extern uint32 cppISteamParties_SteamParties002_GetNumActiveBeacons(void *); extern PartyBeaconID_t cppISteamParties_SteamParties002_GetBeaconByIndex(void *, uint32); extern bool cppISteamParties_SteamParties002_GetBeaconDetails(void *, PartyBeaconID_t, CSteamID *, winSteamPartyBeaconLocation_t_153_preview *, char *, int); extern SteamAPICall_t cppISteamParties_SteamParties002_JoinParty(void *, PartyBeaconID_t); extern bool cppISteamParties_SteamParties002_GetNumAvailableBeaconLocations(void *, uint32 *); extern bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *, winSteamPartyBeaconLocation_t_153_preview *, uint32); extern SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *, uint32, winSteamPartyBeaconLocation_t_153_preview *, const char *, const char *); extern void cppISteamParties_SteamParties002_OnReservationCompleted(void *, PartyBeaconID_t, CSteamID); extern void cppISteamParties_SteamParties002_CancelReservation(void *, PartyBeaconID_t, CSteamID); extern SteamAPICall_t cppISteamParties_SteamParties002_ChangeNumOpenSlots(void *, PartyBeaconID_t, uint32); extern bool cppISteamParties_SteamParties002_DestroyBeacon(void *, PartyBeaconID_t); extern bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *, winSteamPartyBeaconLocation_t_153_preview, ESteamPartyBeaconLocationData, char *, int);