#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_099y/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099y #include "struct_converters.h" #include "cppISteamMatchmaking_SteamMatchMaking001.h" void cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetFavoriteGameCount( ); } void cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetFavoriteGame( (int)params->iGame, (uint32 *)params->pnAppID, (uint32 *)params->pnIP, (uint16 *)params->pnConnPort, (uint32 *)params->punFlags, (uint32 *)params->pRTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->AddFavoriteGame( (uint32)params->nAppID, (uint32)params->nIP, (uint16)params->nConnPort, (uint32)params->unFlags, (uint32)params->rTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->RemoveFavoriteGame( (uint32)params->nAppID, (uint32)params->nIP, (uint16)params->nConnPort, (uint32)params->unFlags ); } void cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2( struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetFavoriteGame2( (int)params->iGame, (uint32 *)params->pnAppID, (uint32 *)params->pnIP, (uint16 *)params->pnConnPort, (uint16 *)params->pnQueryPort, (uint32 *)params->punFlags, (uint32 *)params->pRTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2( struct cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->AddFavoriteGame2( (uint32)params->nAppID, (uint32)params->nIP, (uint16)params->nConnPort, (uint16)params->nQueryPort, (uint32)params->unFlags, (uint32)params->rTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2( struct cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->RemoveFavoriteGame2( (uint32)params->nAppID, (uint32)params->nIP, (uint16)params->nConnPort, (uint16)params->nQueryPort, (uint32)params->unFlags ); } void cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyList( struct cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyList_params *params ) { ((ISteamMatchmaking*)params->linux_side)->RequestLobbyList( (uint64)params->ulGameID, (MatchMakingKeyValuePair_t *)params->pFilters, (uint32)params->nFilters ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex_params *params ) { *params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyByIndex( (int)params->iLobby ); } void cppISteamMatchmaking_SteamMatchMaking001_CreateLobby( struct cppISteamMatchmaking_SteamMatchMaking001_CreateLobby_params *params ) { ((ISteamMatchmaking*)params->linux_side)->CreateLobby( (uint64)params->ulGameID, (bool)params->bPrivate ); } void cppISteamMatchmaking_SteamMatchMaking001_JoinLobby( struct cppISteamMatchmaking_SteamMatchMaking001_JoinLobby_params *params ) { ((ISteamMatchmaking*)params->linux_side)->JoinLobby( (CSteamID)params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking001_LeaveLobby( struct cppISteamMatchmaking_SteamMatchMaking001_LeaveLobby_params *params ) { ((ISteamMatchmaking*)params->linux_side)->LeaveLobby( (CSteamID)params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby( struct cppISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->InviteUserToLobby( (CSteamID)params->steamIDLobby, (CSteamID)params->steamIDInvitee ); } void cppISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers( struct cppISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetNumLobbyMembers( (CSteamID)params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex_params *params ) { *params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyMemberByIndex( (CSteamID)params->steamIDLobby, (int)params->iMember ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyData( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyData( (CSteamID)params->SteamIDLobby, (const char *)params->pchKey ); } void cppISteamMatchmaking_SteamMatchMaking001_SetLobbyData( struct cppISteamMatchmaking_SteamMatchMaking001_SetLobbyData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->SetLobbyData( (CSteamID)params->steamIDLobby, (const char *)params->pchKey, (const char *)params->pchValue ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyMemberData( (CSteamID)params->steamIDLobby, (CSteamID)params->steamIDUser, (const char *)params->pchKey ); } void cppISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData( struct cppISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->SetLobbyMemberData( (CSteamID)params->steamIDLobby, (const char *)params->pchKey, (const char *)params->pchValue ); } void cppISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg( struct cppISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->SendLobbyChatMsg( (CSteamID)params->steamIDLobby, (const void *)params->pvMsgBody, (int)params->cubMsgBody ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyChatEntry( (CSteamID)params->steamIDLobby, (int)params->iChatID, (CSteamID *)params->pSteamIDUser, (void *)params->pvData, (int)params->cubData, (EChatEntryType *)params->peChatEntryType ); } void cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyData( struct cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->RequestLobbyData( (CSteamID)params->steamIDLobby ); } #ifdef __cplusplus } #endif