#ifdef __cplusplus extern "C" { #endif extern void cppIVRCompositor_IVRCompositor_018_SetTrackingSpace(void *, ETrackingUniverseOrigin); extern ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_018_GetTrackingSpace(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_018_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_018_GetLastPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_018_GetLastPoseForTrackedDeviceIndex(void *, TrackedDeviceIndex_t, TrackedDevicePose_t *, TrackedDevicePose_t *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_018_Submit(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags); extern void cppIVRCompositor_IVRCompositor_018_ClearLastSubmittedFrame(void *); extern void cppIVRCompositor_IVRCompositor_018_PostPresentHandoff(void *); extern bool cppIVRCompositor_IVRCompositor_018_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern uint32_t cppIVRCompositor_IVRCompositor_018_GetFrameTimings(void *, Compositor_FrameTiming *, uint32_t); extern float cppIVRCompositor_IVRCompositor_018_GetFrameTimeRemaining(void *); extern void cppIVRCompositor_IVRCompositor_018_GetCumulativeStats(void *, Compositor_CumulativeStats *, uint32_t); extern void cppIVRCompositor_IVRCompositor_018_FadeToColor(void *, float, float, float, float, float, bool); extern HmdColor_t cppIVRCompositor_IVRCompositor_018_GetCurrentFadeColor(void *, bool); extern void cppIVRCompositor_IVRCompositor_018_FadeGrid(void *, float, bool); extern float cppIVRCompositor_IVRCompositor_018_GetCurrentGridAlpha(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_018_SetSkyboxOverride(void *, Texture_t *, uint32_t); extern void cppIVRCompositor_IVRCompositor_018_ClearSkyboxOverride(void *); extern void cppIVRCompositor_IVRCompositor_018_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_018_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_018_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_018_IsFullscreen(void *); extern uint32_t cppIVRCompositor_IVRCompositor_018_GetCurrentSceneFocusProcess(void *); extern uint32_t cppIVRCompositor_IVRCompositor_018_GetLastFrameRenderer(void *); extern bool cppIVRCompositor_IVRCompositor_018_CanRenderScene(void *); extern void cppIVRCompositor_IVRCompositor_018_ShowMirrorWindow(void *); extern void cppIVRCompositor_IVRCompositor_018_HideMirrorWindow(void *); extern bool cppIVRCompositor_IVRCompositor_018_IsMirrorWindowVisible(void *); extern void cppIVRCompositor_IVRCompositor_018_CompositorDumpImages(void *); extern bool cppIVRCompositor_IVRCompositor_018_ShouldAppRenderWithLowResources(void *); extern void cppIVRCompositor_IVRCompositor_018_ForceInterleavedReprojectionOn(void *, bool); extern void cppIVRCompositor_IVRCompositor_018_ForceReconnectProcess(void *); extern void cppIVRCompositor_IVRCompositor_018_SuspendRendering(void *, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_018_GetMirrorTextureD3D11(void *, EVREye, void *, void **); extern EVRCompositorError cppIVRCompositor_IVRCompositor_018_GetMirrorTextureGL(void *, EVREye, glUInt_t *, glSharedTextureHandle_t *); extern bool cppIVRCompositor_IVRCompositor_018_ReleaseSharedGLTexture(void *, glUInt_t, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_018_LockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_018_UnlockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); #ifdef __cplusplus } #endif