//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: interface to both friends list data and general information about users // //============================================================================= #ifndef ISTEAMFRIENDS_H #define ISTEAMFRIENDS_H #ifdef _WIN32 #pragma once #endif #include "isteamclient.h" //----------------------------------------------------------------------------- // Purpose: set of relationships to other users //----------------------------------------------------------------------------- enum EFriendRelationship { k_EFriendRelationshipNone = 0, k_EFriendRelationshipBlocked = 1, k_EFriendRelationshipRequestRecipient = 2, k_EFriendRelationshipFriend = 3, k_EFriendRelationshipRequestInitiator = 4, k_EFriendRelationshipIgnored = 5, k_EFriendRelationshipIgnoredFriend = 6, }; //----------------------------------------------------------------------------- // Purpose: list of states a friend can be in //----------------------------------------------------------------------------- enum EPersonaState { k_EPersonaStateOffline = 0, // friend is not currently logged on k_EPersonaStateOnline = 1, // friend is logged on k_EPersonaStateBusy = 2, // user is on, but busy k_EPersonaStateAway = 3, // auto-away feature k_EPersonaStateSnooze = 4, // auto-away for a long time k_EPersonaStateMax, }; //----------------------------------------------------------------------------- // Purpose: flags for enumerating friends list, or quickly checking a the relationship between users //----------------------------------------------------------------------------- enum k_EFriendFlags { k_EFriendFlagNone = 0x00, k_EFriendFlagBlocked = 0x01, k_EFriendFlagFriendshipRequested = 0x02, k_EFriendFlagImmediate = 0x04, // "regular" friend k_EFriendFlagClanMember = 0x08, k_EFriendFlagOnGameServer = 0x10, // k_EFriendFlagHasPlayedWith = 0x20, // not currently used // k_EFriendFlagFriendOfFriend = 0x40, // not currently used k_EFriendFlagRequestingFriendship = 0x80, k_EFriendFlagRequestingInfo = 0x100, k_EFriendFlagIgnored = 0x200, k_EFriendFlagIgnoredFriend = 0x400, k_EFriendFlagAll = 0xFFFF, }; // maximum number of characters in a users name enum { k_cchPersonaNameMax = 128 }; // size limit on chat room or member metadata const uint32 k_cubChatMetadataMax = 4096; //----------------------------------------------------------------------------- // Purpose: interface to accessing information about individual users, // that can be a friend, in a group, on a game server or in a lobby with the local user //----------------------------------------------------------------------------- class ISteamFriends { public: // returns the local players name - guaranteed to not be NULL. // this is the same name as on the users community profile page // this is stored in UTF-8 format // like all the other interface functions that return a char *, it's important that this pointer is not saved // off; it will eventually be free'd or re-allocated virtual const char *GetPersonaName() = 0; virtual void SetPersonaName( const char *pchPersonaName ) = 0; virtual EPersonaState GetPersonaState() = 0; virtual void SetPersonaState( EPersonaState ePersonaState ) = 0; virtual bool AddFriend( CSteamID steamIDFriend ) = 0; virtual bool RemoveFriend( CSteamID steamIDFriend ) = 0; virtual bool HasFriend( CSteamID steamIDFriend ) = 0; virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0; virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0; virtual bool Deprecated_GetFriendGamePlayed( CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0; virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; virtual int32 AddFriendByName( const char *pchEmailOrAccountName ) = 0; virtual int GetFriendCount() = 0; virtual CSteamID GetFriendByIndex( int iFriend ) = 0; virtual void SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const char *pchMsgBody ) = 0; virtual void SetFriendRegValue( CSteamID steamIDFriend, const char *pchKey, const char *pchValue ) = 0; virtual const char *GetFriendRegValue( CSteamID steamIDFriend, const char *pchKey ) = 0; virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0; virtual int GetChatMessage( CSteamID steamIDFriend, int iChatID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0; virtual bool SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const void *pvMsgBody, int cubMsgBody ) = 0; virtual int GetChatIDOfChatHistoryStart( CSteamID steamIDFriend ) = 0; virtual void SetChatHistoryStart( CSteamID steamIDFriend, int iChatID ) = 0; virtual void ClearChatHistory( CSteamID steamIDFriend ) = 0; virtual bool InviteFriendByEmail( const char *pchEmailAccount ) = 0; virtual int GetBlockedFriendCount() = 0; virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort ) = 0; virtual bool GetFriendGamePlayed2( CSteamID steamIDFriend, uint64 *pulGameID, uint32 *punGameIP, uint16 *pusGamePort, uint16 *pusQueryPort ) = 0; }; #define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends001" //----------------------------------------------------------------------------- // Purpose: called when a friends' status changes //----------------------------------------------------------------------------- struct PersonaStateChange_t { enum { k_iCallback = k_iSteamFriendsCallbacks + 4 }; uint64 m_ulSteamID; // steamID of the friend who changed int m_nChangeFlags; // what's changed }; // used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user // these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend enum EPersonaChange { k_EPersonaChangeName = 0x001, k_EPersonaChangeStatus = 0x002, k_EPersonaChangeComeOnline = 0x004, k_EPersonaChangeGoneOffline = 0x008, k_EPersonaChangeGamePlayed = 0x010, k_EPersonaChangeGameServer = 0x020, k_EPersonaChangeAvatar = 0x040, k_EPersonaChangeJoinedSource= 0x080, k_EPersonaChangeLeftSource = 0x100, k_EPersonaChangeRelationshipChanged = 0x200, k_EPersonaChangeNameFirstSet = 0x400, }; //----------------------------------------------------------------------------- // Purpose: posted when game overlay activates or deactivates // the game can use this to be pause or resume single player games //----------------------------------------------------------------------------- struct GameOverlayActivated_t { enum { k_iCallback = k_iSteamFriendsCallbacks + 31 }; uint8 m_bActive; // true if it's just been activated, false otherwise }; //----------------------------------------------------------------------------- // Purpose: called when the user tries to join a different game server from their friends list // game client should attempt to connect to specified server when this is received //----------------------------------------------------------------------------- struct GameServerChangeRequested_t { enum { k_iCallback = k_iSteamFriendsCallbacks + 32 }; char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com") char m_rgchPassword[64]; // server password, if any }; #endif // ISTEAMFRIENDS_H