/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamMatchmaking_SteamMatchMaking001.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_RequestLobbyList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_CreateLobby, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking001_RequestLobbyData, 12) int __thiscall winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame(struct w_steam_iface *_this, int iGame, uint32 *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame(struct w_steam_iface *_this, uint32 nAppID, uint32 nIP, uint16 nConnPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame(struct w_steam_iface *_this, uint32 nAppID, uint32 nIP, uint16 nConnPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, unFlags); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2(struct w_steam_iface *_this, int iGame, uint32 *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2(struct w_steam_iface *_this, uint32 nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2(struct w_steam_iface *_this, uint32 nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking001_RequestLobbyList(struct w_steam_iface *_this, uint64 ulGameID, MatchMakingKeyValuePair_t *pFilters, uint32 nFilters) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyList(_this->u_iface, ulGameID, pFilters, nFilters); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking001_CreateLobby(struct w_steam_iface *_this, uint64 ulGameID, bool bPrivate) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_CreateLobby(_this->u_iface, ulGameID, bPrivate); } void __thiscall winISteamMatchmaking_SteamMatchMaking001_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_JoinLobby(_this->u_iface, steamIDLobby); } void __thiscall winISteamMatchmaking_SteamMatchMaking001_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking001_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyData(struct w_steam_iface *_this, CSteamID SteamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_GetLobbyData(_this->u_iface, SteamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking001_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking001, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking001_RequestLobbyData) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking001_vtable, 22, "SteamMatchMaking001"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking002.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer, 28) int __thiscall winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame(struct w_steam_iface *_this, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking002_RequestLobbyList(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyList(_this->u_iface); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking002_CreateLobby(struct w_steam_iface *_this, bool bPrivate) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_CreateLobby(_this->u_iface, bPrivate); } void __thiscall winISteamMatchmaking_SteamMatchMaking002_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_JoinLobby(_this->u_iface, steamIDLobby); } void __thiscall winISteamMatchmaking_SteamMatchMaking002_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_GetLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking002_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking002_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer(_this->u_iface, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking002, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking002_SetLobbyGameServer) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking002_vtable, 20, "SteamMatchMaking002"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking003.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies, 4) int __thiscall winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame(struct w_steam_iface *_this, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyList(_this->u_iface); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter(_this->u_iface, pchKeyToMatch, pchValueToMatch); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToMatch, int nComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter(_this->u_iface, pchKeyToMatch, nValueToMatch, nComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter(_this->u_iface); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_CreateLobby(struct w_steam_iface *_this, bool bPrivate) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_CreateLobby(_this->u_iface, bPrivate); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_JoinLobby(_this->u_iface, steamIDLobby); } void __thiscall winISteamMatchmaking_SteamMatchMaking003_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer(_this->u_iface, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer(_this->u_iface, steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int cMaxMembers) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit(_this->u_iface, steamIDLobby, cMaxMembers); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled(struct w_steam_iface *_this, CSteamID steamIDLobby, bool bVoiceEnabled) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled(_this->u_iface, steamIDLobby, bVoiceEnabled); } bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies(_this->u_iface); return _ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking003, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking003(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking003"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking003_vtable, 28, "SteamMatchMaking003"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking004.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies, 4) int __thiscall winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame(struct w_steam_iface *_this, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking004_RequestLobbyList(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_RequestLobbyList(_this->u_iface); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter(_this->u_iface, pchKeyToMatch, pchValueToMatch); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToMatch, int nComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter(_this->u_iface, pchKeyToMatch, nValueToMatch, nComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter(_this->u_iface); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking004_CreateLobby(struct w_steam_iface *_this, bool bPrivate) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_CreateLobby(_this->u_iface, bPrivate); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_JoinLobby(_this->u_iface, steamIDLobby); } void __thiscall winISteamMatchmaking_SteamMatchMaking004_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_GetLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer(_this->u_iface, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer(_this->u_iface, steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int cMaxMembers) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit(_this->u_iface, steamIDLobby, cMaxMembers); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies(_this->u_iface); return _ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking004, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_AddRequestLobbyListSlotsAvailableFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking004(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking004"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking004_vtable, 27, "SteamMatchMaking004"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking005.