#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #include "steamworks_sdk_158/isteamgameserverstats.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamGameServerStats_SteamGameServerStats001.h" void cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->RequestUserStats( (CSteamID)params->steamIDUser ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (int32 *)params->pData ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float *)params->pData ); } void cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName, (bool *)params->pbAchieved ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (int32)params->nData ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float)params->fData ); } void cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->UpdateUserAvgRateStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float)params->flCountThisSession, (double)params->dSessionLength ); } void cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName ); } void cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->ClearUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName ); } void cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params *params ) { params->_ret = ((ISteamGameServerStats*)params->linux_side)->StoreUserStats( (CSteamID)params->steamIDUser ); } #ifdef __cplusplus } #endif