#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_148a/steam_api.h" #include "steamworks_sdk_148a/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_148a #include "struct_converters.h" #include "cppISteamUser_SteamUser020.h" void cppISteamUser_SteamUser020_GetHSteamUser( struct cppISteamUser_SteamUser020_GetHSteamUser_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetHSteamUser( ); } void cppISteamUser_SteamUser020_BLoggedOn( struct cppISteamUser_SteamUser020_BLoggedOn_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BLoggedOn( ); } void cppISteamUser_SteamUser020_GetSteamID( struct cppISteamUser_SteamUser020_GetSteamID_params *params ) { *params->_ret = ((ISteamUser*)params->linux_side)->GetSteamID( ); } void cppISteamUser_SteamUser020_InitiateGameConnection( struct cppISteamUser_SteamUser020_InitiateGameConnection_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->InitiateGameConnection( (void *)params->pAuthBlob, (int)params->cbMaxAuthBlob, (CSteamID)params->steamIDGameServer, (uint32)params->unIPServer, (uint16)params->usPortServer, (bool)params->bSecure ); } void cppISteamUser_SteamUser020_TerminateGameConnection( struct cppISteamUser_SteamUser020_TerminateGameConnection_params *params ) { ((ISteamUser*)params->linux_side)->TerminateGameConnection( (uint32)params->unIPServer, (uint16)params->usPortServer ); } void cppISteamUser_SteamUser020_TrackAppUsageEvent( struct cppISteamUser_SteamUser020_TrackAppUsageEvent_params *params ) { ((ISteamUser*)params->linux_side)->TrackAppUsageEvent( (CGameID)params->gameID, (int)params->eAppUsageEvent, (const char *)params->pchExtraInfo ); } void cppISteamUser_SteamUser020_GetUserDataFolder( struct cppISteamUser_SteamUser020_GetUserDataFolder_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetUserDataFolder( (char *)params->pchBuffer, (int)params->cubBuffer ); } void cppISteamUser_SteamUser020_StartVoiceRecording( struct cppISteamUser_SteamUser020_StartVoiceRecording_params *params ) { ((ISteamUser*)params->linux_side)->StartVoiceRecording( ); } void cppISteamUser_SteamUser020_StopVoiceRecording( struct cppISteamUser_SteamUser020_StopVoiceRecording_params *params ) { ((ISteamUser*)params->linux_side)->StopVoiceRecording( ); } void cppISteamUser_SteamUser020_GetAvailableVoice( struct cppISteamUser_SteamUser020_GetAvailableVoice_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetAvailableVoice( (uint32 *)params->pcbCompressed, (uint32 *)params->pcbUncompressed_Deprecated, (uint32)params->nUncompressedVoiceDesiredSampleRate_Deprecated ); } void cppISteamUser_SteamUser020_GetVoice( struct cppISteamUser_SteamUser020_GetVoice_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetVoice( (bool)params->bWantCompressed, (void *)params->pDestBuffer, (uint32)params->cbDestBufferSize, (uint32 *)params->nBytesWritten, (bool)params->bWantUncompressed_Deprecated, (void *)params->pUncompressedDestBuffer_Deprecated, (uint32)params->cbUncompressedDestBufferSize_Deprecated, (uint32 *)params->nUncompressBytesWritten_Deprecated, (uint32)params->nUncompressedVoiceDesiredSampleRate_Deprecated ); } void cppISteamUser_SteamUser020_DecompressVoice( struct cppISteamUser_SteamUser020_DecompressVoice_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->DecompressVoice( (const void *)params->pCompressed, (uint32)params->cbCompressed, (void *)params->pDestBuffer, (uint32)params->cbDestBufferSize, (uint32 *)params->nBytesWritten, (uint32)params->nDesiredSampleRate ); } void cppISteamUser_SteamUser020_GetVoiceOptimalSampleRate( struct cppISteamUser_SteamUser020_GetVoiceOptimalSampleRate_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetVoiceOptimalSampleRate( ); } void cppISteamUser_SteamUser020_GetAuthSessionTicket( struct cppISteamUser_SteamUser020_GetAuthSessionTicket_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetAuthSessionTicket( (void *)params->pTicket, (int)params->cbMaxTicket, (uint32 *)params->pcbTicket ); } void cppISteamUser_SteamUser020_BeginAuthSession( struct cppISteamUser_SteamUser020_BeginAuthSession_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BeginAuthSession( (const void *)params->pAuthTicket, (int)params->cbAuthTicket, (CSteamID)params->steamID ); } void cppISteamUser_SteamUser020_EndAuthSession( struct cppISteamUser_SteamUser020_EndAuthSession_params *params ) { ((ISteamUser*)params->linux_side)->EndAuthSession( (CSteamID)params->steamID ); } void cppISteamUser_SteamUser020_CancelAuthTicket( struct cppISteamUser_SteamUser020_CancelAuthTicket_params *params ) { ((ISteamUser*)params->linux_side)->CancelAuthTicket( (HAuthTicket)params->hAuthTicket ); } void cppISteamUser_SteamUser020_UserHasLicenseForApp( struct cppISteamUser_SteamUser020_UserHasLicenseForApp_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->UserHasLicenseForApp( (CSteamID)params->steamID, (AppId_t)params->appID ); } void cppISteamUser_SteamUser020_BIsBehindNAT( struct cppISteamUser_SteamUser020_BIsBehindNAT_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BIsBehindNAT( ); } void cppISteamUser_SteamUser020_AdvertiseGame( struct cppISteamUser_SteamUser020_AdvertiseGame_params *params ) { ((ISteamUser*)params->linux_side)->AdvertiseGame( (CSteamID)params->steamIDGameServer, (uint32)params->unIPServer, (uint16)params->usPortServer ); } void cppISteamUser_SteamUser020_RequestEncryptedAppTicket( struct cppISteamUser_SteamUser020_RequestEncryptedAppTicket_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->RequestEncryptedAppTicket( (void *)params->pDataToInclude, (int)params->cbDataToInclude ); } void cppISteamUser_SteamUser020_GetEncryptedAppTicket( struct cppISteamUser_SteamUser020_GetEncryptedAppTicket_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetEncryptedAppTicket( (void *)params->pTicket, (int)params->cbMaxTicket, (uint32 *)params->pcbTicket ); } void cppISteamUser_SteamUser020_GetGameBadgeLevel( struct cppISteamUser_SteamUser020_GetGameBadgeLevel_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetGameBadgeLevel( (int)params->nSeries, (bool)params->bFoil ); } void cppISteamUser_SteamUser020_GetPlayerSteamLevel( struct cppISteamUser_SteamUser020_GetPlayerSteamLevel_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetPlayerSteamLevel( ); } void cppISteamUser_SteamUser020_RequestStoreAuthURL( struct cppISteamUser_SteamUser020_RequestStoreAuthURL_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->RequestStoreAuthURL( (const char *)params->pchRedirectURL ); } void cppISteamUser_SteamUser020_BIsPhoneVerified( struct cppISteamUser_SteamUser020_BIsPhoneVerified_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BIsPhoneVerified( ); } void cppISteamUser_SteamUser020_BIsTwoFactorEnabled( struct cppISteamUser_SteamUser020_BIsTwoFactorEnabled_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BIsTwoFactorEnabled( ); } void cppISteamUser_SteamUser020_BIsPhoneIdentifying( struct cppISteamUser_SteamUser020_BIsPhoneIdentifying_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BIsPhoneIdentifying( ); } void cppISteamUser_SteamUser020_BIsPhoneRequiringVerification( struct cppISteamUser_SteamUser020_BIsPhoneRequiringVerification_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BIsPhoneRequiringVerification( ); } void cppISteamUser_SteamUser020_GetMarketEligibility( struct cppISteamUser_SteamUser020_GetMarketEligibility_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetMarketEligibility( ); } void cppISteamUser_SteamUser020_GetDurationControl( struct cppISteamUser_SteamUser020_GetDurationControl_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetDurationControl( ); } #ifdef __cplusplus } #endif