#ifndef __STEAMCLIENT_UNIXLIB_H #define __STEAMCLIENT_UNIXLIB_H #include #include #include #include #include #include #ifndef STEAM_API_H #include "steamclient_structs.h" #endif #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ unsigned int steamclient_unix_path_to_dos_path( bool api_result, const char *src, char *dst, uint32_t dst_bytes, int is_url ); extern const char *steamclient_dos_to_unix_path( const char *src, int is_url ); extern void steamclient_free_path( const char *path_array ); extern const char **steamclient_dos_to_unix_path_array( const char **src_array ); extern void steamclient_free_path_array( const char **path_array ); #define PATH_MAX 4096 extern char g_tmppath[PATH_MAX]; enum callback_type { SOCKET_DEBUG_OUTPUT = 1, STEAM_API_WARNING_HOOK, STEAM_API_CALLBACK_ONE_PARAM, }; struct callback_data { enum callback_type type; void *func; int complete; union { struct { unsigned int type; const char *msg; } sockets_debug_output; struct { int severity; const char *msg; } steam_api_warning_hook; struct { void *param; } steam_api_callback_one_param; }; }; void execute_callback(struct callback_data *cb_data); bool is_native_thread(void); #ifndef STEAM_API_H struct networking_message_pool; struct networking_message { struct networking_message_pool *pool; void **p_data; uint32_t *p_size; u_SteamNetworkingMessage_t_144 *u_msg_144; w_SteamNetworkingMessage_t_144 w_msg_144; }; extern void unix_networking_messages_receive_144( uint32_t count, w_SteamNetworkingMessage_t_144 **w_msgs ); #endif #ifdef __cplusplus } /* extern "C" */ #endif /* __cplusplus */ #endif /* __STEAMCLIENT_UNIXLIB_H */