struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params { void *linux_side; HSteamListenSocket _ret; const SteamNetworkingIPAddr *localAddress; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIPAddr *address; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params { void *linux_side; HSteamListenSocket _ret; int nVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIdentity *identityRemote; int nVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; int nReason; const char *pszDebug; bool bEnableLinger; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params { void *linux_side; bool _ret; HSteamListenSocket hSocket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; int64 nUserData; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params { void *linux_side; int64 _ret; HSteamNetConnection hPeer; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params { void *linux_side; HSteamNetConnection hPeer; const char *pszName; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; char *pszName; int nMaxLen; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; const void *pData; uint32 cbData; int nSendFlags; int64 *pOutMessageNumber; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params { void *linux_side; int nMessages; winSteamNetworkingMessage_t_147 **pMessages; int64 *pOutMessageNumberOrResult; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params { void *linux_side; int _ret; HSteamNetConnection hConn; winSteamNetworkingMessage_t_147 **ppOutMessages; int nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params { void *linux_side; int _ret; HSteamListenSocket hSocket; winSteamNetworkingMessage_t_147 **ppOutMessages; int nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params { void *linux_side; bool _ret; HSteamNetConnection hConn; SteamNetConnectionInfo_t *pInfo; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params { void *linux_side; bool _ret; HSteamNetConnection hConn; SteamNetworkingQuickConnectionStatus *pStats; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params { void *linux_side; int _ret; HSteamNetConnection hConn; char *pszBuf; int cbBuf; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params { void *linux_side; bool _ret; HSteamListenSocket hSocket; SteamNetworkingIPAddr *address; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params { void *linux_side; bool _ret; HSteamNetConnection *pOutConnection1; HSteamNetConnection *pOutConnection2; bool bUseNetworkLoopback; const SteamNetworkingIdentity *pIdentity1; const SteamNetworkingIdentity *pIdentity2; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params { void *linux_side; bool _ret; SteamNetworkingIdentity *pIdentity; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params { void *linux_side; ESteamNetworkingAvailability _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params { void *linux_side; ESteamNetworkingAvailability _ret; SteamNetAuthenticationStatus_t *pDetails; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params { void *linux_side; bool _ret; const void *pvTicket; int cbTicket; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params { void *linux_side; int _ret; const SteamNetworkingIdentity *identityGameServer; int nVirtualPort; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIdentity *identityTarget; int nVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params { void *linux_side; uint16 _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params { void *linux_side; SteamNetworkingPOPID _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params { void *linux_side; EResult _ret; SteamDatagramHostedAddress *pRouting; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params { void *linux_side; HSteamListenSocket _ret; int nVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params { void *linux_side; EResult _ret; SteamDatagramGameCoordinatorServerLogin *pLoginInfo; int *pcbSignedBlob; void *pBlob; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params { void *linux_side; HSteamNetConnection _ret; void /*ISteamNetworkingConnectionCustomSignaling*/ *pSignaling; const SteamNetworkingIdentity *pPeerIdentity; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params { void *linux_side; bool _ret; const void *pMsg; int cbMsg; void /*ISteamNetworkingCustomSignalingRecvContext*/ *pContext; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *params );