/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameServer_SteamGameServer002.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_LogOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetSpawnCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect, 32) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect, 24) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSRemoveUserConnect, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSendUserDisconnect, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus, 44) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSUpdateStatus, 24) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetServerType, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetServerType2, 40) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSUpdateStatus2, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer002_GSSetGameType, 8) void __thiscall winISteamGameServer_SteamGameServer002_LogOn(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer002_LogOn(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer002_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer002_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer002_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_BLoggedOn(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer002_GSSetSpawnCount(struct w_steam_iface *_this, uint32 ucSpawn) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer002_GSSetSpawnCount(_this->u_iface, ucSpawn); } bool __thiscall winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(struct w_steam_iface *_this, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(_this->u_iface, pvEncryptionKey, pcbEncryptionKey, cbMaxEncryptionKey); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(struct w_steam_iface *_this, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(_this->u_iface, unUserID, pvRawKey, unKeyLen, unIPPublic, usPort, pvCookie, cubCookie); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(struct w_steam_iface *_this, CSteamID steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(_this->u_iface, steamID, unIPPublic, pvCookie, cubCookie); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSRemoveUserConnect(struct w_steam_iface *_this, uint32 unUserID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect(_this->u_iface, unUserID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserDisconnect(struct w_steam_iface *_this, CSteamID steamID, uint32 unUserID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect(_this->u_iface, steamID, unUserID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(struct w_steam_iface *_this, CSteamID steamID, int nSecondsConnected, int nSecondsSinceLast) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(_this->u_iface, steamID, nSecondsConnected, nSecondsSinceLast); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(struct w_steam_iface *_this, int32 nAppIdServed, uint32 unServerFlags, int cPlayers, int cPlayersMax, int cBotPlayers, int unGamePort, const char *pchServerName, const char *pchGameDir, const char *pchMapName, const char *pchVersion) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(_this->u_iface, nAppIdServed, unServerFlags, cPlayers, cPlayersMax, cBotPlayers, unGamePort, pchServerName, pchGameDir, pchMapName, pchVersion); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSUpdateStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSUpdateStatus(_this->u_iface, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pchMapName); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer002_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer002_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType(struct w_steam_iface *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSSetServerType(_this->u_iface, nGameAppId, unServerFlags, unGameIP, unGamePort, pchGameDir, pchVersion); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSSetServerType2(struct w_steam_iface *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSSetServerType2(_this->u_iface, nGameAppId, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSUpdateStatus2(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSUpdateStatus2(_this->u_iface, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(struct w_steam_iface *_this, CSteamID *pSteamID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(_this->u_iface, pSteamID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer002_GSSetUserData(struct w_steam_iface *_this, CSteamID steamID, const char *pPlayerName, uint32 nFrags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer002_GSSetUserData(_this->u_iface, steamID, pPlayerName, nFrags); return _ret; } void __thiscall winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer002_GSSetGameType(struct w_steam_iface *_this, const char *pchType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer002_GSSetGameType(_this->u_iface, pchType); } extern vtable_ptr winISteamGameServer_SteamGameServer002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer002, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetSpawnCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSRemoveUserConnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSendUserStatusResponse) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSUpdateStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetServerType2) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSUpdateStatus2) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetGameType) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer002_vtable, 21, "SteamGameServer002"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer003.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_LogOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSendUserConnect, 24) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSRemoveUserConnect, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSendUserDisconnect, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSetSpawnCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSetServerType, 40) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSUpdateStatus, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSetUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSSetGameType, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus, 16) void __thiscall winISteamGameServer_SteamGameServer003_LogOn(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer003_LogOn(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer003_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer003_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer003_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer003_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer003_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer003_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(struct w_steam_iface *_this, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(_this->u_iface, pvEncryptionKey, pcbEncryptionKey, cbMaxEncryptionKey); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserConnect(struct w_steam_iface *_this, uint32 unUserID, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSSendUserConnect(_this->u_iface, unUserID, unIPPublic, usPort, pvCookie, cubCookie); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer003_GSRemoveUserConnect(struct w_steam_iface *_this, uint32 unUserID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect(_this->u_iface, unUserID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer003_GSSendUserDisconnect(struct w_steam_iface *_this, CSteamID steamID, uint32 unUserID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect(_this->u_iface, steamID, unUserID); return _ret; } void __thiscall winISteamGameServer_SteamGameServer003_GSSetSpawnCount(struct w_steam_iface *_this, uint32 ucSpawn) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(_this->u_iface, ucSpawn); } bool __thiscall winISteamGameServer_SteamGameServer003_GSSetServerType(struct w_steam_iface *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSSetServerType(_this->u_iface, nGameAppId, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer003_GSUpdateStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSUpdateStatus(_this->u_iface, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(struct w_steam_iface *_this, CSteamID *pSteamID) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(_this->u_iface, pSteamID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer003_GSSetUserData(struct w_steam_iface *_this, CSteamID steamID, const char *pPlayerName, uint32 nFrags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSSetUserData(_this->u_iface, steamID, pPlayerName, nFrags); return _ret; } void __thiscall winISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer003_GSSetGameType(struct w_steam_iface *_this, const char *pchType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer003_GSSetGameType(_this->u_iface, pchType); } bool __thiscall winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(struct w_steam_iface *_this, CSteamID steamID, const char *pchAchievementName) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(_this->u_iface, steamID, pchAchievementName); return _ret; } extern vtable_ptr winISteamGameServer_SteamGameServer003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer003, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSendUserConnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSRemoveUserConnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetSpawnCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSUpdateStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer003(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer003"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer003_vtable, 17, "SteamGameServer003"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer004.