struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params { void *linux_side; CSteamID steamIDRemote; uint32 unConnectionIDSrc; const void *pMsgRendezvous; uint32 cbRendezvous; }; extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params *params ); struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params { void *linux_side; CSteamID steamIDRemote; uint32 unConnectionIDDest; uint32 nReason; const char *pszReason; }; extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params *params ); struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params { void *linux_side; SteamAPICall_t _ret; }; extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params *params ); struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params { void *linux_side; int _ret; void *buf; uint32 cbBuf; const char *pszLauncherPartner; }; extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params *params ); struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params { void *linux_side; const void *pTicket; uint32 cbTicket; }; extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params *params ); struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params { void *linux_side; uint32 _ret; }; extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params *params ); struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params { void *linux_side; int _ret; uint32 idxTicket; void *buf; uint32 cbBuf; }; extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params *params ); struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params { void *linux_side; const void *pMsg; uint32 cbMsg; }; extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params *params );