/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h" DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive, 8) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval, 8) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData, 32) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue, 12) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer, 8) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer, 8) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers, 4) DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress, 16) void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(struct w_steam_iface *_this, bool bActive) { TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(_this->u_iface, bActive); } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(struct w_steam_iface *_this, int iHeartbeatInterval) { TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(_this->u_iface, iHeartbeatInterval); } bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(_this->u_iface, pData, cbData, srcIP, srcPort); return _ret; } int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(_this->u_iface, pOut, cbMaxOut, pNetAdr, pPort); return _ret; } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(struct w_steam_iface *_this, unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription) { TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(_this->u_iface, nProtocolVersion, bDedicatedServer, pRegionName, pProductName, nMaxReportedClients, bPasswordProtected, pGameDescription); } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(_this->u_iface); } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue) { TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(_this->u_iface, pKey, pValue); } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(_this->u_iface); } bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(_this->u_iface); return _ret; } void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(_this->u_iface); } bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(struct w_steam_iface *_this, const char *pServerAddress) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(_this->u_iface, pServerAddress); return _ret; } bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(struct w_steam_iface *_this, const char *pServerAddress) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(_this->u_iface, pServerAddress); return _ret; } int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(_this->u_iface); return _ret; } int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(struct w_steam_iface *_this, int iServer, char *pOut, int outBufferSize) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(_this->u_iface, iServer, pOut, outBufferSize); return _ret; } extern vtable_ptr winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMasterServerUpdater_SteamMasterServerUpdater001, VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers) VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMasterServerUpdater_SteamMasterServerUpdater001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMasterServerUpdater001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable, 14, "SteamMasterServerUpdater001"); r->u_iface = u_iface; return r; }