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_LogOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate, 24) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SendUserDisconnect, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BSetServerType, 40) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_UpdateServerStatus, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_UpdateSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SetGameType, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus, 16) void __thiscall winISteamGameServer_SteamGameServer004_LogOn(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_LogOn(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer004_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer004_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer004_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer004_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer004_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer004_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer004_GetSteamID(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, CSteamID steamIDUser, uint32 unIPClient, void *pvAuthBlob, uint32 cubAuthBlobSize) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(_this->u_iface, steamIDUser, unIPClient, pvAuthBlob, cubAuthBlobSize); } CSteamID * __thiscall winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer004_SendUserDisconnect(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_SendUserDisconnect(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer004_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer004_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer004_BSetServerType(struct w_steam_iface *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer004_BSetServerType(_this->u_iface, nGameAppId, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); return _ret; } void __thiscall winISteamGameServer_SteamGameServer004_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_UpdateServerStatus(_this->u_iface, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } void __thiscall winISteamGameServer_SteamGameServer004_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer004_SetGameType(struct w_steam_iface *_this, const char *pchGameType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_SetGameType(_this->u_iface, pchGameType); } bool __thiscall winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(struct w_steam_iface *_this, CSteamID steamID, const char *pchAchievementName) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(_this->u_iface, steamID, pchAchievementName); return _ret; } extern vtable_ptr winISteamGameServer_SteamGameServer004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer004, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer004(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer004"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer004_vtable, 14, "SteamGameServer004"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer005.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_LogOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SendUserDisconnect, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BSetServerType, 36) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_UpdateServerStatus, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_UpdateSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SetGameType, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus, 16) void __thiscall winISteamGameServer_SteamGameServer005_LogOn(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_LogOn(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer005_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer005_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer005_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer005_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer005_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer005_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer005_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer005_SendUserDisconnect(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_SendUserDisconnect(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer005_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer005_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer005_BSetServerType(struct w_steam_iface *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer005_BSetServerType(_this->u_iface, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); return _ret; } void __thiscall winISteamGameServer_SteamGameServer005_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_UpdateServerStatus(_this->u_iface, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } void __thiscall winISteamGameServer_SteamGameServer005_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer005_SetGameType(struct w_steam_iface *_this, const char *pchGameType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_SetGameType(_this->u_iface, pchGameType); } bool __thiscall winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(struct w_steam_iface *_this, CSteamID steamID, const char *pchAchievementName) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(_this->u_iface, steamID, pchAchievementName); return _ret; } extern vtable_ptr winISteamGameServer_SteamGameServer005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer005, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer005(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer005"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer005_vtable, 14, "SteamGameServer005"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer008.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_LogOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SendUserDisconnect, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BSetServerType, 36) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_UpdateServerStatus, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_UpdateSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SetGameType, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetGameplayStats, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_RequestUserGroupStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetPublicIP, 4) void __thiscall winISteamGameServer_SteamGameServer008_LogOn(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_LogOn(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer008_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer008_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer008_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer008_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer008_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer008_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer008_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer008_SendUserDisconnect(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_SendUserDisconnect(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer008_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer008_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer008_BSetServerType(struct w_steam_iface *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer008_BSetServerType(_this->u_iface, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); return _ret; } void __thiscall winISteamGameServer_SteamGameServer008_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_UpdateServerStatus(_this->u_iface, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } void __thiscall winISteamGameServer_SteamGameServer008_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer008_SetGameType(struct w_steam_iface *_this, const char *pchGameType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_SetGameType(_this->u_iface, pchGameType); } bool __thiscall winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(struct w_steam_iface *_this, CSteamID steamID, const char *pchAchievementName) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(_this->u_iface, steamID, pchAchievementName); return _ret; } void __thiscall winISteamGameServer_SteamGameServer008_GetGameplayStats(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_GetGameplayStats(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer008_RequestUserGroupStatus(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus(_this->u_iface, steamIDUser, steamIDGroup); return _ret; } uint32 __thiscall winISteamGameServer_SteamGameServer008_GetPublicIP(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer008_GetPublicIP(_this->u_iface); return _ret; } extern vtable_ptr winISteamGameServer_SteamGameServer008_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer008, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetPublicIP) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer008(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer008"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer008_vtable, 17, "SteamGameServer008"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer009.