#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_101/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_101 #include "struct_converters.h" #include "cppISteamMatchmaking_SteamMatchMaking002.h" void cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetFavoriteGameCount( ); } void cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetFavoriteGame( (int)params->iGame, (AppId_t *)params->pnAppID, (uint32 *)params->pnIP, (uint16 *)params->pnConnPort, (uint16 *)params->pnQueryPort, (uint32 *)params->punFlags, (uint32 *)params->pRTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->AddFavoriteGame( (AppId_t)params->nAppID, (uint32)params->nIP, (uint16)params->nConnPort, (uint16)params->nQueryPort, (uint32)params->unFlags, (uint32)params->rTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->RemoveFavoriteGame( (AppId_t)params->nAppID, (uint32)params->nIP, (uint16)params->nConnPort, (uint16)params->nQueryPort, (uint32)params->unFlags ); } void cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList( struct cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList_params *params ) { ((ISteamMatchmaking*)params->linux_side)->RequestLobbyList( ); } void cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex( struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex_params *params ) { *params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyByIndex( (int)params->iLobby ); } void cppISteamMatchmaking_SteamMatchMaking002_CreateLobby( struct cppISteamMatchmaking_SteamMatchMaking002_CreateLobby_params *params ) { ((ISteamMatchmaking*)params->linux_side)->CreateLobby( (bool)params->bPrivate ); } void cppISteamMatchmaking_SteamMatchMaking002_JoinLobby( struct cppISteamMatchmaking_SteamMatchMaking002_JoinLobby_params *params ) { ((ISteamMatchmaking*)params->linux_side)->JoinLobby( (CSteamID)params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby( struct cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby_params *params ) { ((ISteamMatchmaking*)params->linux_side)->LeaveLobby( (CSteamID)params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby( struct cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->InviteUserToLobby( (CSteamID)params->steamIDLobby, (CSteamID)params->steamIDInvitee ); } void cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers( struct cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetNumLobbyMembers( (CSteamID)params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex( struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex_params *params ) { *params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyMemberByIndex( (CSteamID)params->steamIDLobby, (int)params->iMember ); } void cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData( struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyData( (CSteamID)params->steamIDLobby, (const char *)params->pchKey ); } void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData( struct cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->SetLobbyData( (CSteamID)params->steamIDLobby, (const char *)params->pchKey, (const char *)params->pchValue ); } void cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData( struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyMemberData( (CSteamID)params->steamIDLobby, (CSteamID)params->steamIDUser, (const char *)params->pchKey ); } void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData( struct cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData_params *params ) { ((ISteamMatchmaking*)params->linux_side)->SetLobbyMemberData( (CSteamID)params->steamIDLobby, (const char *)params->pchKey, (const char *)params->pchValue ); } void cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg( struct cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->SendLobbyChatMsg( (CSteamID)params->steamIDLobby, (const void *)params->pvMsgBody, (int)params->cubMsgBody ); } void cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry( struct cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyChatEntry( (CSteamID)params->steamIDLobby, (int)params->iChatID, (CSteamID *)params->pSteamIDUser, (void *)params->pvData, (int)params->cubData, (EChatEntryType *)params->peChatEntryType ); } void cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData( struct cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData_params *params ) { params->_ret = ((ISteamMatchmaking*)params->linux_side)->RequestLobbyData( (CSteamID)params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer( struct cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer_params *params ) { ((ISteamMatchmaking*)params->linux_side)->SetLobbyGameServer( (CSteamID)params->steamIDLobby, (uint32)params->unGameServerIP, (uint16)params->unGameServerPort, (CSteamID)params->steamIDGameServer ); } #ifdef __cplusplus } #endif