#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_103/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_103 #include "struct_converters.h" #include "cppISteamUser_SteamUser011.h" void cppISteamUser_SteamUser011_GetHSteamUser( struct cppISteamUser_SteamUser011_GetHSteamUser_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetHSteamUser( ); } void cppISteamUser_SteamUser011_BLoggedOn( struct cppISteamUser_SteamUser011_BLoggedOn_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BLoggedOn( ); } void cppISteamUser_SteamUser011_GetSteamID( struct cppISteamUser_SteamUser011_GetSteamID_params *params ) { *params->_ret = ((ISteamUser*)params->linux_side)->GetSteamID( ); } void cppISteamUser_SteamUser011_InitiateGameConnection( struct cppISteamUser_SteamUser011_InitiateGameConnection_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->InitiateGameConnection( (void *)params->pAuthBlob, (int)params->cbMaxAuthBlob, (CSteamID)params->steamIDGameServer, (uint32)params->unIPServer, (uint16)params->usPortServer, (bool)params->bSecure ); } void cppISteamUser_SteamUser011_TerminateGameConnection( struct cppISteamUser_SteamUser011_TerminateGameConnection_params *params ) { ((ISteamUser*)params->linux_side)->TerminateGameConnection( (uint32)params->unIPServer, (uint16)params->usPortServer ); } void cppISteamUser_SteamUser011_TrackAppUsageEvent( struct cppISteamUser_SteamUser011_TrackAppUsageEvent_params *params ) { ((ISteamUser*)params->linux_side)->TrackAppUsageEvent( (CGameID)params->gameID, (int)params->eAppUsageEvent, (const char *)params->pchExtraInfo ); } void cppISteamUser_SteamUser011_GetUserDataFolder( struct cppISteamUser_SteamUser011_GetUserDataFolder_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetUserDataFolder( (char *)params->pchBuffer, (int)params->cubBuffer ); } void cppISteamUser_SteamUser011_StartVoiceRecording( struct cppISteamUser_SteamUser011_StartVoiceRecording_params *params ) { ((ISteamUser*)params->linux_side)->StartVoiceRecording( ); } void cppISteamUser_SteamUser011_StopVoiceRecording( struct cppISteamUser_SteamUser011_StopVoiceRecording_params *params ) { ((ISteamUser*)params->linux_side)->StopVoiceRecording( ); } void cppISteamUser_SteamUser011_GetCompressedVoice( struct cppISteamUser_SteamUser011_GetCompressedVoice_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetCompressedVoice( (void *)params->pDestBuffer, (uint32)params->cbDestBufferSize, (uint32 *)params->nBytesWritten ); } void cppISteamUser_SteamUser011_DecompressVoice( struct cppISteamUser_SteamUser011_DecompressVoice_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->DecompressVoice( (void *)params->pCompressed, (uint32)params->cbCompressed, (void *)params->pDestBuffer, (uint32)params->cbDestBufferSize, (uint32 *)params->nBytesWritten ); } #ifdef __cplusplus } #endif