#ifdef __cplusplus extern "C" { #endif extern void cppIVRCompositor_IVRCompositor_020_SetTrackingSpace(void *, ETrackingUniverseOrigin); extern ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_020_GetTrackingSpace(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_020_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_020_GetLastPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_020_GetLastPoseForTrackedDeviceIndex(void *, TrackedDeviceIndex_t, TrackedDevicePose_t *, TrackedDevicePose_t *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_020_Submit(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags); extern void cppIVRCompositor_IVRCompositor_020_ClearLastSubmittedFrame(void *); extern void cppIVRCompositor_IVRCompositor_020_PostPresentHandoff(void *); extern bool cppIVRCompositor_IVRCompositor_020_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern uint32_t cppIVRCompositor_IVRCompositor_020_GetFrameTimings(void *, Compositor_FrameTiming *, uint32_t); extern float cppIVRCompositor_IVRCompositor_020_GetFrameTimeRemaining(void *); extern void cppIVRCompositor_IVRCompositor_020_GetCumulativeStats(void *, Compositor_CumulativeStats *, uint32_t); extern void cppIVRCompositor_IVRCompositor_020_FadeToColor(void *, float, float, float, float, float, bool); extern HmdColor_t cppIVRCompositor_IVRCompositor_020_GetCurrentFadeColor(void *, bool); extern void cppIVRCompositor_IVRCompositor_020_FadeGrid(void *, float, bool); extern float cppIVRCompositor_IVRCompositor_020_GetCurrentGridAlpha(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_020_SetSkyboxOverride(void *, Texture_t *, uint32_t); extern void cppIVRCompositor_IVRCompositor_020_ClearSkyboxOverride(void *); extern void cppIVRCompositor_IVRCompositor_020_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_020_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_020_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_020_IsFullscreen(void *); extern uint32_t cppIVRCompositor_IVRCompositor_020_GetCurrentSceneFocusProcess(void *); extern uint32_t cppIVRCompositor_IVRCompositor_020_GetLastFrameRenderer(void *); extern bool cppIVRCompositor_IVRCompositor_020_CanRenderScene(void *); extern void cppIVRCompositor_IVRCompositor_020_ShowMirrorWindow(void *); extern void cppIVRCompositor_IVRCompositor_020_HideMirrorWindow(void *); extern bool cppIVRCompositor_IVRCompositor_020_IsMirrorWindowVisible(void *); extern void cppIVRCompositor_IVRCompositor_020_CompositorDumpImages(void *); extern bool cppIVRCompositor_IVRCompositor_020_ShouldAppRenderWithLowResources(void *); extern void cppIVRCompositor_IVRCompositor_020_ForceInterleavedReprojectionOn(void *, bool); extern void cppIVRCompositor_IVRCompositor_020_ForceReconnectProcess(void *); extern void cppIVRCompositor_IVRCompositor_020_SuspendRendering(void *, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_020_GetMirrorTextureD3D11(void *, EVREye, void *, void **); extern void cppIVRCompositor_IVRCompositor_020_ReleaseMirrorTextureD3D11(void *, void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_020_GetMirrorTextureGL(void *, EVREye, glUInt_t *, glSharedTextureHandle_t *); extern bool cppIVRCompositor_IVRCompositor_020_ReleaseSharedGLTexture(void *, glUInt_t, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_020_LockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_020_UnlockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); extern uint32_t cppIVRCompositor_IVRCompositor_020_GetVulkanInstanceExtensionsRequired(void *, char *, uint32_t); extern uint32_t cppIVRCompositor_IVRCompositor_020_GetVulkanDeviceExtensionsRequired(void *, VkPhysicalDevice_T *, char *, uint32_t); #ifdef __cplusplus } #endif