#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_101/steam_api.h" #include "cppISteamUser_SteamUser010.h" #include "struct_converters_101.h" #ifdef __cplusplus extern "C" { #endif HSteamUser cppISteamUser_SteamUser010_GetHSteamUser(void *linux_side) { return ((ISteamUser*)linux_side)->GetHSteamUser(); } bool cppISteamUser_SteamUser010_BLoggedOn(void *linux_side) { return ((ISteamUser*)linux_side)->BLoggedOn(); } CSteamID cppISteamUser_SteamUser010_GetSteamID(void *linux_side) { return ((ISteamUser*)linux_side)->GetSteamID(); } int cppISteamUser_SteamUser010_InitiateGameConnection(void *linux_side, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { return ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure); } void cppISteamUser_SteamUser010_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer); } void cppISteamUser_SteamUser010_TrackAppUsageEvent(void *linux_side, CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo) { ((ISteamUser*)linux_side)->TrackAppUsageEvent((CGameID)gameID, (int)eAppUsageEvent, (const char *)pchExtraInfo); } #ifdef __cplusplus } #endif