#include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v0.9.15/openvr.h" using namespace vr; extern "C" { #include "struct_converters.h" } #include "cppIVRRenderModels_IVRRenderModels_002.h" #ifdef __cplusplus extern "C" { #endif bool cppIVRRenderModels_IVRRenderModels_002_LoadRenderModel(void *linux_side, const char * pchRenderModelName, winRenderModel_t_0915 ** ppRenderModel) { RenderModel_t *lin; bool _ret; _ret = ((IVRRenderModels*)linux_side)->LoadRenderModel((const char *)pchRenderModelName, &lin); if(_ret == 0) *ppRenderModel = struct_RenderModel_t_0915_wrap(lin); return _ret; } void cppIVRRenderModels_IVRRenderModels_002_FreeRenderModel(void *linux_side, winRenderModel_t_0915 * pRenderModel) { ((IVRRenderModels*)linux_side)->FreeRenderModel(struct_RenderModel_t_0915_unwrap(pRenderModel)); } bool cppIVRRenderModels_IVRRenderModels_002_LoadTexture(void *linux_side, TextureID_t textureId, winRenderModel_TextureMap_t_0915 ** ppTexture) { RenderModel_TextureMap_t *lin; bool _ret; _ret = ((IVRRenderModels*)linux_side)->LoadTexture((vr::TextureID_t)textureId, &lin); if(_ret == 0) *ppTexture = struct_RenderModel_TextureMap_t_0915_wrap(lin); return _ret; } void cppIVRRenderModels_IVRRenderModels_002_FreeTexture(void *linux_side, winRenderModel_TextureMap_t_0915 * pTexture) { ((IVRRenderModels*)linux_side)->FreeTexture(struct_RenderModel_TextureMap_t_0915_unwrap(pTexture)); } uint32_t cppIVRRenderModels_IVRRenderModels_002_GetRenderModelName(void *linux_side, uint32_t unRenderModelIndex, char * pchRenderModelName, uint32_t unRenderModelNameLen) { return ((IVRRenderModels*)linux_side)->GetRenderModelName((uint32_t)unRenderModelIndex, (char *)pchRenderModelName, (uint32_t)unRenderModelNameLen); } uint32_t cppIVRRenderModels_IVRRenderModels_002_GetRenderModelCount(void *linux_side) { return ((IVRRenderModels*)linux_side)->GetRenderModelCount(); } uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentCount(void *linux_side, const char * pchRenderModelName) { return ((IVRRenderModels*)linux_side)->GetComponentCount((const char *)pchRenderModelName); } uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentName(void *linux_side, const char * pchRenderModelName, uint32_t unComponentIndex, char * pchComponentName, uint32_t unComponentNameLen) { return ((IVRRenderModels*)linux_side)->GetComponentName((const char *)pchRenderModelName, (uint32_t)unComponentIndex, (char *)pchComponentName, (uint32_t)unComponentNameLen); } uint64_t cppIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask(void *linux_side, const char * pchRenderModelName, const char * pchComponentName) { return ((IVRRenderModels*)linux_side)->GetComponentButtonMask((const char *)pchRenderModelName, (const char *)pchComponentName); } uint32_t cppIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName(void *linux_side, const char * pchRenderModelName, const char * pchComponentName, char * pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen) { return ((IVRRenderModels*)linux_side)->GetComponentRenderModelName((const char *)pchRenderModelName, (const char *)pchComponentName, (char *)pchComponentRenderModelName, (uint32_t)unComponentRenderModelNameLen); } bool cppIVRRenderModels_IVRRenderModels_002_GetComponentState(void *linux_side, const char * pchRenderModelName, const char * pchComponentName, VRControllerState_t * pControllerState, RenderModel_ComponentState_t * pComponentState) { return ((IVRRenderModels*)linux_side)->GetComponentState((const char *)pchRenderModelName, (const char *)pchComponentName, (const vr::VRControllerState_t *)pControllerState, (vr::RenderModel_ComponentState_t *)pComponentState); } bool cppIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent(void *linux_side, const char * pchRenderModelName, const char * pchComponentName) { return ((IVRRenderModels*)linux_side)->RenderModelHasComponent((const char *)pchRenderModelName, (const char *)pchComponentName); } #ifdef __cplusplus } #endif