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_LogOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SendUserDisconnect, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BSetServerType, 36) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UpdateServerStatus, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UpdateSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SetGameType, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetGameplayStats, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_RequestUserGroupStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetPublicIP, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SetGameData, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UserHasLicenseForApp, 16) void __thiscall winISteamGameServer_SteamGameServer009_LogOn(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_LogOn(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer009_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer009_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer009_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer009_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer009_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer009_SendUserDisconnect(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_SendUserDisconnect(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer009_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer009_BSetServerType(struct w_steam_iface *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_BSetServerType(_this->u_iface, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); return _ret; } void __thiscall winISteamGameServer_SteamGameServer009_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_UpdateServerStatus(_this->u_iface, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } void __thiscall winISteamGameServer_SteamGameServer009_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer009_SetGameType(struct w_steam_iface *_this, const char *pchGameType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_SetGameType(_this->u_iface, pchGameType); } bool __thiscall winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(struct w_steam_iface *_this, CSteamID steamID, const char *pchAchievementName) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(_this->u_iface, steamID, pchAchievementName); return _ret; } void __thiscall winISteamGameServer_SteamGameServer009_GetGameplayStats(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_GetGameplayStats(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer009_RequestUserGroupStatus(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus(_this->u_iface, steamIDUser, steamIDGroup); return _ret; } uint32 __thiscall winISteamGameServer_SteamGameServer009_GetPublicIP(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_GetPublicIP(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer009_SetGameData(struct w_steam_iface *_this, const char *pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_SetGameData(_this->u_iface, pchGameData); } EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer009_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } extern vtable_ptr winISteamGameServer_SteamGameServer009_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer009, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UserHasLicenseForApp) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer009(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer009"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer009_vtable, 19, "SteamGameServer009"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer010.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_LogOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SendUserDisconnect, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BSetServerType, 36) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UpdateServerStatus, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UpdateSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SetGameTags, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetGameplayStats, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetServerReputation, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_RequestUserGroupStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetPublicIP, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SetGameData, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_CancelAuthTicket, 8) void __thiscall winISteamGameServer_SteamGameServer010_LogOn(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_LogOn(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer010_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer010_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer010_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer010_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer010_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer010_SendUserDisconnect(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_SendUserDisconnect(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer010_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer010_BSetServerType(struct w_steam_iface *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_BSetServerType(_this->u_iface, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); return _ret; } void __thiscall winISteamGameServer_SteamGameServer010_UpdateServerStatus(struct w_steam_iface *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_UpdateServerStatus(_this->u_iface, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } void __thiscall winISteamGameServer_SteamGameServer010_UpdateSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer010_SetGameTags(struct w_steam_iface *_this, const char *pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_SetGameTags(_this->u_iface, pchGameTags); } void __thiscall winISteamGameServer_SteamGameServer010_GetGameplayStats(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_GetGameplayStats(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer010_GetServerReputation(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_GetServerReputation(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer010_RequestUserGroupStatus(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(_this->u_iface, steamIDUser, steamIDGroup); return _ret; } uint32 __thiscall winISteamGameServer_SteamGameServer010_GetPublicIP(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_GetPublicIP(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer010_SetGameData(struct w_steam_iface *_this, const char *pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_SetGameData(_this->u_iface, pchGameData); } EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer010_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } HAuthTicket __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer010_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer010_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamGameServer_SteamGameServer010_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamGameServer_SteamGameServer010_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_CancelAuthTicket(_this->u_iface, hAuthTicket); } extern vtable_ptr winISteamGameServer_SteamGameServer010_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer010, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_CancelAuthTicket) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer010(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer010"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer010_vtable, 23, "SteamGameServer010"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer011.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_InitGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetProduct, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameDescription, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetModDir, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetDedicatedServer, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOn, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOnAnonymous, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_WasRestartRequested, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetMaxPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetBotPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetMapName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetPasswordProtected, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetSpectatorServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ClearAllKeyValues, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetKeyValue, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameTags, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameData, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetRegion, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SendUserDisconnect, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_RequestUserGroupStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetGameplayStats, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetServerReputation, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetPublicIP, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_HandleIncomingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_EnableHeartbeats, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetHeartbeatInterval, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ForceHeartbeat, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_AssociateWithClan, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility, 12) bool __thiscall winISteamGameServer_SteamGameServer011_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_InitGameServer(_this->u_iface, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString); return _ret; } void __thiscall winISteamGameServer_SteamGameServer011_SetProduct(struct w_steam_iface *_this, const char *pszProduct) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetProduct(_this->u_iface, pszProduct); } void __thiscall winISteamGameServer_SteamGameServer011_SetGameDescription(struct w_steam_iface *_this, const char *pszGameDescription) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetGameDescription(_this->u_iface, pszGameDescription); } void __thiscall winISteamGameServer_SteamGameServer011_SetModDir(struct w_steam_iface *_this, const char *pszModDir) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetModDir(_this->u_iface, pszModDir); } void __thiscall winISteamGameServer_SteamGameServer011_SetDedicatedServer(struct w_steam_iface *_this, bool bDedicated) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetDedicatedServer(_this->u_iface, bDedicated); } void __thiscall winISteamGameServer_SteamGameServer011_LogOn(struct w_steam_iface *_this, const char *pszAccountName, const char *pszPassword) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_LogOn(_this->u_iface, pszAccountName, pszPassword); } void __thiscall