#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_101/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_101 #include "struct_converters.h" #include "cppISteamUser_SteamUser010.h" void cppISteamUser_SteamUser010_GetHSteamUser( struct cppISteamUser_SteamUser010_GetHSteamUser_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->GetHSteamUser( ); } void cppISteamUser_SteamUser010_BLoggedOn( struct cppISteamUser_SteamUser010_BLoggedOn_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->BLoggedOn( ); } void cppISteamUser_SteamUser010_GetSteamID( struct cppISteamUser_SteamUser010_GetSteamID_params *params ) { *params->_ret = ((ISteamUser*)params->linux_side)->GetSteamID( ); } void cppISteamUser_SteamUser010_InitiateGameConnection( struct cppISteamUser_SteamUser010_InitiateGameConnection_params *params ) { params->_ret = ((ISteamUser*)params->linux_side)->InitiateGameConnection( (void *)params->pAuthBlob, (int)params->cbMaxAuthBlob, (CSteamID)params->steamIDGameServer, (uint32)params->unIPServer, (uint16)params->usPortServer, (bool)params->bSecure ); } void cppISteamUser_SteamUser010_TerminateGameConnection( struct cppISteamUser_SteamUser010_TerminateGameConnection_params *params ) { ((ISteamUser*)params->linux_side)->TerminateGameConnection( (uint32)params->unIPServer, (uint16)params->usPortServer ); } void cppISteamUser_SteamUser010_TrackAppUsageEvent( struct cppISteamUser_SteamUser010_TrackAppUsageEvent_params *params ) { ((ISteamUser*)params->linux_side)->TrackAppUsageEvent( (CGameID)params->gameID, (int)params->eAppUsageEvent, (const char *)params->pchExtraInfo ); } #ifdef __cplusplus } #endif