#include "steamclient_private.h" #include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #pragma push_macro("strncpy") #undef strncpy #include "steamworks_sdk_150/steam_api.h" #include "steamworks_sdk_150/isteamnetworkingsockets.h" #include "steamworks_sdk_150/isteamnetworkingutils.h" #include "steamworks_sdk_150/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #pragma pop_macro("strncpy") extern "C" { #define SDKVER_150 #include "struct_converters.h" #include "cb_converters.h" #define SDK_VERSION 1500 #include "steamclient_manual_common.h" typedef winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_152; typedef winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_158; typedef struct SteamNetConnectionRealTimeStatus_t SteamNetConnectionRealTimeStatus_t; #include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h" #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h" #include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h" #include "cppISteamInput_SteamInput001.h" #include "cppISteamController_SteamController007.h" } WINE_DEFAULT_DEBUG_CHANNEL(steamclient); void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params ) { ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side; SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params ) { ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side; SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, lin_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params ) { #define MAX_SEND_MESSAGES 64 ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side; /* use the stack to avoid heap allocation */ struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES]; int i; if (params->nMessages > MAX_SEND_MESSAGES) { /* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */ FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n", params->nMessages, MAX_SEND_MESSAGES ); } while (params->nMessages) { for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i) lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin( params->pMessages[i] ); iface->SendMessages( i, lin_msgs, (int64 *)params->pOutMessageNumberOrResult ); params->nMessages -= i; params->pMessages += i; if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i; } } void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params ) { ISteamNetworkingMessages *iface = (ISteamNetworkingMessages *)params->linux_side; SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, lin_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } #pragma pack( push, 8 ) struct winSteamNetConnectionStatusChangedCallback_t_584 { HSteamNetConnection m_hConn; SteamNetConnectionInfo_t m_info __attribute__((aligned(8))); ESteamNetworkingConnectionState m_eOldState; } __attribute__ ((ms_struct)); #pragma pack( pop ) typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_584 *); static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged; static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat) { win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged; if(fn){ struct winSteamNetConnectionStatusChangedCallback_t_584 w_dat; cb_SteamNetConnectionStatusChangedCallback_t_584(l_dat, &w_dat); fn(&w_dat); } } typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *); win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged; void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat) { win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *); win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged; void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat) { win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *); win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest; void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat) { win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest; if(fn) fn(dat); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *); win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed; void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat) { win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed; if(fn) fn(dat); } void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params ) { ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side; void *lin_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( x, y ) \ case k_ESteamNetworkingConfig_Callback_##x: \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \ (ESteamNetworkingConfigScope)params->eScopeType, \ params->scopeObj, \ (ESteamNetworkingConfigDataType)params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)params->pArg == NULL) lin_fn = NULL; \ else lin_fn = (void *)&lin_##y; \ params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \ (ESteamNetworkingConfigScope)params->eScopeType, \ params->scopeObj, \ (ESteamNetworkingConfigDataType)params->eDataType, &lin_fn ); \ if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \ } CASE( ConnectionStatusChanged, SteamNetConnectionStatusChanged ) CASE( AuthStatusChanged, SteamNetAuthenticationStatusChanged ) CASE( RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged ) CASE( MessagesSessionRequest, SteamNetworkingMessagesSessionRequest ) CASE( MessagesSessionFailed, SteamNetworkingMessagesSessionFailed ) #undef CASE default: params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, (ESteamNetworkingConfigScope)params->eScopeType, params->scopeObj, (ESteamNetworkingConfigDataType)params->eDataType, params->pArg ); } } void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params ) { ISteamInput *iface = (ISteamInput *)params->linux_side; params->_ret = iface->GetGlyphForActionOrigin( (EInputActionOrigin)params->eOrigin ); params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret ); } void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params ) { ISteamInput *iface = (ISteamInput *)params->linux_side; params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin ); params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret ); } void cppISteamController_SteamController007_GetGlyphForActionOrigin( struct cppISteamController_SteamController007_GetGlyphForActionOrigin_params *params ) { ISteamController *iface = (ISteamController *)params->linux_side; params->_ret = iface->GetGlyphForActionOrigin( (EControllerActionOrigin)params->eOrigin ); params->_ret = steamclient_isteamcontroller_getglyph( params->eOrigin, params->_ret ); } void cppISteamController_SteamController007_GetGlyphForXboxOrigin( struct cppISteamController_SteamController007_GetGlyphForXboxOrigin_params *params ) { ISteamController *iface = (ISteamController *)params->linux_side; params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin ); params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret ); }