struct cppISteamGameServer_SteamGameServer015_InitGameServer_params { void *linux_side; bool _ret; uint32_t unIP; uint16_t usGamePort; uint16_t usQueryPort; uint32_t unFlags; AppId_t nGameAppId; const char *pchVersionString; }; extern void cppISteamGameServer_SteamGameServer015_InitGameServer( struct cppISteamGameServer_SteamGameServer015_InitGameServer_params *params ); struct cppISteamGameServer_SteamGameServer015_SetProduct_params { void *linux_side; const char *pszProduct; }; extern void cppISteamGameServer_SteamGameServer015_SetProduct( struct cppISteamGameServer_SteamGameServer015_SetProduct_params *params ); struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params { void *linux_side; const char *pszGameDescription; }; extern void cppISteamGameServer_SteamGameServer015_SetGameDescription( struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params *params ); struct cppISteamGameServer_SteamGameServer015_SetModDir_params { void *linux_side; const char *pszModDir; }; extern void cppISteamGameServer_SteamGameServer015_SetModDir( struct cppISteamGameServer_SteamGameServer015_SetModDir_params *params ); struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params { void *linux_side; bool bDedicated; }; extern void cppISteamGameServer_SteamGameServer015_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params *params ); struct cppISteamGameServer_SteamGameServer015_LogOn_params { void *linux_side; const char *pszToken; }; extern void cppISteamGameServer_SteamGameServer015_LogOn( struct cppISteamGameServer_SteamGameServer015_LogOn_params *params ); struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer015_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params *params ); struct cppISteamGameServer_SteamGameServer015_LogOff_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer015_LogOff( struct cppISteamGameServer_SteamGameServer015_LogOff_params *params ); struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer015_BLoggedOn( struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params *params ); struct cppISteamGameServer_SteamGameServer015_BSecure_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer015_BSecure( struct cppISteamGameServer_SteamGameServer015_BSecure_params *params ); struct cppISteamGameServer_SteamGameServer015_GetSteamID_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer015_GetSteamID( struct cppISteamGameServer_SteamGameServer015_GetSteamID_params *params ); struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer015_WasRestartRequested( struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params *params ); struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params { void *linux_side; int32_t cPlayersMax; }; extern void cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params { void *linux_side; int32_t cBotplayers; }; extern void cppISteamGameServer_SteamGameServer015_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer015_SetServerName_params { void *linux_side; const char *pszServerName; }; extern void cppISteamGameServer_SteamGameServer015_SetServerName( struct cppISteamGameServer_SteamGameServer015_SetServerName_params *params ); struct cppISteamGameServer_SteamGameServer015_SetMapName_params { void *linux_side; const char *pszMapName; }; extern void cppISteamGameServer_SteamGameServer015_SetMapName( struct cppISteamGameServer_SteamGameServer015_SetMapName_params *params ); struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params { void *linux_side; bool bPasswordProtected; }; extern void cppISteamGameServer_SteamGameServer015_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params *params ); struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params { void *linux_side; uint16_t unSpectatorPort; }; extern void cppISteamGameServer_SteamGameServer015_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params *params ); struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params { void *linux_side; const char *pszSpectatorServerName; }; extern void cppISteamGameServer_SteamGameServer015_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params *params ); struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer015_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params *params ); struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params { void *linux_side; const char *pKey; const char *pValue; }; extern void cppISteamGameServer_SteamGameServer015_SetKeyValue( struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params *params ); struct cppISteamGameServer_SteamGameServer015_SetGameTags_params { void *linux_side; const char *pchGameTags; }; extern void cppISteamGameServer_SteamGameServer015_SetGameTags( struct cppISteamGameServer_SteamGameServer015_SetGameTags_params *params ); struct cppISteamGameServer_SteamGameServer015_SetGameData_params { void *linux_side; const char *pchGameData; }; extern void cppISteamGameServer_SteamGameServer015_SetGameData( struct cppISteamGameServer_SteamGameServer015_SetGameData_params *params ); struct cppISteamGameServer_SteamGameServer015_SetRegion_params { void *linux_side; const char *pszRegion; }; extern void cppISteamGameServer_SteamGameServer015_SetRegion( struct cppISteamGameServer_SteamGameServer015_SetRegion_params *params ); struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params { void *linux_side; bool bActive; }; extern void cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params *params ); struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params { void *linux_side; HAuthTicket _ret; void *pTicket; int32_t cbMaxTicket; uint32_t *pcbTicket; const SteamNetworkingIdentity *pSnid; }; extern void cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params *params ); struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params { void *linux_side; uint32_t _ret; const void *pAuthTicket; int32_t cbAuthTicket; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer015_BeginAuthSession( struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params { void *linux_side; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer015_EndAuthSession( struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params { void *linux_side; HAuthTicket hAuthTicket; }; extern void cppISteamGameServer_SteamGameServer015_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params *params ); struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params { void *linux_side; uint32_t _ret; CSteamID steamID; AppId_t appID; }; extern void cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params *params ); struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params { void *linux_side; bool _ret; CSteamID steamIDUser; CSteamID steamIDGroup; }; extern void cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params *params ); struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer015_GetGameplayStats( struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params *params ); struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params { void *linux_side; SteamAPICall_t _ret; }; extern void cppISteamGameServer_SteamGameServer015_GetServerReputation( struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params *params ); struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params { void *linux_side; SteamIPAddress_t *_ret; }; extern void cppISteamGameServer_SteamGameServer015_GetPublicIP( struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params *params ); struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params { void *linux_side; bool _ret; const void *pData; int32_t cbData; uint32_t srcIP; uint16_t srcPort; }; extern void cppISteamGameServer_SteamGameServer015_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params *params ); struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params { void *linux_side; int32_t _ret; void *pOut; int32_t cbMaxOut; uint32_t *pNetAdr; uint16_t *pPort; }; extern void cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params *params ); struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params { void *linux_side; SteamAPICall_t _ret; CSteamID steamIDClan; }; extern void cppISteamGameServer_SteamGameServer015_AssociateWithClan( struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params *params ); struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params { void *linux_side; SteamAPICall_t _ret; CSteamID steamIDNewPlayer; }; extern void cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params *params ); struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params { void *linux_side; bool _ret; uint32_t unIPClient; const void *pvAuthBlob; uint32_t cubAuthBlobSize; CSteamID *pSteamIDUser; }; extern void cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params *params ); struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params *params ); struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params { void *linux_side; CSteamID steamIDUser; }; extern void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params *params ); struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchPlayerName; uint32_t uScore; }; extern void cppISteamGameServer_SteamGameServer015_BUpdateUserData( struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params *params ); struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params { void *linux_side; int32_t iHeartbeatInterval; }; extern void cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params *params ); struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params *params );