/* This file is auto-generated, do not edit. */ #include #include #include #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ struct cppISteamGameServer_SteamGameServer014_InitGameServer_params { void *linux_side; bool _ret; uint32_t unIP; uint16_t usGamePort; uint16_t usQueryPort; uint32_t unFlags; uint32_t nGameAppId; const char *pchVersionString; }; extern void cppISteamGameServer_SteamGameServer014_InitGameServer( struct cppISteamGameServer_SteamGameServer014_InitGameServer_params *params ); struct cppISteamGameServer_SteamGameServer014_SetProduct_params { void *linux_side; const char *pszProduct; }; extern void cppISteamGameServer_SteamGameServer014_SetProduct( struct cppISteamGameServer_SteamGameServer014_SetProduct_params *params ); struct cppISteamGameServer_SteamGameServer014_SetGameDescription_params { void *linux_side; const char *pszGameDescription; }; extern void cppISteamGameServer_SteamGameServer014_SetGameDescription( struct cppISteamGameServer_SteamGameServer014_SetGameDescription_params *params ); struct cppISteamGameServer_SteamGameServer014_SetModDir_params { void *linux_side; const char *pszModDir; }; extern void cppISteamGameServer_SteamGameServer014_SetModDir( struct cppISteamGameServer_SteamGameServer014_SetModDir_params *params ); struct cppISteamGameServer_SteamGameServer014_SetDedicatedServer_params { void *linux_side; bool bDedicated; }; extern void cppISteamGameServer_SteamGameServer014_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer014_SetDedicatedServer_params *params ); struct cppISteamGameServer_SteamGameServer014_LogOn_params { void *linux_side; const char *pszToken; }; extern void cppISteamGameServer_SteamGameServer014_LogOn( struct cppISteamGameServer_SteamGameServer014_LogOn_params *params ); struct cppISteamGameServer_SteamGameServer014_LogOnAnonymous_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer014_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer014_LogOnAnonymous_params *params ); struct cppISteamGameServer_SteamGameServer014_LogOff_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer014_LogOff( struct cppISteamGameServer_SteamGameServer014_LogOff_params *params ); struct cppISteamGameServer_SteamGameServer014_BLoggedOn_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer014_BLoggedOn( struct cppISteamGameServer_SteamGameServer014_BLoggedOn_params *params ); struct cppISteamGameServer_SteamGameServer014_BSecure_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer014_BSecure( struct cppISteamGameServer_SteamGameServer014_BSecure_params *params ); struct cppISteamGameServer_SteamGameServer014_GetSteamID_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer014_GetSteamID( struct cppISteamGameServer_SteamGameServer014_GetSteamID_params *params ); struct cppISteamGameServer_SteamGameServer014_WasRestartRequested_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer014_WasRestartRequested( struct cppISteamGameServer_SteamGameServer014_WasRestartRequested_params *params ); struct cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount_params { void *linux_side; int32_t cPlayersMax; }; extern void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer014_SetBotPlayerCount_params { void *linux_side; int32_t cBotplayers; }; extern void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer014_SetBotPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer014_SetServerName_params { void *linux_side; const char *pszServerName; }; extern void cppISteamGameServer_SteamGameServer014_SetServerName( struct cppISteamGameServer_SteamGameServer014_SetServerName_params *params ); struct cppISteamGameServer_SteamGameServer014_SetMapName_params { void *linux_side; const char *pszMapName; }; extern void cppISteamGameServer_SteamGameServer014_SetMapName( struct cppISteamGameServer_SteamGameServer014_SetMapName_params *params ); struct cppISteamGameServer_SteamGameServer014_SetPasswordProtected_params { void *linux_side; bool bPasswordProtected; }; extern void cppISteamGameServer_SteamGameServer014_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer014_SetPasswordProtected_params *params ); struct cppISteamGameServer_SteamGameServer014_SetSpectatorPort_params { void *linux_side; uint16_t unSpectatorPort; }; extern void cppISteamGameServer_SteamGameServer014_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer014_SetSpectatorPort_params *params ); struct cppISteamGameServer_SteamGameServer014_SetSpectatorServerName_params { void *linux_side; const char *pszSpectatorServerName; }; extern void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer014_SetSpectatorServerName_params *params ); struct cppISteamGameServer_SteamGameServer014_ClearAllKeyValues_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer014_ClearAllKeyValues_params *params ); struct cppISteamGameServer_SteamGameServer014_SetKeyValue_params { void *linux_side; const char *pKey; const char *pValue; }; extern void cppISteamGameServer_SteamGameServer014_SetKeyValue( struct cppISteamGameServer_SteamGameServer014_SetKeyValue_params *params ); struct cppISteamGameServer_SteamGameServer014_SetGameTags_params { void *linux_side; const char *pchGameTags; }; extern void cppISteamGameServer_SteamGameServer014_SetGameTags( struct cppISteamGameServer_SteamGameServer014_SetGameTags_params *params ); struct cppISteamGameServer_SteamGameServer014_SetGameData_params { void *linux_side; const char *pchGameData; }; extern void cppISteamGameServer_SteamGameServer014_SetGameData( struct cppISteamGameServer_SteamGameServer014_SetGameData_params *params ); struct cppISteamGameServer_SteamGameServer014_SetRegion_params { void *linux_side; const char *pszRegion; }; extern void cppISteamGameServer_SteamGameServer014_SetRegion( struct cppISteamGameServer_SteamGameServer014_SetRegion_params *params ); struct cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive_params { void *linux_side; bool bActive; }; extern void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive_params *params ); struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params { void *linux_side; uint32_t _ret; void *pTicket; int32_t cbMaxTicket; uint32_t *pcbTicket; }; extern void cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params *params ); struct cppISteamGameServer_SteamGameServer014_BeginAuthSession_params { void *linux_side; uint32_t _ret; const void *pAuthTicket; int32_t cbAuthTicket; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer014_BeginAuthSession( struct cppISteamGameServer_SteamGameServer014_BeginAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer014_EndAuthSession_params { void *linux_side; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer014_EndAuthSession( struct cppISteamGameServer_SteamGameServer014_EndAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer014_CancelAuthTicket_params { void *linux_side; uint32_t hAuthTicket; }; extern void cppISteamGameServer_SteamGameServer014_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer014_CancelAuthTicket_params *params ); struct cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp_params { void *linux_side; uint32_t _ret; CSteamID steamID; uint32_t appID; }; extern void cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp_params *params ); struct cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus_params { void *linux_side; bool _ret; CSteamID steamIDUser; CSteamID steamIDGroup; }; extern void cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus_params *params ); struct cppISteamGameServer_SteamGameServer014_GetGameplayStats_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer014_GetGameplayStats( struct cppISteamGameServer_SteamGameServer014_GetGameplayStats_params *params ); struct cppISteamGameServer_SteamGameServer014_GetServerReputation_params { void *linux_side; uint64_t _ret; }; extern void cppISteamGameServer_SteamGameServer014_GetServerReputation( struct cppISteamGameServer_SteamGameServer014_GetServerReputation_params *params ); struct cppISteamGameServer_SteamGameServer014_GetPublicIP_params { void *linux_side; SteamIPAddress_t *_ret; }; extern void cppISteamGameServer_SteamGameServer014_GetPublicIP( struct cppISteamGameServer_SteamGameServer014_GetPublicIP_params *params ); struct cppISteamGameServer_SteamGameServer014_HandleIncomingPacket_params { void *linux_side; bool _ret; const void *pData; int32_t cbData; uint32_t srcIP; uint16_t srcPort; }; extern void cppISteamGameServer_SteamGameServer014_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer014_HandleIncomingPacket_params *params ); struct cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket_params { void *linux_side; int32_t _ret; void *pOut; int32_t cbMaxOut; uint32_t *pNetAdr; uint16_t *pPort; }; extern void cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket_params *params ); struct cppISteamGameServer_SteamGameServer014_AssociateWithClan_params { void *linux_side; uint64_t _ret; CSteamID steamIDClan; }; extern void cppISteamGameServer_SteamGameServer014_AssociateWithClan( struct cppISteamGameServer_SteamGameServer014_AssociateWithClan_params *params ); struct cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility_params { void *linux_side; uint64_t _ret; CSteamID steamIDNewPlayer; }; extern void cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility_params *params ); struct cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED_params { void *linux_side; bool _ret; uint32_t unIPClient; const void *pvAuthBlob; uint32_t cubAuthBlobSize; CSteamID *pSteamIDUser; }; extern void cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED_params *params ); struct cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection_params *params ); struct cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED_params { void *linux_side; CSteamID steamIDUser; }; extern void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED_params *params ); struct cppISteamGameServer_SteamGameServer014_BUpdateUserData_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchPlayerName; uint32_t uScore; }; extern void cppISteamGameServer_SteamGameServer014_BUpdateUserData( struct cppISteamGameServer_SteamGameServer014_BUpdateUserData_params *params ); struct cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED_params { void *linux_side; int32_t iHeartbeatInterval; }; extern void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED_params *params ); struct cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED_params *params ); #ifdef __cplusplus } /* extern "C" */ #endif /* __cplusplus */