//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============ // // Purpose: // //============================================================================= #ifndef STEAMTYPES_H #define STEAMTYPES_H #ifdef _WIN32 #pragma once #endif // Steam-specific types. Defined here so this header file can be included in other code bases. #ifndef WCHARTYPES_H typedef unsigned char uint8; #endif #if defined( __GNUC__ ) && !defined(POSIX) #if __GNUC__ < 4 #error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)" #endif #define POSIX 1 #endif #if defined(__x86_64__) || defined(_WIN64) #define X64BITS #endif typedef unsigned char uint8; typedef signed char int8; #if defined( _WIN32 ) typedef __int16 int16; typedef unsigned __int16 uint16; typedef __int32 int32; typedef unsigned __int32 uint32; typedef __int64 int64; typedef unsigned __int64 uint64; #ifdef X64BITS typedef __int64 intp; // intp is an integer that can accomodate a pointer typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *) #else typedef __int32 intp; typedef unsigned __int32 uintp; #endif #else // _WIN32 typedef short int16; typedef unsigned short uint16; typedef int int32; typedef unsigned int uint32; typedef long long int64; typedef unsigned long long uint64; #ifdef X64BITS typedef long long intp; typedef unsigned long long uintp; #else typedef int intp; typedef unsigned int uintp; #endif #endif // else _WIN32 const int k_cubSaltSize = 8; typedef uint8 Salt_t[ k_cubSaltSize ]; //----------------------------------------------------------------------------- // GID (GlobalID) stuff // This is a globally unique identifier. It's guaranteed to be unique across all // racks and servers for as long as a given universe persists. //----------------------------------------------------------------------------- // NOTE: for GID parsing/rendering and other utils, see gid.h typedef uint64 GID_t; const GID_t k_GIDNil = 0xffffffffffffffffull; // For convenience, we define a number of types that are just new names for GIDs typedef GID_t JobID_t; // Each Job has a unique ID typedef GID_t TxnID_t; // Each financial transaction has a unique ID const GID_t k_TxnIDNil = k_GIDNil; const GID_t k_TxnIDUnknown = 0; // this is baked into client messages and interfaces as an int, // make sure we never break this. typedef uint32 PackageId_t; const PackageId_t k_uPackageIdFreeSub = 0x0; const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF; const PackageId_t k_uPackageIdWallet = 0xFFFFFFFE; const PackageId_t k_uPackageIdMicroTxn = 0xFFFFFFFD; // this is baked into client messages and interfaces as an int, // make sure we never break this. typedef uint32 AppId_t; const AppId_t k_uAppIdInvalid = 0x0; // this is baked into client messages and interfaces as an int, // make sure we never break this. AppIds and DepotIDs also presently // share the same namespace, but since we'd like to change that in the future // I've defined it seperately here. typedef uint32 DepotId_t; const DepotId_t k_uDepotIdInvalid = 0x0; // RTime32 // We use this 32 bit time representing real world time. // It offers 1 second resolution beginning on January 1, 1970 (Unix time) typedef uint32 RTime32; typedef uint32 CellID_t; const CellID_t k_uCellIDInvalid = 0xFFFFFFFF; // handle to a Steam API call typedef uint64 SteamAPICall_t; #endif // STEAMTYPES_H