struct cppISteamInput_SteamInput002_Init_params { void *linux_side; bool _ret; }; extern void cppISteamInput_SteamInput002_Init( struct cppISteamInput_SteamInput002_Init_params *params ); struct cppISteamInput_SteamInput002_Shutdown_params { void *linux_side; bool _ret; }; extern void cppISteamInput_SteamInput002_Shutdown( struct cppISteamInput_SteamInput002_Shutdown_params *params ); struct cppISteamInput_SteamInput002_RunFrame_params { void *linux_side; }; extern void cppISteamInput_SteamInput002_RunFrame( struct cppISteamInput_SteamInput002_RunFrame_params *params ); struct cppISteamInput_SteamInput002_GetConnectedControllers_params { void *linux_side; int _ret; InputHandle_t *handlesOut; }; extern void cppISteamInput_SteamInput002_GetConnectedControllers( struct cppISteamInput_SteamInput002_GetConnectedControllers_params *params ); struct cppISteamInput_SteamInput002_GetActionSetHandle_params { void *linux_side; InputActionSetHandle_t _ret; const char *pszActionSetName; }; extern void cppISteamInput_SteamInput002_GetActionSetHandle( struct cppISteamInput_SteamInput002_GetActionSetHandle_params *params ); struct cppISteamInput_SteamInput002_ActivateActionSet_params { void *linux_side; InputHandle_t inputHandle; InputActionSetHandle_t actionSetHandle; }; extern void cppISteamInput_SteamInput002_ActivateActionSet( struct cppISteamInput_SteamInput002_ActivateActionSet_params *params ); struct cppISteamInput_SteamInput002_GetCurrentActionSet_params { void *linux_side; InputActionSetHandle_t _ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput002_GetCurrentActionSet( struct cppISteamInput_SteamInput002_GetCurrentActionSet_params *params ); struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params { void *linux_side; InputHandle_t inputHandle; InputActionSetHandle_t actionSetLayerHandle; }; extern void cppISteamInput_SteamInput002_ActivateActionSetLayer( struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params *params ); struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params { void *linux_side; InputHandle_t inputHandle; InputActionSetHandle_t actionSetLayerHandle; }; extern void cppISteamInput_SteamInput002_DeactivateActionSetLayer( struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params *params ); struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params { void *linux_side; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params *params ); struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params { void *linux_side; int _ret; InputHandle_t inputHandle; InputActionSetHandle_t *handlesOut; }; extern void cppISteamInput_SteamInput002_GetActiveActionSetLayers( struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params *params ); struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params { void *linux_side; InputDigitalActionHandle_t _ret; const char *pszActionName; }; extern void cppISteamInput_SteamInput002_GetDigitalActionHandle( struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params *params ); struct cppISteamInput_SteamInput002_GetDigitalActionData_params { void *linux_side; InputDigitalActionData_t *_ret; InputHandle_t inputHandle; InputDigitalActionHandle_t digitalActionHandle; }; extern void cppISteamInput_SteamInput002_GetDigitalActionData( struct cppISteamInput_SteamInput002_GetDigitalActionData_params *params ); struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params { void *linux_side; int _ret; InputHandle_t inputHandle; InputActionSetHandle_t actionSetHandle; InputDigitalActionHandle_t digitalActionHandle; uint32_t *originsOut; }; extern void cppISteamInput_SteamInput002_GetDigitalActionOrigins( struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params *params ); struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params { void *linux_side; InputAnalogActionHandle_t _ret; const char *pszActionName; }; extern void cppISteamInput_SteamInput002_GetAnalogActionHandle( struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params *params ); struct cppISteamInput_SteamInput002_GetAnalogActionData_params { void *linux_side; InputAnalogActionData_t *_ret; InputHandle_t inputHandle; InputAnalogActionHandle_t analogActionHandle; }; extern void cppISteamInput_SteamInput002_GetAnalogActionData( struct cppISteamInput_SteamInput002_GetAnalogActionData_params *params ); struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params { void *linux_side; int _ret; InputHandle_t inputHandle; InputActionSetHandle_t actionSetHandle; InputAnalogActionHandle_t analogActionHandle; uint32_t *originsOut; }; extern void cppISteamInput_SteamInput002_GetAnalogActionOrigins( struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params *params ); struct cppISteamInput_SteamInput002_GetGlyphForActionOrigin_params { void *linux_side; const