#include "steamclient_private.h" extern "C" { #define SDK_VERSION 1460 #include "steamclient_manual_common.h" } #pragma push_macro("__cdecl") #undef __cdecl #pragma push_macro("strncpy") #undef strncpy #include "cppISteamNetworkingSockets_SteamNetworkingSockets004.hpp" #pragma pop_macro("__cdecl") #pragma pop_macro("strncpy") void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params *params ) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side; SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params *params ) { struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side; SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, lin_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); }