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance, 12) int __thiscall winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame(struct w_steam_iface *_this, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking005_RequestLobbyList(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_RequestLobbyList(_this->u_iface); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter(_this->u_iface, pchKeyToMatch, pchValueToMatch); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToMatch, int nComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter(_this->u_iface, pchKeyToMatch, nValueToMatch, nComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter(struct w_steam_iface *_this) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter(_this->u_iface); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToBeCloseTo) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter(_this->u_iface, pchKeyToMatch, nValueToBeCloseTo); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking005_CreateLobby(struct w_steam_iface *_this, ELobbyType eLobbyType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_CreateLobby(_this->u_iface, eLobbyType); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_JoinLobby(_this->u_iface, steamIDLobby); } void __thiscall winISteamMatchmaking_SteamMatchMaking005_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer(_this->u_iface, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer(_this->u_iface, steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int cMaxMembers) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit(_this->u_iface, steamIDLobby, cMaxMembers); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies(struct w_steam_iface *_this) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking005_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, ELobbyType eLobbyType) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_SetLobbyType(_this->u_iface, steamIDLobby, eLobbyType); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner(_this->u_iface, steamIDLobby); return _ret; } float __thiscall winISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance(struct w_steam_iface *_this, CSteamID steamIDLobby) { float _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance(_this->u_iface, steamIDLobby); return _ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking005, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking005(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking005"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking005_vtable, 31, "SteamMatchMaking005"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking006.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_CreateLobby, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner, 16) int __thiscall winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame(struct w_steam_iface *_this, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking006_RequestLobbyList(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_RequestLobbyList(_this->u_iface); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter(_this->u_iface, pchKeyToMatch, pchValueToMatch); } void __thiscall winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToMatch, int nComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter(_this->u_iface, pchKeyToMatch, nValueToMatch, nComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToBeCloseTo) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter(_this->u_iface, pchKeyToMatch, nValueToBeCloseTo); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking006_CreateLobby(struct w_steam_iface *_this, ELobbyType eLobbyType) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_CreateLobby(_this->u_iface, eLobbyType); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking006_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_JoinLobby(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking006_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_GetLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer(_this->u_iface, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer(_this->u_iface, steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int cMaxMembers) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit(_this->u_iface, steamIDLobby, cMaxMembers); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking006_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, ELobbyType eLobbyType) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking006_SetLobbyType(_this->u_iface, steamIDLobby, eLobbyType); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner(_this->u_iface, steamIDLobby); return _ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking006_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking006, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking006_GetLobbyOwner) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking006(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking006"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking006_vtable, 28, "SteamMatchMaking006"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking007.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_CreateLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner, 20) int __thiscall winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame(struct w_steam_iface *_this, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking007_RequestLobbyList(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_RequestLobbyList(_this->u_iface); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter(_this->u_iface, pchKeyToMatch, pchValueToMatch, eComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter(_this->u_iface, pchKeyToMatch, nValueToMatch, eComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToBeCloseTo) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter(_this->u_iface, pchKeyToMatch, nValueToBeCloseTo); } void __thiscall winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable(struct w_steam_iface *_this, int nSlotsAvailable) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable(_this->u_iface, nSlotsAvailable); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking007_CreateLobby(struct w_steam_iface *_this, ELobbyType eLobbyType, int cMaxMembers) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_CreateLobby(_this->u_iface, eLobbyType, cMaxMembers); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking007_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_JoinLobby(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking007_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex(struct w_steam_iface *_this, CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex(_this->u_iface, steamIDLobby, iLobbyData, pchKey, cchKeyBufferSize, pchValue, cchValueBufferSize); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer(_this->u_iface, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer(_this->u_iface, steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int cMaxMembers) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit(_this->u_iface, steamIDLobby, cMaxMembers); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, ELobbyType