#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_111/steam_api.h" #include "steamworks_sdk_111/isteamgameserver.h" #include "steamworks_sdk_111/isteamgameserverstats.h" #include "steamworks_sdk_111/isteamgamecoordinator.h" extern "C" { struct winLobbyDataUpdate_t_16 { uint64 m_ulSteamIDLobby; uint64 m_ulSteamIDMember; } __attribute__ ((ms_struct)); void cb_LobbyDataUpdate_t_16(void *l, void *w) { LobbyDataUpdate_t *lin = (LobbyDataUpdate_t *)l; struct winLobbyDataUpdate_t_16 *win = (struct winLobbyDataUpdate_t_16 *)w; win->m_ulSteamIDLobby = lin->m_ulSteamIDLobby; win->m_ulSteamIDMember = lin->m_ulSteamIDMember; } }