struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params { void *linux_side; uint32_t _ret; const SteamNetworkingIdentity *identityRemote; const void *pubData; uint32 cubData; int nSendFlags; int nRemoteChannel; }; extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params *params ); struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params { void *linux_side; int _ret; int nLocalChannel; winSteamNetworkingMessage_t_158 **ppOutMessages; int nMaxMessages; }; extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params ); struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params { void *linux_side; bool _ret; const SteamNetworkingIdentity *identityRemote; }; extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params *params ); struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params { void *linux_side; bool _ret; const SteamNetworkingIdentity *identityRemote; }; extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params *params ); struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params { void *linux_side; bool _ret; const SteamNetworkingIdentity *identityRemote; int nLocalChannel; }; extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params *params ); struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params { void *linux_side; uint32_t _ret; const SteamNetworkingIdentity *identityRemote; SteamNetConnectionInfo_t *pConnectionInfo; SteamNetConnectionRealTimeStatus_t *pQuickStatus; }; extern void cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params *params );