/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h" DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16) EResult __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(_this->u_iface, identityRemote, pubData, cubData, nSendFlags, nRemoteChannel); return _ret; } int __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(struct w_steam_iface *_this, int nLocalChannel, winSteamNetworkingMessage_t_158 **ppOutMessages, int nMaxMessages) { int _ret; TRACE("%p\n", _this); _ret = cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(_this->u_iface, nLocalChannel, ppOutMessages, nMaxMessages); return _ret; } bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(_this->u_iface, identityRemote); return _ret; } bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(_this->u_iface, identityRemote); return _ret; } bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote, int nLocalChannel) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(_this->u_iface, identityRemote, nLocalChannel); return _ret; } ESteamNetworkingConnectionState __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(struct w_steam_iface *_this, const SteamNetworkingIdentity *identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus) { ESteamNetworkingConnectionState _ret; TRACE("%p\n", _this); _ret = cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(_this->u_iface, identityRemote, pConnectionInfo, pQuickStatus); return _ret; } extern vtable_ptr winISteamNetworkingMessages_SteamNetworkingMessages002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingMessages_SteamNetworkingMessages002, VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingMessages002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingMessages_SteamNetworkingMessages002_vtable, 6, "SteamNetworkingMessages002"); r->u_iface = u_iface; return r; }