#include "steamclient_structs.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets002.hpp" #include "cppISteamNetworkingSockets_SteamNetworkingSockets004.hpp" static void receive_messages_utow_144( uint32_t count, u_SteamNetworkingMessage_t_144 **u_msgs, w_SteamNetworkingMessage_t_144 **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_144 ); w_SteamNetworkingMessage_t_144 *w_msg = &message->w_msg_144; u_SteamNetworkingMessage_t_144 *u_msg = u_msgs[i]; message->u_msg_144 = u_msg; w_msg->m_cbSize = u_msg->m_cbSize; w_msg->m_conn = u_msg->m_conn; w_msg->m_sender = u_msg->m_sender; w_msg->m_nConnUserData = u_msg->m_nConnUserData; w_msg->m_usecTimeReceived = u_msg->m_usecTimeReceived; w_msg->m_nMessageNumber = u_msg->m_nMessageNumber; w_msg->m_nChannel = u_msg->m_nChannel; } } void unix_networking_messages_receive_144( uint32_t count, w_SteamNetworkingMessage_t_144 **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_144 ); w_SteamNetworkingMessage_t_144 *w_msg = &message->w_msg_144; u_SteamNetworkingMessage_t_144 *u_msg = message->u_msg_144; memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize ); u_msg->m_pfnRelease( u_msg ); message->u_msg_144 = NULL; } } /* ISteamNetworkingSockets_SteamNetworkingSockets002 */ void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); } /* ISteamNetworkingSockets_SteamNetworkingSockets004 */ void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); }