#include "steamclient_private.h" #include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); /* ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 */ void __thiscall winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort( struct w_steam_iface *_this ) { struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort_params params = {.linux_side = _this->u_iface}; TRACE( "%p\n", _this ); cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort( ¶ms ); HeapFree( GetProcessHeap(), 0, _this ); }