struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params { void *linux_side; HSteamListenSocket _ret; const SteamNetworkingIPAddr *localAddress; int32_t nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIPAddr *address; int32_t nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params { void *linux_side; HSteamListenSocket _ret; int32_t nVirtualPort; int32_t nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIdentity *identityRemote; int32_t nVirtualPort; int32_t nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params { void *linux_side; uint32_t _ret; HSteamNetConnection hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; int32_t nReason; const char *pszDebug; bool bEnableLinger; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params { void *linux_side; bool _ret; HSteamListenSocket hSocket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; int64_t nUserData; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params { void *linux_side; int64_t _ret; HSteamNetConnection hPeer; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params { void *linux_side; HSteamNetConnection hPeer; const char *pszName; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; char *pszName; int32_t nMaxLen; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params { void *linux_side; uint32_t _ret; HSteamNetConnection hConn; const void *pData; uint32_t cbData; int32_t nSendFlags; int64_t *pOutMessageNumber; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params { void *linux_side; int32_t nMessages; winSteamNetworkingMessage_t_147 **pMessages; int64_t *pOutMessageNumberOrResult; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params { void *linux_side; uint32_t _ret; HSteamNetConnection hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params { void *linux_side; int32_t _ret; HSteamNetConnection hConn; winSteamNetworkingMessage_t_147 **ppOutMessages; int32_t nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params { void *linux_side; int32_t _ret; HSteamListenSocket hSocket; winSteamNetworkingMessage_t_147 **ppOutMessages; int32_t nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params { void *linux_side; bool _ret; HSteamNetConnection hConn; SteamNetConnectionInfo_t *pInfo; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params { void *linux_side; bool _ret; HSteamNetConnection hConn; SteamNetworkingQuickConnectionStatus *pStats; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params { void *linux_side; int32_t _ret; HSteamNetConnection hConn; char *pszBuf; int32_t cbBuf; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params { void *linux_side; bool _ret; HSteamListenSocket hSocket; SteamNetworkingIPAddr *address; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params { void *linux_side; bool _ret; HSteamNetConnection *pOutConnection1; HSteamNetConnection *pOutConnection2; bool bUseNetworkLoopback; const SteamNetworkingIdentity *pIdentity1; const SteamNetworkingIdentity *pIdentity2; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params { void *linux_side; bool _ret; SteamNetworkingIdentity *pIdentity; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params { void *linux_side; uint32_t _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params { void *linux_side; uint32_t _ret; SteamNetAuthenticationStatus_t *pDetails; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params { void *linux_side; bool _ret; const void *pvTicket; int32_t cbTicket; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params { void *linux_side; int32_t _ret; const SteamNetworkingIdentity *identityGameServer; int32_t nVirtualPort; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIdentity *identityTarget; int32_t nVirtualPort; int32_t nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params { void *linux_side; uint16_t _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params { void *linux_side; SteamNetworkingPOPID _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params { void *linux_side; uint32_t _ret; SteamDatagramHostedAddress *pRouting; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params { void *linux_side; HSteamListenSocket _ret; int32_t nVirtualPort; int32_t nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params { void *linux_side; uint32_t _ret; SteamDatagramGameCoordinatorServerLogin *pLoginInfo; int32_t *pcbSignedBlob; void *pBlob; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params { void *linux_side; HSteamNetConnection _ret; void /*ISteamNetworkingConnectionCustomSignaling*/ *pSignaling; const SteamNetworkingIdentity *pPeerIdentity; int32_t nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params { void *linux_side; bool _ret; const void *pMsg; int32_t cbMsg; void /*ISteamNetworkingCustomSignalingRecvContext*/ *pContext; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *params );