extern void win_to_lin_struct__128(void *w, void *l); extern void lin_to_win_struct__128(void *l, void *w); extern void win_to_lin_struct_CallbackMsg_t_128(void *w, void *l); extern void lin_to_win_struct_CallbackMsg_t_128(void *l, void *w); extern void win_to_lin_struct_FriendGameInfo_t_128(void *w, void *l); extern void lin_to_win_struct_FriendGameInfo_t_128(void *l, void *w); extern void win_to_lin_struct_FriendSessionStateInfo_t_128(void *w, void *l); extern void lin_to_win_struct_FriendSessionStateInfo_t_128(void *l, void *w); extern void win_to_lin_struct_servernetadr_t_128(void *w, void *l); extern void lin_to_win_struct_servernetadr_t_128(void *l, void *w); extern void win_to_lin_struct_gameserveritem_t_128(void *w, void *l); extern void lin_to_win_struct_gameserveritem_t_128(void *l, void *w); extern void win_to_lin_struct_SteamParamStringArray_t_128(void *w, void *l); extern void lin_to_win_struct_SteamParamStringArray_t_128(void *l, void *w); extern void win_to_lin_struct_LeaderboardEntry_t_128(void *w, void *l); extern void lin_to_win_struct_LeaderboardEntry_t_128(void *l, void *w); extern void win_to_lin_struct_P2PSessionState_t_128(void *w, void *l); extern void lin_to_win_struct_P2PSessionState_t_128(void *l, void *w); extern void win_to_lin_struct__128(void *w, void *l); extern void lin_to_win_struct__128(void *l, void *w); extern void win_to_lin_struct_SteamUGCDetails_t_128(void *w, void *l); extern void lin_to_win_struct_SteamUGCDetails_t_128(void *l, void *w); extern void win_to_lin_struct_CCallbackBase_128(void *w, void *l); extern void lin_to_win_struct_CCallbackBase_128(void *l, void *w); extern void win_to_lin_struct__128(void *w, void *l); extern void lin_to_win_struct__128(void *l, void *w); extern void win_to_lin_struct__128(void *w, void *l); extern void lin_to_win_struct__128(void *l, void *w); extern void win_to_lin_struct__128(void *w, void *l); extern void lin_to_win_struct__128(void *l, void *w);