#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_122/steam_api.h" #include "steamworks_sdk_122/isteamgameserver.h" #include "steamworks_sdk_122/isteamgameserverstats.h" #include "steamworks_sdk_122/isteamgamecoordinator.h" extern "C" { struct winRemoteStorageSubscribePublishedFileResult_t_4 { EResult m_eResult; } __attribute__ ((ms_struct)); void cb_RemoteStorageSubscribePublishedFileResult_t_4(void *l, void *w) { RemoteStorageSubscribePublishedFileResult_t *lin = (RemoteStorageSubscribePublishedFileResult_t *)l; struct winRemoteStorageSubscribePublishedFileResult_t_4 *win = (struct winRemoteStorageSubscribePublishedFileResult_t_4 *)w; win->m_eResult = lin->m_eResult; } struct winRemoteStorageUnsubscribePublishedFileResult_t_4 { EResult m_eResult; } __attribute__ ((ms_struct)); void cb_RemoteStorageUnsubscribePublishedFileResult_t_4(void *l, void *w) { RemoteStorageUnsubscribePublishedFileResult_t *lin = (RemoteStorageUnsubscribePublishedFileResult_t *)l; struct winRemoteStorageUnsubscribePublishedFileResult_t_4 *win = (struct winRemoteStorageUnsubscribePublishedFileResult_t_4 *)w; win->m_eResult = lin->m_eResult; } }