#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002.h" struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 { #ifdef __cplusplus virtual uint32_t GetSessionCount( ) = 0; virtual uint32_t GetSessionID( int32_t ) = 0; virtual CSteamID GetSessionSteamID( uint32_t ) = 0; virtual const char * GetSessionClientName( uint32_t ) = 0; virtual uint32_t GetSessionClientFormFactor( uint32_t ) = 0; virtual bool BGetSessionClientResolution( uint32_t, int32_t *, int32_t * ) = 0; virtual bool BStartRemotePlayTogether( bool ) = 0; virtual bool BSendRemotePlayTogetherInvite( CSteamID ) = 0; #endif /* __cplusplus */ }; void cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionCount( struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionCount_params *params ) { struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *iface = (struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *)params->linux_side; params->_ret = iface->GetSessionCount( ); } void cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionID( struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionID_params *params ) { struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *iface = (struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *)params->linux_side; params->_ret = iface->GetSessionID( params->iSessionIndex ); } void cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionSteamID( struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionSteamID_params *params ) { struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *iface = (struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *)params->linux_side; *params->_ret = iface->GetSessionSteamID( params->unSessionID ); } void cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionClientName( struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionClientName_params *params ) { struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *iface = (struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *)params->linux_side; params->_ret = iface->GetSessionClientName( params->unSessionID ); } void cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionClientFormFactor( struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionClientFormFactor_params *params ) { struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *iface = (struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *)params->linux_side; params->_ret = iface->GetSessionClientFormFactor( params->unSessionID ); } void cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BGetSessionClientResolution( struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BGetSessionClientResolution_params *params ) { struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *iface = (struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *)params->linux_side; params->_ret = iface->BGetSessionClientResolution( params->unSessionID, params->pnResolutionX, params->pnResolutionY ); } void cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BStartRemotePlayTogether( struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BStartRemotePlayTogether_params *params ) { struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *iface = (struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *)params->linux_side; params->_ret = iface->BStartRemotePlayTogether( params->bShowOverlay ); } void cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BSendRemotePlayTogetherInvite( struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BSendRemotePlayTogetherInvite_params *params ) { struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *iface = (struct cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002 *)params->linux_side; params->_ret = iface->BSendRemotePlayTogetherInvite( params->steamIDFriend ); } #ifdef __cplusplus } #endif