#ifndef __STEAMCLIENT_UNIX_PRIVATE_H #define __STEAMCLIENT_UNIX_PRIVATE_H #include #include #include #include #include "steamclient_structs.h" #include "unixlib.h" #include "wine/debug.h" #include "wine/list.h" #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ extern const char *steamclient_isteamcontroller_getglyph( int origin, const char *lin_path ); extern const char *steamclient_isteaminput_getglyph( int origin, const char *lin_path ); extern const char *steamclient_isteaminput_getglyph_xbox( int origin, const char *lin_path ); extern const char *steamclient_isteaminput_getglyph_png( int origin, int size, int flags, const char *lin_path ); extern const char *steamclient_isteaminput_getglyph_svg( int origin, int flags, const char *lin_path ); extern struct u_ISteamMatchmakingServerListResponse *create_LinuxISteamMatchmakingServerListResponse( void *win, const char *version ) DECLSPEC_HIDDEN; extern struct u_ISteamMatchmakingPingResponse *create_LinuxISteamMatchmakingPingResponse( void *win, const char *version ) DECLSPEC_HIDDEN; extern struct u_ISteamMatchmakingPlayersResponse *create_LinuxISteamMatchmakingPlayersResponse( void *win, const char *version ) DECLSPEC_HIDDEN; extern struct u_ISteamMatchmakingRulesResponse *create_LinuxISteamMatchmakingRulesResponse( void *win, const char *version ) DECLSPEC_HIDDEN; extern struct u_ISteamNetworkingConnectionCustomSignaling *create_LinuxISteamNetworkingConnectionCustomSignaling(void *win, const char *version) DECLSPEC_HIDDEN; extern struct u_ISteamNetworkingCustomSignalingRecvContext *create_LinuxISteamNetworkingCustomSignalingRecvContext(void *win, const char *version) DECLSPEC_HIDDEN; extern uint32_t manual_convert_nNativeKeyCode( uint32_t win_vk ); typedef void (U_CDECL *u_SteamAPIWarningMessageHook_t)( int32_t, const char * ); typedef void (W_CDECL *w_SteamAPIWarningMessageHook_t)( int32_t, const char * ); u_SteamAPIWarningMessageHook_t manual_convert_SetWarningMessageHook_pFunction( w_SteamAPIWarningMessageHook_t ); typedef void (U_STDCALL *u_FSteamNetworkingSocketsDebugOutput)( uint32_t, const char * ); typedef void (W_STDCALL *w_FSteamNetworkingSocketsDebugOutput)( uint32_t, const char * ); u_FSteamNetworkingSocketsDebugOutput manual_convert_SetDebugOutputFunction_pfnFunc( w_FSteamNetworkingSocketsDebugOutput ); typedef uint32_t (U_STDCALL *u_SteamAPI_CheckCallbackRegistered_t)( int32_t ); typedef uint32_t (W_STDCALL *w_SteamAPI_CheckCallbackRegistered_t)( int32_t ); u_SteamAPI_CheckCallbackRegistered_t manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func( w_SteamAPI_CheckCallbackRegistered_t ); typedef uint32_t (U_CDECL *u_SteamAPI_CheckCallbackRegistered_t_156)( int32_t ); typedef uint32_t (W_CDECL *w_SteamAPI_CheckCallbackRegistered_t_156)( int32_t ); u_SteamAPI_CheckCallbackRegistered_t_156 manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( w_SteamAPI_CheckCallbackRegistered_t_156 ); typedef void (U_STDCALL *u_SteamAPI_PostAPIResultInProcess_t)( uint64_t, void *, uint32_t, int ); typedef void (W_STDCALL *w_SteamAPI_PostAPIResultInProcess_t)( uint64_t, void *, uint32_t, int ); u_SteamAPI_PostAPIResultInProcess_t manual_convert_Set_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t ); u_SteamAPI_PostAPIResultInProcess_t manual_convert_Remove_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t ); typedef void (U_STDCALL *u_void_SteamAPI_PostAPIResultInProcess_t)(void); typedef void (W_STDCALL *w_void_SteamAPI_PostAPIResultInProcess_t)(void); u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t ); u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t ); bool after_shutdown( bool ); int32_t after_steam_pipe_create( int32_t pipe ); #ifdef __cplusplus } /* extern "C" */ #endif /* __cplusplus */ #endif /* __STEAMCLIENT_UNIX_PRIVATE_H */