#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_141/steam_api.h" #include "steamworks_sdk_141/isteamgameserver.h" #include "steamworks_sdk_141/isteamgameserverstats.h" #include "steamworks_sdk_141/isteamgamecoordinator.h" extern "C" { struct winSteamUnifiedMessagesSendMethodResult_t_24 { ClientUnifiedMessageHandle m_hHandle; uint64 m_unContext; EResult m_eResult; uint32 m_unResponseSize; } __attribute__ ((ms_struct)); void cb_SteamUnifiedMessagesSendMethodResult_t_24(void *l, void *w) { SteamUnifiedMessagesSendMethodResult_t *lin = (SteamUnifiedMessagesSendMethodResult_t *)l; struct winSteamUnifiedMessagesSendMethodResult_t_24 *win = (struct winSteamUnifiedMessagesSendMethodResult_t_24 *)w; win->m_hHandle = lin->m_hHandle; win->m_unContext = lin->m_unContext; win->m_eResult = lin->m_eResult; win->m_unResponseSize = lin->m_unResponseSize; } }