/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamUser_SteamUser009.h" void cppISteamUser_SteamUser009_GetHSteamUser( struct cppISteamUser_SteamUser009_GetHSteamUser_params *params ) { struct u_ISteamUser_SteamUser009 *iface = (struct u_ISteamUser_SteamUser009 *)params->linux_side; params->_ret = iface->GetHSteamUser( ); } void cppISteamUser_SteamUser009_BLoggedOn( struct cppISteamUser_SteamUser009_BLoggedOn_params *params ) { struct u_ISteamUser_SteamUser009 *iface = (struct u_ISteamUser_SteamUser009 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamUser_SteamUser009_GetSteamID( struct cppISteamUser_SteamUser009_GetSteamID_params *params ) { struct u_ISteamUser_SteamUser009 *iface = (struct u_ISteamUser_SteamUser009 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamUser_SteamUser009_InitiateGameConnection( struct cppISteamUser_SteamUser009_InitiateGameConnection_params *params ) { struct u_ISteamUser_SteamUser009 *iface = (struct u_ISteamUser_SteamUser009 *)params->linux_side; params->_ret = iface->InitiateGameConnection( params->pAuthBlob, params->cbMaxAuthBlob, params->steamIDGameServer, params->gameID, params->unIPServer, params->usPortServer, params->bSecure ); } void cppISteamUser_SteamUser009_TerminateGameConnection( struct cppISteamUser_SteamUser009_TerminateGameConnection_params *params ) { struct u_ISteamUser_SteamUser009 *iface = (struct u_ISteamUser_SteamUser009 *)params->linux_side; iface->TerminateGameConnection( params->unIPServer, params->usPortServer ); } void cppISteamUser_SteamUser009_TrackAppUsageEvent( struct cppISteamUser_SteamUser009_TrackAppUsageEvent_params *params ) { struct u_ISteamUser_SteamUser009 *iface = (struct u_ISteamUser_SteamUser009 *)params->linux_side; iface->TrackAppUsageEvent( params->gameID, params->eAppUsageEvent, params->pchExtraInfo ); } void cppISteamUser_SteamUser009_RefreshSteam2Login( struct cppISteamUser_SteamUser009_RefreshSteam2Login_params *params ) { struct u_ISteamUser_SteamUser009 *iface = (struct u_ISteamUser_SteamUser009 *)params->linux_side; iface->RefreshSteam2Login( ); }