winISteamGameServer_SteamGameServer011_LogOnAnonymous(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_LogOnAnonymous(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer011_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer011_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer011_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer011_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer011_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer011_WasRestartRequested(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_WasRestartRequested(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer011_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount(_this->u_iface, cPlayersMax); } void __thiscall winISteamGameServer_SteamGameServer011_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetBotPlayerCount(_this->u_iface, cBotplayers); } void __thiscall winISteamGameServer_SteamGameServer011_SetServerName(struct w_steam_iface *_this, const char *pszServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetServerName(_this->u_iface, pszServerName); } void __thiscall winISteamGameServer_SteamGameServer011_SetMapName(struct w_steam_iface *_this, const char *pszMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetMapName(_this->u_iface, pszMapName); } void __thiscall winISteamGameServer_SteamGameServer011_SetPasswordProtected(struct w_steam_iface *_this, bool bPasswordProtected) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetPasswordProtected(_this->u_iface, bPasswordProtected); } void __thiscall winISteamGameServer_SteamGameServer011_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer011_SetSpectatorServerName(struct w_steam_iface *_this, const char *pszSpectatorServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetSpectatorServerName(_this->u_iface, pszSpectatorServerName); } void __thiscall winISteamGameServer_SteamGameServer011_ClearAllKeyValues(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_ClearAllKeyValues(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer011_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetKeyValue(_this->u_iface, pKey, pValue); } void __thiscall winISteamGameServer_SteamGameServer011_SetGameTags(struct w_steam_iface *_this, const char *pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetGameTags(_this->u_iface, pchGameTags); } void __thiscall winISteamGameServer_SteamGameServer011_SetGameData(struct w_steam_iface *_this, const char *pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetGameData(_this->u_iface, pchGameData); } void __thiscall winISteamGameServer_SteamGameServer011_SetRegion(struct w_steam_iface *_this, const char *pszRegion) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetRegion(_this->u_iface, pszRegion); } bool __thiscall winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer011_SendUserDisconnect(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SendUserDisconnect(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer011_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } HAuthTicket __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer011_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamGameServer_SteamGameServer011_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamGameServer_SteamGameServer011_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer011_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer011_RequestUserGroupStatus(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus(_this->u_iface, steamIDUser, steamIDGroup); return _ret; } void __thiscall winISteamGameServer_SteamGameServer011_GetGameplayStats(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_GetGameplayStats(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_GetServerReputation(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_GetServerReputation(_this->u_iface); return _ret; } uint32 __thiscall winISteamGameServer_SteamGameServer011_GetPublicIP(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_GetPublicIP(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer011_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_HandleIncomingPacket(_this->u_iface, pData, cbData, srcIP, srcPort); return _ret; } int __thiscall winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort) { int _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(_this->u_iface, pOut, cbMaxOut, pNetAdr, pPort); return _ret; } void __thiscall winISteamGameServer_SteamGameServer011_EnableHeartbeats(struct w_steam_iface *_this, bool bActive) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_EnableHeartbeats(_this->u_iface, bActive); } void __thiscall winISteamGameServer_SteamGameServer011_SetHeartbeatInterval(struct w_steam_iface *_this, int iHeartbeatInterval) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval(_this->u_iface, iHeartbeatInterval); } void __thiscall winISteamGameServer_SteamGameServer011_ForceHeartbeat(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_ForceHeartbeat(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_AssociateWithClan(_this->u_iface, steamIDClan); return _ret; } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(_this->u_iface, steamIDNewPlayer); return _ret; } extern vtable_ptr winISteamGameServer_SteamGameServer011_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer011, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_InitGameServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetProduct) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameDescription) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetModDir) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetDedicatedServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOnAnonymous) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_WasRestartRequested) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetMaxPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetBotPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetMapName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetPasswordProtected) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetSpectatorServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetKeyValue) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetRegion) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_EnableHeartbeats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetHeartbeatInterval) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ForceHeartbeat) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_AssociateWithClan) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer011(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer011"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer011_vtable, 44, "SteamGameServer011"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer012.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_InitGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetProduct, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameDescription, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetModDir, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetDedicatedServer, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOn, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOnAnonymous, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_WasRestartRequested, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetMaxPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetBotPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetMapName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetPasswordProtected, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetSpectatorServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ClearAllKeyValues, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetKeyValue, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameTags, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameData, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetRegion, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SendUserDisconnect, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_RequestUserGroupStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetGameplayStats, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetServerReputation, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetPublicIP, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_HandleIncomingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_EnableHeartbeats, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetHeartbeatInterval, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ForceHeartbeat, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_AssociateWithClan, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility, 12) bool __thiscall winISteamGameServer_SteamGameServer012_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_InitGameServer(_this->u_iface, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString); return _ret; } void __thiscall winISteamGameServer_SteamGameServer012_SetProduct(struct w_steam_iface *_this, const char *pszProduct) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetProduct(_this->u_iface, pszProduct); } void __thiscall winISteamGameServer_SteamGameServer012_SetGameDescription(struct w_steam_iface *_this, const char *pszGameDescription) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetGameDescription(_this->u_iface, pszGameDescription); } void __thiscall winISteamGameServer_SteamGameServer012_SetModDir(struct w_steam_iface *_this, const char *pszModDir) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetModDir(_this->u_iface, pszModDir); } void __thiscall winISteamGameServer_SteamGameServer012_SetDedicatedServer(struct w_steam_iface *_this, bool bDedicated) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetDedicatedServer(_this->u_iface, bDedicated); } void __thiscall winISteamGameServer_SteamGameServer012_LogOn(struct w_steam_iface *_this, const char *pszToken) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_LogOn(_this->u_iface, pszToken); } void __thiscall