#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_099y/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099y #include "struct_converters.h" #include "cppISteamMatchmaking_SteamMatchMaking001.h" struct cppISteamMatchmaking_SteamMatchMaking001 { #ifdef __cplusplus virtual int32_t GetFavoriteGameCount( ) = 0; virtual bool GetFavoriteGame( int32_t, uint32_t *, uint32_t *, uint16_t *, uint32_t *, uint32_t * ) = 0; virtual int32_t AddFavoriteGame( uint32_t, uint32_t, uint16_t, uint32_t, uint32_t ) = 0; virtual bool RemoveFavoriteGame( uint32_t, uint32_t, uint16_t, uint32_t ) = 0; virtual bool GetFavoriteGame2( int32_t, uint32_t *, uint32_t *, uint16_t *, uint16_t *, uint32_t *, uint32_t * ) = 0; virtual int32_t AddFavoriteGame2( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t, uint32_t ) = 0; virtual bool RemoveFavoriteGame2( uint32_t, uint32_t, uint16_t, uint16_t, uint32_t ) = 0; virtual void RequestLobbyList( uint64_t, MatchMakingKeyValuePair_t *, uint32_t ) = 0; virtual CSteamID GetLobbyByIndex( int32_t ) = 0; virtual void CreateLobby( uint64_t, bool ) = 0; virtual void JoinLobby( CSteamID ) = 0; virtual void LeaveLobby( CSteamID ) = 0; virtual bool InviteUserToLobby( CSteamID, CSteamID ) = 0; virtual int32_t GetNumLobbyMembers( CSteamID ) = 0; virtual CSteamID GetLobbyMemberByIndex( CSteamID, int32_t ) = 0; virtual const char * GetLobbyData( CSteamID, const char * ) = 0; virtual bool SetLobbyData( CSteamID, const char *, const char * ) = 0; virtual const char * GetLobbyMemberData( CSteamID, CSteamID, const char * ) = 0; virtual bool SetLobbyMemberData( CSteamID, const char *, const char * ) = 0; virtual bool SendLobbyChatMsg( CSteamID, const void *, int32_t ) = 0; virtual int32_t GetLobbyChatEntry( CSteamID, int32_t, CSteamID *, void *, int32_t, uint32_t * ) = 0; virtual bool RequestLobbyData( CSteamID ) = 0; #endif /* __cplusplus */ }; void cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGameCount_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->GetFavoriteGameCount( ); } void cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->GetFavoriteGame( params->iGame, params->pnAppID, params->pnIP, params->pnConnPort, params->punFlags, params->pRTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->AddFavoriteGame( params->nAppID, params->nIP, params->nConnPort, params->unFlags, params->rTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->RemoveFavoriteGame( params->nAppID, params->nIP, params->nConnPort, params->unFlags ); } void cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2( struct cppISteamMatchmaking_SteamMatchMaking001_GetFavoriteGame2_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->GetFavoriteGame2( params->iGame, params->pnAppID, params->pnIP, params->pnConnPort, params->pnQueryPort, params->punFlags, params->pRTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2( struct cppISteamMatchmaking_SteamMatchMaking001_AddFavoriteGame2_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->AddFavoriteGame2( params->nAppID, params->nIP, params->nConnPort, params->nQueryPort, params->unFlags, params->rTime32LastPlayedOnServer ); } void cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2( struct cppISteamMatchmaking_SteamMatchMaking001_RemoveFavoriteGame2_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->RemoveFavoriteGame2( params->nAppID, params->nIP, params->nConnPort, params->nQueryPort, params->unFlags ); } void cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyList( struct cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyList_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; iface->RequestLobbyList( params->ulGameID, params->pFilters, params->nFilters ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyByIndex_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; *params->_ret = iface->GetLobbyByIndex( params->iLobby ); } void cppISteamMatchmaking_SteamMatchMaking001_CreateLobby( struct cppISteamMatchmaking_SteamMatchMaking001_CreateLobby_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; iface->CreateLobby( params->ulGameID, params->bPrivate ); } void cppISteamMatchmaking_SteamMatchMaking001_JoinLobby( struct cppISteamMatchmaking_SteamMatchMaking001_JoinLobby_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; iface->JoinLobby( params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking001_LeaveLobby( struct cppISteamMatchmaking_SteamMatchMaking001_LeaveLobby_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; iface->LeaveLobby( params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby( struct cppISteamMatchmaking_SteamMatchMaking001_InviteUserToLobby_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->InviteUserToLobby( params->steamIDLobby, params->steamIDInvitee ); } void cppISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers( struct cppISteamMatchmaking_SteamMatchMaking001_GetNumLobbyMembers_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->GetNumLobbyMembers( params->steamIDLobby ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberByIndex_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; *params->_ret = iface->GetLobbyMemberByIndex( params->steamIDLobby, params->iMember ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyData( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyData_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->GetLobbyData( params->SteamIDLobby, params->pchKey ); } void cppISteamMatchmaking_SteamMatchMaking001_SetLobbyData( struct cppISteamMatchmaking_SteamMatchMaking001_SetLobbyData_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->SetLobbyData( params->steamIDLobby, params->pchKey, params->pchValue ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyMemberData_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->GetLobbyMemberData( params->steamIDLobby, params->steamIDUser, params->pchKey ); } void cppISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData( struct cppISteamMatchmaking_SteamMatchMaking001_SetLobbyMemberData_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->SetLobbyMemberData( params->steamIDLobby, params->pchKey, params->pchValue ); } void cppISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg( struct cppISteamMatchmaking_SteamMatchMaking001_SendLobbyChatMsg_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->SendLobbyChatMsg( params->steamIDLobby, params->pvMsgBody, params->cubMsgBody ); } void cppISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry( struct cppISteamMatchmaking_SteamMatchMaking001_GetLobbyChatEntry_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->GetLobbyChatEntry( params->steamIDLobby, params->iChatID, params->pSteamIDUser, params->pvData, params->cubData, params->peChatEntryType ); } void cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyData( struct cppISteamMatchmaking_SteamMatchMaking001_RequestLobbyData_params *params ) { struct cppISteamMatchmaking_SteamMatchMaking001 *iface = (struct cppISteamMatchmaking_SteamMatchMaking001 *)params->linux_side; params->_ret = iface->RequestLobbyData( params->steamIDLobby ); } #ifdef __cplusplus } #endif