eLobbyType) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_SetLobbyType(_this->u_iface, steamIDLobby, eLobbyType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable(struct w_steam_iface *_this, CSteamID steamIDLobby, bool bLobbyJoinable) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable(_this->u_iface, steamIDLobby, bLobbyJoinable); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDNewOwner) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner(_this->u_iface, steamIDLobby, steamIDNewOwner); return _ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking007_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking007, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListStringFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_AddRequestLobbyListFilterSlotsAvailable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyDataByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_DeleteLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyJoinable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_GetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking007_SetLobbyOwner) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking007(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking007"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking007_vtable, 34, "SteamMatchMaking007"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking008.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_CreateLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner, 20) int __thiscall winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame(struct w_steam_iface *_this, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking008_RequestLobbyList(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_RequestLobbyList(_this->u_iface); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter(_this->u_iface, pchKeyToMatch, pchValueToMatch, eComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter(_this->u_iface, pchKeyToMatch, nValueToMatch, eComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToBeCloseTo) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter(_this->u_iface, pchKeyToMatch, nValueToBeCloseTo); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable(struct w_steam_iface *_this, int nSlotsAvailable) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable(_this->u_iface, nSlotsAvailable); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter(struct w_steam_iface *_this, ELobbyDistanceFilter eLobbyDistanceFilter) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter(_this->u_iface, eLobbyDistanceFilter); } void __thiscall winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter(struct w_steam_iface *_this, int cMaxResults) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter(_this->u_iface, cMaxResults); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking008_CreateLobby(struct w_steam_iface *_this, ELobbyType eLobbyType, int cMaxMembers) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_CreateLobby(_this->u_iface, eLobbyType, cMaxMembers); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking008_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_JoinLobby(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking008_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex(struct w_steam_iface *_this, CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex(_this->u_iface, steamIDLobby, iLobbyData, pchKey, cchKeyBufferSize, pchValue, cchValueBufferSize); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer(_this->u_iface, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer(_this->u_iface, steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int cMaxMembers) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit(_this->u_iface, steamIDLobby, cMaxMembers); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, ELobbyType eLobbyType) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_SetLobbyType(_this->u_iface, steamIDLobby, eLobbyType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable(struct w_steam_iface *_this, CSteamID steamIDLobby, bool bLobbyJoinable) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable(_this->u_iface, steamIDLobby, bLobbyJoinable); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDNewOwner) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner(_this->u_iface, steamIDLobby, steamIDNewOwner); return _ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking008_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking008, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListStringFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListFilterSlotsAvailable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListDistanceFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_AddRequestLobbyListResultCountFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyDataByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_DeleteLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyJoinable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_GetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking008_SetLobbyOwner) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking008(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking008"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking008_vtable, 36, "SteamMatchMaking008"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmaking_SteamMatchMaking009.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_RequestLobbyList, 4) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_CreateLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_JoinLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_LeaveLobby, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry, 32) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_RequestLobbyData, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer, 28) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer, 24) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyType, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby, 20) int __thiscall winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(struct w_steam_iface *_this) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(_this->u_iface); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame(struct w_steam_iface *_this, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame(_this->u_iface, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame(struct w_steam_iface *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame(_this->u_iface, nAppID, nIP, nConnPort, nQueryPort, unFlags); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking009_RequestLobbyList(struct w_steam_iface *_this) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_RequestLobbyList(_this->u_iface); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter(_this->u_iface, pchKeyToMatch, pchValueToMatch, eComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter(_this->u_iface, pchKeyToMatch, nValueToMatch, eComparisonType); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter(struct w_steam_iface *_this, const char *pchKeyToMatch, int nValueToBeCloseTo) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter(_this->u_iface, pchKeyToMatch, nValueToBeCloseTo); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable(struct w_steam_iface *_this, int