extern "C" { #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); } #include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #pragma push_macro("strncpy") #undef strncpy #include "steamworks_sdk_153a/steam_api.h" #include "steamworks_sdk_153a/isteamnetworkingsockets.h" #include "steamworks_sdk_153a/isteamnetworkingutils.h" #include "steamworks_sdk_153a/steamnetworkingtypes.h" #include "steamworks_sdk_153a/steamnetworkingfakeip.h" #pragma pop_macro("__cdecl") #pragma pop_macro("strncpy") #include "steamclient_private.h" extern "C" { #define SDKVER_153a #include "struct_converters.h" #include "cb_converters.h" #include "win_constructors.h" #define SDK_VERSION 1531 #include "steamclient_manual_common.h" typedef winSteamNetworkingMessage_t_153a winSteamNetworkingMessage_t_158; #include "cppISteamNetworkingUtils_SteamNetworkingUtils004.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets012.h" #include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h" typedef struct ScePadTriggerEffectParam { uint8 m_data[120]; } ScePadTriggerEffectParam; #include "cppISteamInput_SteamInput006.h" } /***** manual fn wrapper for ISteamInput::EnableActionEventCallbacks *****/ extern win_SteamInputActionEventCallbackPointer win_EnableActionEventCallbacks; void cppISteamInput_SteamInput006_EnableActionEventCallbacks( struct cppISteamInput_SteamInput006_EnableActionEventCallbacks_params *params ) { ISteamInput *iface = (ISteamInput *)params->linux_side; win_EnableActionEventCallbacks = (win_SteamInputActionEventCallbackPointer)params->pCallback; iface->EnableActionEventCallbacks( params->pCallback ? &lin_SteamInputActionEventCallbackPointer : NULL ); } void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params ) { ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side; SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params ) { ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side; SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, lin_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params ) { #define MAX_SEND_MESSAGES 64 ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side; /* use the stack to avoid heap allocation */ struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES]; int i; if (params->nMessages > MAX_SEND_MESSAGES) { /* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */ FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n", params->nMessages, MAX_SEND_MESSAGES ); } while (params->nMessages) { for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i) lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin( params->pMessages[i] ); iface->SendMessages( i, lin_msgs, params->pOutMessageNumberOrResult ); params->nMessages -= i; params->pMessages += i; if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i; } } /* from winISteamNetworkingFakeUDPPort.c */ typedef struct __winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 { void *vtable; void *linux_side; } winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001; void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params *params ) { ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side; ISteamNetworkingFakeUDPPort *lin_iface = iface->CreateFakeUDPPort( params->idxFakeServerPort ); if (!lin_iface) params->_ret = NULL; else params->_ret = create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001( lin_iface ); } void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages_params *params ) { ISteamNetworkingFakeUDPPort *iface = (ISteamNetworkingFakeUDPPort *)params->linux_side; SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages]; params->_ret = iface->ReceiveMessages( lin_ppOutMessages, params->nMaxMessages ); lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages, params->ppOutMessages, params->nMaxMessages ); } void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort_params *params ) { ISteamNetworkingFakeUDPPort *iface = (ISteamNetworkingFakeUDPPort *)params->linux_side; winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *win_side = (winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)( char *)params->linux_side - offsetof( winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001, linux_side ); iface->DestroyFakeUDPPort(); HeapFree(GetProcessHeap(), 0, win_side); } #pragma pack( push, 8 ) struct winSteamNetConnectionStatusChangedCallback_t_712 { HSteamNetConnection m_hConn; SteamNetConnectionInfo_t m_info __attribute__((aligned(8))); ESteamNetworkingConnectionState m_eOldState; } __attribute__ ((ms_struct)); #pragma pack( pop ) typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)(winSteamNetConnectionStatusChangedCallback_t_712 *); static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged; static void lin_SteamNetConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t *l_dat) { win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged; if(fn){ struct winSteamNetConnectionStatusChangedCallback_t_712 w_dat; cb_SteamNetConnectionStatusChangedCallback_t_712(l_dat, &w_dat); fn(&w_dat); } } typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)(SteamNetAuthenticationStatus_t *); extern win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged; typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)(SteamRelayNetworkStatus_t *); extern win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged; typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)(SteamNetworkingMessagesSessionRequest_t *); extern win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest; typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)(SteamNetworkingMessagesSessionFailed_t *); extern win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed; extern void lin_SteamNetworkingMessagesSessionRequest(SteamNetworkingMessagesSessionRequest_t *dat); extern void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFailed_t *dat); extern void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat); extern void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat); void cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *params ) { ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side; bool ret; void *lin_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( x, y ) \ case k_ESteamNetworkingConfig_Callback_##x: \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \ (ESteamNetworkingConfigScope)params->eScopeType, \ params->scopeObj, \ (ESteamNetworkingConfigDataType)params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)params->pArg == NULL) lin_fn = NULL; \ else lin_fn = (void *)&lin_##y; \ params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \ (ESteamNetworkingConfigScope)params->eScopeType, \ params->scopeObj, \ (ESteamNetworkingConfigDataType)params->eDataType, &lin_fn ); \ if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \ } CASE( ConnectionStatusChanged, SteamNetConnectionStatusChanged ) CASE( AuthStatusChanged, SteamNetAuthenticationStatusChanged ) CASE( RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged ) CASE( MessagesSessionRequest, SteamNetworkingMessagesSessionRequest ) CASE( MessagesSessionFailed, SteamNetworkingMessagesSessionFailed ) #undef CASE default: params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, (ESteamNetworkingConfigScope)params->eScopeType, params->scopeObj, (ESteamNetworkingConfigDataType)params->eDataType, params->pArg ); } } void cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage_params *params ) { ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side; params->_ret = (winSteamNetworkingMessage_t_153a *)iface->AllocateMessage( params->cbAllocateBuffer ); params->_ret = (winSteamNetworkingMessage_t_153a *)network_message_lin_to_win( params->_ret ); } void cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin( struct cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin_params *params ) { ISteamInput *iface = (ISteamInput *)params->linux_side; params->_ret = iface->GetGlyphPNGForActionOrigin( (EInputActionOrigin)params->eOrigin, (ESteamInputGlyphSize)params->eSize, params->unFlags ); params->_ret = steamclient_isteaminput_getglyph_png( params->eOrigin, params->eSize, params->unFlags, params->_ret ); } void cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin( struct cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin_params *params ) { ISteamInput *iface = (ISteamInput *)params->linux_side; params->_ret = iface->GetGlyphSVGForActionOrigin( (EInputActionOrigin)params->eOrigin, params->unFlags ); params->_ret = steamclient_isteaminput_getglyph_svg( params->eOrigin, params->unFlags, params->_ret ); } void cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy( struct cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy_params *params ) { ISteamInput *iface = (ISteamInput *)params->linux_side; params->_ret = iface->GetGlyphForActionOrigin_Legacy( (EInputActionOrigin)params->eOrigin ); params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret ); } void cppISteamInput_SteamInput006_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput006_GetGlyphForXboxOrigin_params *params ) { ISteamInput *iface = (ISteamInput *)params->linux_side; params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin ); params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret ); }