#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_101/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_101 #include "struct_converters.h" #include "cppISteamUser_SteamUser010.h" struct cppISteamUser_SteamUser010 { #ifdef __cplusplus virtual int32_t GetHSteamUser( ) = 0; virtual bool BLoggedOn( ) = 0; virtual CSteamID GetSteamID( ) = 0; virtual int32_t InitiateGameConnection( void *, int32_t, CSteamID, uint32_t, uint16_t, bool ) = 0; virtual void TerminateGameConnection( uint32_t, uint16_t ) = 0; virtual void TrackAppUsageEvent( CGameID, int32_t, const char * ) = 0; #endif /* __cplusplus */ }; void cppISteamUser_SteamUser010_GetHSteamUser( struct cppISteamUser_SteamUser010_GetHSteamUser_params *params ) { struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side; params->_ret = iface->GetHSteamUser( ); } void cppISteamUser_SteamUser010_BLoggedOn( struct cppISteamUser_SteamUser010_BLoggedOn_params *params ) { struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamUser_SteamUser010_GetSteamID( struct cppISteamUser_SteamUser010_GetSteamID_params *params ) { struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamUser_SteamUser010_InitiateGameConnection( struct cppISteamUser_SteamUser010_InitiateGameConnection_params *params ) { struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side; params->_ret = iface->InitiateGameConnection( params->pAuthBlob, params->cbMaxAuthBlob, params->steamIDGameServer, params->unIPServer, params->usPortServer, params->bSecure ); } void cppISteamUser_SteamUser010_TerminateGameConnection( struct cppISteamUser_SteamUser010_TerminateGameConnection_params *params ) { struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side; iface->TerminateGameConnection( params->unIPServer, params->usPortServer ); } void cppISteamUser_SteamUser010_TrackAppUsageEvent( struct cppISteamUser_SteamUser010_TrackAppUsageEvent_params *params ) { struct cppISteamUser_SteamUser010 *iface = (struct cppISteamUser_SteamUser010 *)params->linux_side; iface->TrackAppUsageEvent( params->gameID, params->eAppUsageEvent, params->pchExtraInfo ); } #ifdef __cplusplus } #endif