#ifdef __cplusplus extern "C" { #endif extern void cppIVRCompositor_IVRCompositor_014_SetTrackingSpace(void *, ETrackingUniverseOrigin); extern ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_014_GetTrackingSpace(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_014_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_014_GetLastPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_014_GetLastPoseForTrackedDeviceIndex(void *, TrackedDeviceIndex_t, TrackedDevicePose_t *, TrackedDevicePose_t *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_014_Submit(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags); extern void cppIVRCompositor_IVRCompositor_014_ClearLastSubmittedFrame(void *); extern void cppIVRCompositor_IVRCompositor_014_PostPresentHandoff(void *); extern bool cppIVRCompositor_IVRCompositor_014_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern float cppIVRCompositor_IVRCompositor_014_GetFrameTimeRemaining(void *); extern void cppIVRCompositor_IVRCompositor_014_FadeToColor(void *, float, float, float, float, float, bool); extern void cppIVRCompositor_IVRCompositor_014_FadeGrid(void *, float, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_014_SetSkyboxOverride(void *, Texture_t *, uint32_t); extern void cppIVRCompositor_IVRCompositor_014_ClearSkyboxOverride(void *); extern void cppIVRCompositor_IVRCompositor_014_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_014_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_014_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_014_IsFullscreen(void *); extern uint32_t cppIVRCompositor_IVRCompositor_014_GetCurrentSceneFocusProcess(void *); extern uint32_t cppIVRCompositor_IVRCompositor_014_GetLastFrameRenderer(void *); extern bool cppIVRCompositor_IVRCompositor_014_CanRenderScene(void *); extern void cppIVRCompositor_IVRCompositor_014_ShowMirrorWindow(void *); extern void cppIVRCompositor_IVRCompositor_014_HideMirrorWindow(void *); extern bool cppIVRCompositor_IVRCompositor_014_IsMirrorWindowVisible(void *); extern void cppIVRCompositor_IVRCompositor_014_CompositorDumpImages(void *); extern bool cppIVRCompositor_IVRCompositor_014_ShouldAppRenderWithLowResources(void *); extern void cppIVRCompositor_IVRCompositor_014_ForceInterleavedReprojectionOn(void *, bool); extern void cppIVRCompositor_IVRCompositor_014_ForceReconnectProcess(void *); extern void cppIVRCompositor_IVRCompositor_014_SuspendRendering(void *, bool); #ifdef __cplusplus } #endif