struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params { void *linux_side; SNetListenSocket_t _ret; int nVirtualP2PPort; uint32 nIP; uint16 nPort; }; extern void cppISteamNetworking_SteamNetworking001_CreateListenSocket( struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params *params ); struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params { void *linux_side; SNetSocket_t _ret; CSteamID steamIDTarget; int nVirtualPort; int nTimeoutSec; }; extern void cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params *params ); struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params { void *linux_side; SNetSocket_t _ret; uint32 nIP; uint16 nPort; int nTimeoutSec; }; extern void cppISteamNetworking_SteamNetworking001_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params *params ); struct cppISteamNetworking_SteamNetworking001_DestroySocket_params { void *linux_side; bool _ret; SNetSocket_t hSocket; bool bNotifyRemoteEnd; }; extern void cppISteamNetworking_SteamNetworking001_DestroySocket( struct cppISteamNetworking_SteamNetworking001_DestroySocket_params *params ); struct cppISteamNetworking_SteamNetworking001_DestroyListenSocket_params { void *linux_side; bool _ret; SNetListenSocket_t hSocket; bool bNotifyRemoteEnd; }; extern void cppISteamNetworking_SteamNetworking001_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking001_DestroyListenSocket_params *params ); struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params { void *linux_side; bool _ret; SNetSocket_t hSocket; void *pubData; uint32 cubData; bool bReliable; }; extern void cppISteamNetworking_SteamNetworking001_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params *params ); struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params { void *linux_side; bool _ret; SNetSocket_t hSocket; uint32 *pcubMsgSize; }; extern void cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params *params ); struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params { void *linux_side; bool _ret; SNetSocket_t hSocket; void *pubDest; uint32 cubDest; uint32 *pcubMsgSize; }; extern void cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params *params ); struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params { void *linux_side; bool _ret; SNetListenSocket_t hListenSocket; uint32 *pcubMsgSize; SNetSocket_t *phSocket; }; extern void cppISteamNetworking_SteamNetworking001_IsDataAvailable( struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params *params ); struct cppISteamNetworking_SteamNetworking001_RetrieveData_params { void *linux_side; bool _ret; SNetListenSocket_t hListenSocket; void *pubDest; uint32 cubDest; uint32 *pcubMsgSize; SNetSocket_t *phSocket; }; extern void cppISteamNetworking_SteamNetworking001_RetrieveData( struct cppISteamNetworking_SteamNetworking001_RetrieveData_params *params ); struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params { void *linux_side; bool _ret; SNetSocket_t hSocket; CSteamID *pSteamIDRemote; int *peSocketStatus; uint32 *punIPRemote; uint16 *punPortRemote; }; extern void cppISteamNetworking_SteamNetworking001_GetSocketInfo( struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params *params ); struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params { void *linux_side; bool _ret; SNetListenSocket_t hListenSocket; uint32 *pnIP; uint16 *pnPort; }; extern void cppISteamNetworking_SteamNetworking001_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params *params );