winISteamGameServer_SteamGameServer012_LogOnAnonymous(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_LogOnAnonymous(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer012_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer012_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer012_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer012_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer012_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer012_WasRestartRequested(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_WasRestartRequested(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer012_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount(_this->u_iface, cPlayersMax); } void __thiscall winISteamGameServer_SteamGameServer012_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetBotPlayerCount(_this->u_iface, cBotplayers); } void __thiscall winISteamGameServer_SteamGameServer012_SetServerName(struct w_steam_iface *_this, const char *pszServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetServerName(_this->u_iface, pszServerName); } void __thiscall winISteamGameServer_SteamGameServer012_SetMapName(struct w_steam_iface *_this, const char *pszMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetMapName(_this->u_iface, pszMapName); } void __thiscall winISteamGameServer_SteamGameServer012_SetPasswordProtected(struct w_steam_iface *_this, bool bPasswordProtected) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetPasswordProtected(_this->u_iface, bPasswordProtected); } void __thiscall winISteamGameServer_SteamGameServer012_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer012_SetSpectatorServerName(struct w_steam_iface *_this, const char *pszSpectatorServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetSpectatorServerName(_this->u_iface, pszSpectatorServerName); } void __thiscall winISteamGameServer_SteamGameServer012_ClearAllKeyValues(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_ClearAllKeyValues(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer012_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetKeyValue(_this->u_iface, pKey, pValue); } void __thiscall winISteamGameServer_SteamGameServer012_SetGameTags(struct w_steam_iface *_this, const char *pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetGameTags(_this->u_iface, pchGameTags); } void __thiscall winISteamGameServer_SteamGameServer012_SetGameData(struct w_steam_iface *_this, const char *pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetGameData(_this->u_iface, pchGameData); } void __thiscall winISteamGameServer_SteamGameServer012_SetRegion(struct w_steam_iface *_this, const char *pszRegion) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetRegion(_this->u_iface, pszRegion); } bool __thiscall winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer012_SendUserDisconnect(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SendUserDisconnect(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer012_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } HAuthTicket __thiscall winISteamGameServer_SteamGameServer012_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer012_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamGameServer_SteamGameServer012_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamGameServer_SteamGameServer012_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer012_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer012_RequestUserGroupStatus(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus(_this->u_iface, steamIDUser, steamIDGroup); return _ret; } void __thiscall winISteamGameServer_SteamGameServer012_GetGameplayStats(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_GetGameplayStats(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_GetServerReputation(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_GetServerReputation(_this->u_iface); return _ret; } uint32 __thiscall winISteamGameServer_SteamGameServer012_GetPublicIP(struct w_steam_iface *_this) { uint32 _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_GetPublicIP(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer012_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_HandleIncomingPacket(_this->u_iface, pData, cbData, srcIP, srcPort); return _ret; } int __thiscall winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort) { int _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(_this->u_iface, pOut, cbMaxOut, pNetAdr, pPort); return _ret; } void __thiscall winISteamGameServer_SteamGameServer012_EnableHeartbeats(struct w_steam_iface *_this, bool bActive) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_EnableHeartbeats(_this->u_iface, bActive); } void __thiscall winISteamGameServer_SteamGameServer012_SetHeartbeatInterval(struct w_steam_iface *_this, int iHeartbeatInterval) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(_this->u_iface, iHeartbeatInterval); } void __thiscall winISteamGameServer_SteamGameServer012_ForceHeartbeat(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_ForceHeartbeat(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_AssociateWithClan(_this->u_iface, steamIDClan); return _ret; } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(_this->u_iface, steamIDNewPlayer); return _ret; } extern vtable_ptr winISteamGameServer_SteamGameServer012_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer012, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_InitGameServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetProduct) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameDescription) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetModDir) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetDedicatedServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOnAnonymous) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_WasRestartRequested) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetMaxPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetBotPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetMapName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetPasswordProtected) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetSpectatorServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetKeyValue) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetRegion) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_EnableHeartbeats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetHeartbeatInterval) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ForceHeartbeat) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_AssociateWithClan) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer012(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer012"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer012_vtable, 44, "SteamGameServer012"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer013.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_InitGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetProduct, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetGameDescription, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetModDir, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetDedicatedServer, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_LogOn, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_LogOnAnonymous, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_WasRestartRequested, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetMaxPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetBotPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetMapName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetPasswordProtected, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetSpectatorServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_ClearAllKeyValues, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetKeyValue, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetGameTags, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetGameData, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetRegion, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SendUserDisconnect, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_RequestUserGroupStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_GetGameplayStats, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_GetServerReputation, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_GetPublicIP, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_HandleIncomingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_GetNextOutgoingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_EnableHeartbeats, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_SetHeartbeatInterval, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_ForceHeartbeat, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_AssociateWithClan, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility, 12) bool __thiscall winISteamGameServer_SteamGameServer013_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_InitGameServer(_this->u_iface, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString); return _ret; } void __thiscall winISteamGameServer_SteamGameServer013_SetProduct(struct w_steam_iface *_this, const char *pszProduct) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetProduct(_this->u_iface, pszProduct); } void __thiscall winISteamGameServer_SteamGameServer013_SetGameDescription(struct w_steam_iface *_this, const char *pszGameDescription) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetGameDescription(_this->u_iface, pszGameDescription); } void __thiscall winISteamGameServer_SteamGameServer013_SetModDir(struct w_steam_iface *_this, const char *pszModDir) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetModDir(_this->u_iface, pszModDir); } void __thiscall winISteamGameServer_SteamGameServer013_SetDedicatedServer(struct w_steam_iface *_this, bool bDedicated) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetDedicatedServer(_this->u_iface, bDedicated); } void __thiscall winISteamGameServer_SteamGameServer013_LogOn(struct w_steam_iface *_this, const char *pszToken) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_LogOn(_this->u_iface, pszToken); } void __thiscall winISteamGameServer_SteamGameServer013_LogOnAnonymous(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_LogOnAnonymous(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer013_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer013_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer013_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer013_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer013_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer013_WasRestartRequested(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_WasRestartRequested(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer013_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount(_this->u_iface, cPlayersMax); } void __thiscall winISteamGameServer_SteamGameServer013_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetBotPlayerCount(_this->u_iface, cBotplayers); } void __thiscall winISteamGameServer_SteamGameServer013_SetServerName(struct w_steam_iface *_this, const char *pszServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetServerName(_this->u_iface, pszServerName); } void __thiscall winISteamGameServer_SteamGameServer013_SetMapName(struct w_steam_iface *_this, const char *pszMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetMapName(_this->u_iface, pszMapName); } void __thiscall winISteamGameServer_SteamGameServer013_SetPasswordProtected(struct w_steam_iface *_this, bool bPasswordProtected) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetPasswordProtected(_this->u_iface, bPasswordProtected); } void __thiscall winISteamGameServer_SteamGameServer013_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer013_SetSpectatorServerName(struct w_steam_iface *_this, const char *pszSpectatorServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetSpectatorServerName(_this->u_iface, pszSpectatorServerName); } void __thiscall winISteamGameServer_SteamGameServer013_ClearAllKeyValues(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_ClearAllKeyValues(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer013_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetKeyValue(_this->u_iface, pKey, pValue); } void __thiscall winISteamGameServer_SteamGameServer013_SetGameTags(struct w_steam_iface *_this, const char *pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetGameTags(_this->u_iface, pchGameTags); } void __thiscall winISteamGameServer_SteamGameServer013_SetGameData(struct w_steam_iface *_this, const char *pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetGameData(_this->u_iface, pchGameData); } void __thiscall winISteamGameServer_SteamGameServer013_SetRegion(struct w_steam_iface *_this, const char *pszRegion) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetRegion(_this->u_iface, pszRegion); } bool __thiscall winISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer013_SendUserDisconnect(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SendUserDisconnect(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer013_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } HAuthTicket __thiscall winISteamGameServer_SteamGameServer013_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer013_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamGameServer_SteamGameServer013_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamGameServer_SteamGameServer013_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer013_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer013_RequestUserGroupStatus(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus(_this->u_iface, steamIDUser, steamIDGroup); return _ret; } void __thiscall winISteamGameServer_SteamGameServer013_GetGameplayStats(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_GetGameplayStats(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer013_GetServerReputation(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_GetServerReputation(_this->u_iface); return _ret; } SteamIPAddress_t * __thiscall winISteamGameServer_SteamGameServer013_GetPublicIP(struct w_steam_iface *_this, SteamIPAddress_t *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer013_GetPublicIP(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer013_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_HandleIncomingPacket(_this->u_iface, pData, cbData, srcIP, srcPort); return _ret; } int __thiscall winISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort) { int _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(_this->u_iface, pOut, cbMaxOut, pNetAdr, pPort); return _ret; } void __thiscall winISteamGameServer_SteamGameServer013_EnableHeartbeats(struct w_steam_iface *_this, bool bActive) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_EnableHeartbeats(_this->u_iface, bActive); } void __thiscall winISteamGameServer_SteamGameServer013_SetHeartbeatInterval(struct w_steam_iface *_this, int iHeartbeatInterval) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval(_this->u_iface, iHeartbeatInterval); } void __thiscall winISteamGameServer_SteamGameServer013_ForceHeartbeat(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer013_ForceHeartbeat(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer013_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_AssociateWithClan(_this->u_iface, steamIDClan); return _ret; } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(_this->u_iface, steamIDNewPlayer); return _ret; } extern vtable_ptr winISteamGameServer_SteamGameServer013_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer013, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_InitGameServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetProduct) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetGameDescription) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetModDir) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetDedicatedServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_LogOnAnonymous) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_WasRestartRequested) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetMaxPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetBotPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetMapName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetPasswordProtected) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetSpectatorServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetKeyValue) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetRegion) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_EnableHeartbeats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetHeartbeatInterval) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_ForceHeartbeat) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_AssociateWithClan) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer013(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer013"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer013_vtable, 44, "SteamGameServer013"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer014.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_InitGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetProduct, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetGameDescription, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetModDir, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetDedicatedServer, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_LogOn, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_LogOnAnonymous, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_WasRestartRequested, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetMaxPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetBotPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetMapName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetPasswordProtected, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetSpectatorServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_ClearAllKeyValues, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetKeyValue, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetGameTags, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetGameData, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetRegion, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetAdvertiseServerActive, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetAuthSessionTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_RequestUserGroupStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetGameplayStats, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetServerReputation, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetPublicIP, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_HandleIncomingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_AssociateWithClan, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED, 4) bool __thiscall winISteamGameServer_SteamGameServer014_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_InitGameServer(_this->u_iface, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString); return _ret; } void __thiscall winISteamGameServer_SteamGameServer014_SetProduct(struct w_steam_iface *_this, const char *pszProduct) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetProduct(_this->u_iface, pszProduct); } void __thiscall winISteamGameServer_SteamGameServer014_SetGameDescription(struct w_steam_iface *_this, const char *pszGameDescription) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetGameDescription(_this->u_iface, pszGameDescription); } void __thiscall winISteamGameServer_SteamGameServer014_SetModDir(struct w_steam_iface *_this, const char *pszModDir) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetModDir(_this->u_iface, pszModDir); } void __thiscall winISteamGameServer_SteamGameServer014_SetDedicatedServer(struct w_steam_iface *_this, bool bDedicated) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetDedicatedServer(_this->u_iface, bDedicated); } void __thiscall winISteamGameServer_SteamGameServer014_LogOn(struct w_steam_iface *_this, const char *pszToken) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_LogOn(_this->u_iface, pszToken); } void __thiscall winISteamGameServer_SteamGameServer014_LogOnAnonymous(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_LogOnAnonymous(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer014_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer014_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer014_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer014_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer014_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer014_WasRestartRequested(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_WasRestartRequested(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer014_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(_this->u_iface, cPlayersMax); } void __thiscall winISteamGameServer_SteamGameServer014_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(_this->u_iface, cBotplayers); } void __thiscall winISteamGameServer_SteamGameServer014_SetServerName(struct w_steam_iface *_this, const char *pszServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetServerName(_this->u_iface, pszServerName); } void __thiscall winISteamGameServer_SteamGameServer014_SetMapName(struct w_steam_iface *_this, const char *pszMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetMapName(_this->u_iface, pszMapName); } void __thiscall winISteamGameServer_SteamGameServer014_SetPasswordProtected(struct w_steam_iface *_this, bool bPasswordProtected) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetPasswordProtected(_this->u_iface, bPasswordProtected); } void __thiscall winISteamGameServer_SteamGameServer014_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer014_SetSpectatorServerName(struct w_steam_iface *_this, const char *pszSpectatorServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(_this->u_iface, pszSpectatorServerName); } void __thiscall winISteamGameServer_SteamGameServer014_ClearAllKeyValues(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer014_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetKeyValue(_this->u_iface, pKey, pValue); } void __thiscall winISteamGameServer_SteamGameServer014_SetGameTags(struct w_steam_iface *_this, const char *pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetGameTags(_this->u_iface, pchGameTags); } void __thiscall winISteamGameServer_SteamGameServer014_SetGameData(struct w_steam_iface *_this, const char *pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetGameData(_this->u_iface, pchGameData); } void __thiscall winISteamGameServer_SteamGameServer014_SetRegion(struct w_steam_iface *_this, const char *pszRegion) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetRegion(_this->u_iface, pszRegion); } void __thiscall winISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(struct w_steam_iface *_this, bool bActive) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(_this->u_iface, bActive); } HAuthTicket __thiscall winISteamGameServer_SteamGameServer014_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket); return _ret; } EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer014_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamGameServer_SteamGameServer014_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamGameServer_SteamGameServer014_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer014_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer014_RequestUserGroupStatus(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(_this->u_iface, steamIDUser, steamIDGroup); return _ret; } void __thiscall winISteamGameServer_SteamGameServer014_GetGameplayStats(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_GetGameplayStats(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_GetServerReputation(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_GetServerReputation(_this->u_iface); return _ret; } SteamIPAddress_t * __thiscall winISteamGameServer_SteamGameServer014_GetPublicIP(struct w_steam_iface *_this, SteamIPAddress_t *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer014_GetPublicIP(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer014_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(_this->u_iface, pData, cbData, srcIP, srcPort); return _ret; } int __thiscall winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort) { int _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(_this->u_iface, pOut, cbMaxOut, pNetAdr, pPort); return _ret; } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_AssociateWithClan(_this->u_iface, steamIDClan); return _ret; } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(_this->u_iface, steamIDNewPlayer); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer014_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer014_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } void __thiscall winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(struct w_steam_iface *_this, int iHeartbeatInterval) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(_this->u_iface, iHeartbeatInterval); } void __thiscall winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(_this->u_iface); } extern vtable_ptr winISteamGameServer_SteamGameServer014_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer014, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_InitGameServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetProduct) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetGameDescription) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetModDir) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetDedicatedServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_LogOnAnonymous) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_WasRestartRequested) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetMaxPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetBotPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetMapName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetPasswordProtected) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetSpectatorServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetKeyValue) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetRegion) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetAdvertiseServerActive) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_AssociateWithClan) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer014(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer014"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer014_vtable, 44, "SteamGameServer014"); r->u_iface = u_iface; return r; } #include "cppISteamGameServer_SteamGameServer015.h" DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_InitGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetProduct, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetGameDescription, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetModDir, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetDedicatedServer, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_LogOn, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_LogOnAnonymous, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_LogOff, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_BLoggedOn, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_BSecure, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_GetSteamID, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_WasRestartRequested, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetMaxPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetBotPlayerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetMapName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetPasswordProtected, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetSpectatorPort, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetSpectatorServerName, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_ClearAllKeyValues, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetKeyValue, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetGameTags, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetGameData, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetRegion, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetAdvertiseServerActive, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_GetAuthSessionTicket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_BeginAuthSession, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_EndAuthSession, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_CancelAuthTicket, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_UserHasLicenseForApp, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_RequestUserGroupStatus, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_GetGameplayStats, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_GetServerReputation, 4) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_GetPublicIP, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_HandleIncomingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_GetNextOutgoingPacket, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_AssociateWithClan, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_BUpdateUserData, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED, 8) DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED, 4) bool __thiscall winISteamGameServer_SteamGameServer015_InitGameServer(struct w_steam_iface *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_InitGameServer(_this->u_iface, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString); return _ret; } void __thiscall winISteamGameServer_SteamGameServer015_SetProduct(struct w_steam_iface *_this, const char *pszProduct) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetProduct(_this->u_iface, pszProduct); } void __thiscall winISteamGameServer_SteamGameServer015_SetGameDescription(struct w_steam_iface *_this, const char *pszGameDescription) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetGameDescription(_this->u_iface, pszGameDescription); } void __thiscall winISteamGameServer_SteamGameServer015_SetModDir(struct w_steam_iface *_this, const char *pszModDir) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetModDir(_this->u_iface, pszModDir); } void __thiscall winISteamGameServer_SteamGameServer015_SetDedicatedServer(struct w_steam_iface *_this, bool bDedicated) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetDedicatedServer(_this->u_iface, bDedicated); } void __thiscall winISteamGameServer_SteamGameServer015_LogOn(struct w_steam_iface *_this, const char *pszToken) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_LogOn(_this->u_iface, pszToken); } void __thiscall winISteamGameServer_SteamGameServer015_LogOnAnonymous(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_LogOnAnonymous(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer015_LogOff(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_LogOff(_this->u_iface); } bool __thiscall winISteamGameServer_SteamGameServer015_BLoggedOn(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_BLoggedOn(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer015_BSecure(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_BSecure(_this->u_iface); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer015_GetSteamID(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer015_GetSteamID(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer015_WasRestartRequested(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_WasRestartRequested(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer015_SetMaxPlayerCount(struct w_steam_iface *_this, int cPlayersMax) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount(_this->u_iface, cPlayersMax); } void __thiscall winISteamGameServer_SteamGameServer015_SetBotPlayerCount(struct w_steam_iface *_this, int cBotplayers) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetBotPlayerCount(_this->u_iface, cBotplayers); } void __thiscall winISteamGameServer_SteamGameServer015_SetServerName(struct w_steam_iface *_this, const char *pszServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetServerName(_this->u_iface, pszServerName); } void __thiscall winISteamGameServer_SteamGameServer015_SetMapName(struct w_steam_iface *_this, const char *pszMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetMapName(_this->u_iface, pszMapName); } void __thiscall winISteamGameServer_SteamGameServer015_SetPasswordProtected(struct w_steam_iface *_this, bool bPasswordProtected) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetPasswordProtected(_this->u_iface, bPasswordProtected); } void __thiscall winISteamGameServer_SteamGameServer015_SetSpectatorPort(struct w_steam_iface *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetSpectatorPort(_this->u_iface, unSpectatorPort); } void __thiscall winISteamGameServer_SteamGameServer015_SetSpectatorServerName(struct w_steam_iface *_this, const char *pszSpectatorServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetSpectatorServerName(_this->u_iface, pszSpectatorServerName); } void __thiscall winISteamGameServer_SteamGameServer015_ClearAllKeyValues(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_ClearAllKeyValues(_this->u_iface); } void __thiscall winISteamGameServer_SteamGameServer015_SetKeyValue(struct w_steam_iface *_this, const char *pKey, const char *pValue) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetKeyValue(_this->u_iface, pKey, pValue); } void __thiscall winISteamGameServer_SteamGameServer015_SetGameTags(struct w_steam_iface *_this, const char *pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetGameTags(_this->u_iface, pchGameTags); } void __thiscall winISteamGameServer_SteamGameServer015_SetGameData(struct w_steam_iface *_this, const char *pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetGameData(_this->u_iface, pchGameData); } void __thiscall winISteamGameServer_SteamGameServer015_SetRegion(struct w_steam_iface *_this, const char *pszRegion) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetRegion(_this->u_iface, pszRegion); } void __thiscall winISteamGameServer_SteamGameServer015_SetAdvertiseServerActive(struct w_steam_iface *_this, bool bActive) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive(_this->u_iface, bActive); } HAuthTicket __thiscall winISteamGameServer_SteamGameServer015_GetAuthSessionTicket(struct w_steam_iface *_this, void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSnid) { HAuthTicket _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket(_this->u_iface, pTicket, cbMaxTicket, pcbTicket, pSnid); return _ret; } EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer015_BeginAuthSession(struct w_steam_iface *_this, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_BeginAuthSession(_this->u_iface, pAuthTicket, cbAuthTicket, steamID); return _ret; } void __thiscall winISteamGameServer_SteamGameServer015_EndAuthSession(struct w_steam_iface *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_EndAuthSession(_this->u_iface, steamID); } void __thiscall winISteamGameServer_SteamGameServer015_CancelAuthTicket(struct w_steam_iface *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_CancelAuthTicket(_this->u_iface, hAuthTicket); } EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer015_UserHasLicenseForApp(struct w_steam_iface *_this, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp(_this->u_iface, steamID, appID); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer015_RequestUserGroupStatus(struct w_steam_iface *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus(_this->u_iface, steamIDUser, steamIDGroup); return _ret; } void __thiscall winISteamGameServer_SteamGameServer015_GetGameplayStats(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_GetGameplayStats(_this->u_iface); } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer015_GetServerReputation(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_GetServerReputation(_this->u_iface); return _ret; } SteamIPAddress_t * __thiscall winISteamGameServer_SteamGameServer015_GetPublicIP(struct w_steam_iface *_this, SteamIPAddress_t *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer015_GetPublicIP(_this->u_iface); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer015_HandleIncomingPacket(struct w_steam_iface *_this, const void *pData, int cbData, uint32 srcIP, uint16 srcPort) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_HandleIncomingPacket(_this->u_iface, pData, cbData, srcIP, srcPort); return _ret; } int __thiscall winISteamGameServer_SteamGameServer015_GetNextOutgoingPacket(struct w_steam_iface *_this, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort) { int _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket(_this->u_iface, pOut, cbMaxOut, pNetAdr, pPort); return _ret; } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer015_AssociateWithClan(struct w_steam_iface *_this, CSteamID steamIDClan) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_AssociateWithClan(_this->u_iface, steamIDClan); return _ret; } SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility(struct w_steam_iface *_this, CSteamID steamIDNewPlayer) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility(_this->u_iface, steamIDNewPlayer); return _ret; } bool __thiscall winISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED(struct w_steam_iface *_this, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED(_this->u_iface, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); return _ret; } CSteamID * __thiscall winISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection(struct w_steam_iface *_this, CSteamID *_ret) { TRACE("%p\n", _this); *_ret = cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection(_this->u_iface); return _ret; } void __thiscall winISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED(struct w_steam_iface *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED(_this->u_iface, steamIDUser); } bool __thiscall winISteamGameServer_SteamGameServer015_BUpdateUserData(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamGameServer_SteamGameServer015_BUpdateUserData(_this->u_iface, steamIDUser, pchPlayerName, uScore); return _ret; } void __thiscall winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED(struct w_steam_iface *_this, int iHeartbeatInterval) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED(_this->u_iface, iHeartbeatInterval); } void __thiscall winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED(_this->u_iface); } extern vtable_ptr winISteamGameServer_SteamGameServer015_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer015, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_InitGameServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetProduct) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetGameDescription) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetModDir) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetDedicatedServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_LogOnAnonymous) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_WasRestartRequested) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetMaxPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetBotPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetMapName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetPasswordProtected) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetSpectatorServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetKeyValue) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetRegion) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetAdvertiseServerActive) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_AssociateWithClan) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServer_SteamGameServer015(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServer015"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServer_SteamGameServer015_vtable, 44, "SteamGameServer015"); r->u_iface = u_iface; return r; }