nSlotsAvailable) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable(_this->u_iface, nSlotsAvailable); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter(struct w_steam_iface *_this, ELobbyDistanceFilter eLobbyDistanceFilter) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter(_this->u_iface, eLobbyDistanceFilter); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter(struct w_steam_iface *_this, int cMaxResults) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter(_this->u_iface, cMaxResults); } void __thiscall winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter(_this->u_iface, steamIDLobby); } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex(struct w_steam_iface *_this, CSteamID *_ret, int iLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex(_this->u_iface, iLobby); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking009_CreateLobby(struct w_steam_iface *_this, ELobbyType eLobbyType, int cMaxMembers) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_CreateLobby(_this->u_iface, eLobbyType, cMaxMembers); return _ret; } SteamAPICall_t __thiscall winISteamMatchmaking_SteamMatchMaking009_JoinLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_JoinLobby(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking009_LeaveLobby(struct w_steam_iface *_this, CSteamID steamIDLobby) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_LeaveLobby(_this->u_iface, steamIDLobby); } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby(_this->u_iface, steamIDLobby, steamIDInvitee); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers(_this->u_iface, steamIDLobby); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby, int iMember) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex(_this->u_iface, steamIDLobby, iMember); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_SetLobbyData(_this->u_iface, steamIDLobby, pchKey, pchValue); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex(struct w_steam_iface *_this, CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex(_this->u_iface, steamIDLobby, iLobbyData, pchKey, cchKeyBufferSize, pchValue, cchValueBufferSize); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData(_this->u_iface, steamIDLobby, pchKey); return _ret; } const char * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { const char * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData(_this->u_iface, steamIDLobby, steamIDUser, pchKey); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData(struct w_steam_iface *_this, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData(_this->u_iface, steamIDLobby, pchKey, pchValue); } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg(struct w_steam_iface *_this, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg(_this->u_iface, steamIDLobby, pvMsgBody, cubMsgBody); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry(struct w_steam_iface *_this, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry(_this->u_iface, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_RequestLobbyData(struct w_steam_iface *_this, CSteamID steamIDLobby) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_RequestLobbyData(_this->u_iface, steamIDLobby); return _ret; } void __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { TRACE("%p\n", _this); cppISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer(_this->u_iface, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer); } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer(struct w_steam_iface *_this, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer(_this->u_iface, steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby, int cMaxMembers) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit(_this->u_iface, steamIDLobby, cMaxMembers); return _ret; } int __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit(struct w_steam_iface *_this, CSteamID steamIDLobby) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyType(struct w_steam_iface *_this, CSteamID steamIDLobby, ELobbyType eLobbyType) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_SetLobbyType(_this->u_iface, steamIDLobby, eLobbyType); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable(struct w_steam_iface *_this, CSteamID steamIDLobby, bool bLobbyJoinable) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable(_this->u_iface, steamIDLobby, bLobbyJoinable); return _ret; } CSteamID * __thiscall winISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner(struct w_steam_iface *_this, CSteamID *_ret, CSteamID steamIDLobby) { TRACE("%p\n", _this); *_ret = cppISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner(_this->u_iface, steamIDLobby); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDNewOwner) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner(_this->u_iface, steamIDLobby, steamIDNewOwner); return _ret; } bool __thiscall winISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby(struct w_steam_iface *_this, CSteamID steamIDLobby, CSteamID steamIDLobbyDependent) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby(_this->u_iface, steamIDLobby, steamIDLobbyDependent); return _ret; } extern vtable_ptr winISteamMatchmaking_SteamMatchMaking009_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking009, VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_RemoveFavoriteGame) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_RequestLobbyList) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListStringFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNumericalFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListNearValueFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListFilterSlotsAvailable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListDistanceFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListResultCountFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_AddRequestLobbyListCompatibleMembersFilter) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_CreateLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_JoinLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_LeaveLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_InviteUserToLobby) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetNumLobbyMembers) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataCount) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyDataByIndex) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_DeleteLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SendLobbyChatMsg) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyChatEntry) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_RequestLobbyData) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyGameServer) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyMemberLimit) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyType) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyJoinable) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_GetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLobbyOwner) VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking009_SetLinkedLobby) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmaking_SteamMatchMaking009(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMaking009"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmaking_SteamMatchMaking009_vtable, 38, "SteamMatchMaking009"); r->u_iface = u_iface; return r; }