/* TODO these should be generated */ #ifndef __STEAMCLIENT_PRIVATE_H #define __STEAMCLIENT_PRIVATE_H #include #include #include #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "wine/list.h" #ifndef __cplusplus #include "cxx.h" #else typedef void (*vtable_ptr)(void); #endif #ifdef __cplusplus extern "C" { #endif struct w_steam_iface { vtable_ptr *vtable; void *u_iface; }; struct SteamInputActionEvent_t; typedef void (*CDECL win_SteamInputActionEventCallbackPointer)( struct SteamInputActionEvent_t * ); void lin_SteamInputActionEventCallbackPointer( struct SteamInputActionEvent_t *dat ); struct w_steam_iface *create_win_interface(const char *name, void *linux_side); unsigned int steamclient_unix_path_to_dos_path( bool api_result, const char *src, char *dst, uint32_t dst_bytes, int is_url ); extern const char *steamclient_dos_to_unix_path( const char *src, int is_url ); extern void steamclient_free_path( const char *path_array ); extern const char **steamclient_dos_to_unix_path_array( const char **src_array ); extern void steamclient_free_path_array( const char **path_array ); const char *steamclient_isteamcontroller_getglyph(int origin, const char *lin_path); const char *steamclient_isteaminput_getglyph(int origin, const char *lin_path); const char *steamclient_isteaminput_getglyph_xbox(int origin, const char *lin_path); const char *steamclient_isteaminput_getglyph_png(int origin, int size, int flags, const char *lin_path); const char *steamclient_isteaminput_getglyph_svg(int origin, int flags, const char *lin_path); uint32_t manual_convert_nNativeKeyCode( uint32_t win_vk ); void *create_LinuxISteamMatchmakingServerListResponse(void *win, const char *version); void *create_LinuxISteamMatchmakingPingResponse(void *win, const char *version); void *create_LinuxISteamMatchmakingPlayersResponse(void *win, const char *version); void *create_LinuxISteamMatchmakingRulesResponse(void *win, const char *version); void *manual_convert_SteamAPIWarningMessageHook_t(void *win_func); void *manual_convert_FSteamNetworkingSocketsDebugOutput(void *win_func); void *manual_convert_SteamAPI_CheckCallbackRegistered_t(void *win_func); #define PATH_MAX 4096 extern char g_tmppath[PATH_MAX]; void *alloc_callback_wtou( int id, void *callback, int *callback_len ); void convert_callback_utow( int id, void *lin_callback, int lin_callback_len, void *callback, int callback_len ); void *alloc_mem_for_iface(size_t size, const char *iface_version); void *alloc_vtable(void *vtable, unsigned int method_count, const char *iface_version); enum callback_type { SOCKET_DEBUG_OUTPUT = 1, STEAM_API_WARNING_HOOK, STEAM_API_CALLBACK_ONE_PARAM, }; struct callback_data { enum callback_type type; void *func; int complete; union { struct { unsigned int type; const char *msg; } sockets_debug_output; struct { int severity; const char *msg; } steam_api_warning_hook; struct { void *param; } steam_api_callback_one_param; }; }; void execute_callback(struct callback_data *cb_data); bool is_native_thread(void); bool after_shutdown(bool); int32_t after_steam_pipe_create( int32_t pipe ); #ifdef __cplusplus } #endif #endif /* __STEAMCLIENT_PRIVATE_H */