char *_ret; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput002_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput002_GetGlyphForActionOrigin_params *params ); struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params { void *linux_side; const char *_ret; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput002_GetStringForActionOrigin( struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params *params ); struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params { void *linux_side; InputHandle_t inputHandle; InputAnalogActionHandle_t eAction; }; extern void cppISteamInput_SteamInput002_StopAnalogActionMomentum( struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params *params ); struct cppISteamInput_SteamInput002_GetMotionData_params { void *linux_side; InputMotionData_t *_ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput002_GetMotionData( struct cppISteamInput_SteamInput002_GetMotionData_params *params ); struct cppISteamInput_SteamInput002_TriggerVibration_params { void *linux_side; InputHandle_t inputHandle; unsigned short usLeftSpeed; unsigned short usRightSpeed; }; extern void cppISteamInput_SteamInput002_TriggerVibration( struct cppISteamInput_SteamInput002_TriggerVibration_params *params ); struct cppISteamInput_SteamInput002_SetLEDColor_params { void *linux_side; InputHandle_t inputHandle; uint8 nColorR; uint8 nColorG; uint8 nColorB; unsigned int nFlags; }; extern void cppISteamInput_SteamInput002_SetLEDColor( struct cppISteamInput_SteamInput002_SetLEDColor_params *params ); struct cppISteamInput_SteamInput002_TriggerHapticPulse_params { void *linux_side; InputHandle_t inputHandle; uint32_t eTargetPad; unsigned short usDurationMicroSec; }; extern void cppISteamInput_SteamInput002_TriggerHapticPulse( struct cppISteamInput_SteamInput002_TriggerHapticPulse_params *params ); struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params { void *linux_side; InputHandle_t inputHandle; uint32_t eTargetPad; unsigned short usDurationMicroSec; unsigned short usOffMicroSec; unsigned short unRepeat; unsigned int nFlags; }; extern void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params *params ); struct cppISteamInput_SteamInput002_ShowBindingPanel_params { void *linux_side; bool _ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput002_ShowBindingPanel( struct cppISteamInput_SteamInput002_ShowBindingPanel_params *params ); struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params { void *linux_side; uint32_t _ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput002_GetInputTypeForHandle( struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params *params ); struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params { void *linux_side; InputHandle_t _ret; int nIndex; }; extern void cppISteamInput_SteamInput002_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params *params ); struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params { void *linux_side; int _ret; InputHandle_t ulinputHandle; }; extern void cppISteamInput_SteamInput002_GetGamepadIndexForController( struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params *params ); struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params { void *linux_side; const char *_ret; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput002_GetStringForXboxOrigin( struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params *params ); struct cppISteamInput_SteamInput002_GetGlyphForXboxOrigin_params { void *linux_side; const char *_ret; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput002_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput002_GetGlyphForXboxOrigin_params *params ); struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params { void *linux_side; uint32_t _ret; InputHandle_t inputHandle; uint32_t eOrigin; }; extern void cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params *params ); struct cppISteamInput_SteamInput002_TranslateActionOrigin_params { void *linux_side; uint32_t _ret; uint32_t eDestinationInputType; uint32_t eSourceOrigin; }; extern void cppISteamInput_SteamInput002_TranslateActionOrigin( struct cppISteamInput_SteamInput002_TranslateActionOrigin_params *params ); struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params { void *linux_side; bool _ret; InputHandle_t inputHandle; int *pMajor; int *pMinor; }; extern void cppISteamInput_SteamInput002_GetDeviceBindingRevision( struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params *params ); struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params { void *linux_side; uint32 _ret; InputHandle_t inputHandle; }; extern void cppISteamInput_SteamInput002_GetRemotePlaySessionID( struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params *params );