struct w_steam_iface *_this, SteamInputActionEventCallbackPointer pCallback) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_EnableActionEventCallbacks(_this->u_iface, pCallback); } InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { InputActionSetHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetActionSetHandle(_this->u_iface, pszActionSetName); return _ret; } void __thiscall winISteamInput_SteamInput006_ActivateActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_ActivateActionSet(_this->u_iface, inputHandle, actionSetHandle); } InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetCurrentActionSet(struct w_steam_iface *_this, InputHandle_t inputHandle) { InputActionSetHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetCurrentActionSet(_this->u_iface, inputHandle); return _ret; } void __thiscall winISteamInput_SteamInput006_ActivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_ActivateActionSetLayer(_this->u_iface, inputHandle, actionSetLayerHandle); } void __thiscall winISteamInput_SteamInput006_DeactivateActionSetLayer(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_DeactivateActionSetLayer(_this->u_iface, inputHandle, actionSetLayerHandle); } void __thiscall winISteamInput_SteamInput006_DeactivateAllActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_DeactivateAllActionSetLayers(_this->u_iface, inputHandle); } int __thiscall winISteamInput_SteamInput006_GetActiveActionSetLayers(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetActiveActionSetLayers(_this->u_iface, inputHandle, handlesOut); return _ret; } InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput006_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { InputDigitalActionHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetDigitalActionHandle(_this->u_iface, pszActionName); return _ret; } InputDigitalActionData_t * __thiscall winISteamInput_SteamInput006_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput006_GetDigitalActionData(_this->u_iface, inputHandle, digitalActionHandle); return _ret; } int __thiscall winISteamInput_SteamInput006_GetDigitalActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetDigitalActionOrigins(_this->u_iface, inputHandle, actionSetHandle, digitalActionHandle, originsOut); return _ret; } const char * __thiscall winISteamInput_SteamInput006_GetStringForDigitalActionName(struct w_steam_iface *_this, InputDigitalActionHandle_t eActionHandle) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetStringForDigitalActionName(_this->u_iface, eActionHandle); return _ret; } InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput006_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { InputAnalogActionHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetAnalogActionHandle(_this->u_iface, pszActionName); return _ret; } InputAnalogActionData_t * __thiscall winISteamInput_SteamInput006_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput006_GetAnalogActionData(_this->u_iface, inputHandle, analogActionHandle); return _ret; } int __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(struct w_steam_iface *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetAnalogActionOrigins(_this->u_iface, inputHandle, actionSetHandle, analogActionHandle, originsOut); return _ret; } const char * __thiscall winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(_this->u_iface, eOrigin, eSize, unFlags); return _ret; } const char * __thiscall winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin, uint32 unFlags) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(_this->u_iface, eOrigin, unFlags); return _ret; } const char * __thiscall winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(struct w_steam_iface *_this, EInputActionOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput006_GetStringForActionOrigin(struct w_steam_iface *_this, EInputActionOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetStringForActionOrigin(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput006_GetStringForAnalogActionName(struct w_steam_iface *_this, InputAnalogActionHandle_t eActionHandle) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetStringForAnalogActionName(_this->u_iface, eActionHandle); return _ret; } void __thiscall winISteamInput_SteamInput006_StopAnalogActionMomentum(struct w_steam_iface *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_StopAnalogActionMomentum(_this->u_iface, inputHandle, eAction); } InputMotionData_t * __thiscall winISteamInput_SteamInput006_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, InputHandle_t inputHandle) { TRACE("%p\n", _this); *_ret = cppISteamInput_SteamInput006_GetMotionData(_this->u_iface, inputHandle); return _ret; } void __thiscall winISteamInput_SteamInput006_TriggerVibration(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_TriggerVibration(_this->u_iface, inputHandle, usLeftSpeed, usRightSpeed); } void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(struct w_steam_iface *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_TriggerVibrationExtended(_this->u_iface, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed); } void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(struct w_steam_iface *_this, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_TriggerSimpleHapticEvent(_this->u_iface, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB); } void __thiscall winISteamInput_SteamInput006_SetLEDColor(struct w_steam_iface *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_SetLEDColor(_this->u_iface, inputHandle, nColorR, nColorG, nColorB, nFlags); } void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse(_this->u_iface, inputHandle, eTargetPad, usDurationMicroSec); } void __thiscall winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(_this->u_iface, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } bool __thiscall winISteamInput_SteamInput006_ShowBindingPanel(struct w_steam_iface *_this, InputHandle_t inputHandle) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_ShowBindingPanel(_this->u_iface, inputHandle); return _ret; } ESteamInputType __thiscall winISteamInput_SteamInput006_GetInputTypeForHandle(struct w_steam_iface *_this, InputHandle_t inputHandle) { ESteamInputType _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetInputTypeForHandle(_this->u_iface, inputHandle); return _ret; } InputHandle_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadIndex(struct w_steam_iface *_this, int nIndex) { InputHandle_t _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetControllerForGamepadIndex(_this->u_iface, nIndex); return _ret; } int __thiscall winISteamInput_SteamInput006_GetGamepadIndexForController(struct w_steam_iface *_this, InputHandle_t ulinputHandle) { int _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetGamepadIndexForController(_this->u_iface, ulinputHandle); return _ret; } const char * __thiscall winISteamInput_SteamInput006_GetStringForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetStringForXboxOrigin(_this->u_iface, eOrigin); return _ret; } const char * __thiscall winISteamInput_SteamInput006_GetGlyphForXboxOrigin(struct w_steam_iface *_this, EXboxOrigin eOrigin) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(_this->u_iface, eOrigin); return _ret; } EInputActionOrigin __thiscall winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin) { EInputActionOrigin _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(_this->u_iface, inputHandle, eOrigin); return _ret; } EInputActionOrigin __thiscall winISteamInput_SteamInput006_TranslateActionOrigin(struct w_steam_iface *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin) { EInputActionOrigin _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_TranslateActionOrigin(_this->u_iface, eDestinationInputType, eSourceOrigin); return _ret; } bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(struct w_steam_iface *_this, InputHandle_t inputHandle, int *pMajor, int *pMinor) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetDeviceBindingRevision(_this->u_iface, inputHandle, pMajor, pMinor); return _ret; } uint32 __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(struct w_steam_iface *_this, InputHandle_t inputHandle) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetRemotePlaySessionID(_this->u_iface, inputHandle); return _ret; } uint16 __thiscall winISteamInput_SteamInput006_GetSessionInputConfigurationSettings(struct w_steam_iface *_this) { uint16 _ret; TRACE("%p\n", _this); _ret = cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings(_this->u_iface); return _ret; } void __thiscall winISteamInput_SteamInput006_SetDualSenseTriggerEffect(struct w_steam_iface *_this, InputHandle_t inputHandle, const ScePadTriggerEffectParam *pParam) { TRACE("%p\n", _this); cppISteamInput_SteamInput006_SetDualSenseTriggerEffect(_this->u_iface, inputHandle, pParam); } extern vtable_ptr winISteamInput_SteamInput006_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamInput_SteamInput006, VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Init) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Shutdown) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetInputActionManifestFilePath) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_RunFrame) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BWaitForData) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BNewDataAvailable) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableDeviceCallbacks) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableActionEventCallbacks) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForDigitalActionName) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForAnalogActionName) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetMotionData) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibration) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibrationExtended) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerSimpleHapticEvent) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetLEDColor) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDeviceBindingRevision) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetRemotePlaySessionID) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings) VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetDualSenseTriggerEffect) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamInput_SteamInput006(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamInput006"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInput_SteamInput006_vtable, 48, "SteamInput006"); r->u_iface = u_iface; return r; }